Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Well first I wanna say I love the 3 golgari charms main deck, they're so good in the current meta. Beyond that, I'd sooner play read the bones over altars reap and sign in blood, and 2 more underworld connections over dark prophecy. Probably another gray merchant over sanguine bond too. Lastly, I'm not too sure bow of nylea is too good in this build. Whip of erebos is probably better. :)

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Posted 11 January 2014 at 00:54 in reply to #426136 on Golgari [Old-Standard]

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With crypt ghast and nykthos in the main deck, mistcutter hydra has major sideboard potential to deal with control and mono blue.

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Posted 11 January 2014 at 00:48 as a comment on Golgari [Old-Standard]

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And its so cheap! I might be able to afford this one.

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Posted 10 January 2014 at 05:30 as a comment on Populate The World

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Really nice deck, but I'm not too sold on salvage...it pitches advent, whip, and elspeth, which isn't really good for you. If it works in testing, go for it, but I'd probably run read the bones or underworld dreams for draw power instead. Maybe even commune with the gods, that can at least grab you a whip. :)

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Posted 08 January 2014 at 05:35 as a comment on Standard: JUNK and Salvage

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Golgari charm is the best one in the format, definitely don't take it out.

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Posted 06 January 2014 at 03:37 in reply to #424472 on BuG Midranged standard

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Things like rangers guile and simic charm are actually better for hexproof. They can kill in response to alpha authority. And if authority does resolve, they keep their kill spells for your next threat. With instant speed hexproof you force them to waste a kill spell, you keep the element of surprise, and your dude survives. Quite honestly 5 charms (between simic and golgari) is enough protection I think.

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Posted 06 January 2014 at 00:44 in reply to #424472 on BuG Midranged standard

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I like urban evolution, but lots of people disagree, that's just my preference. You don't need to refuel until turn 4-5 anyway.

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Posted 05 January 2014 at 18:45 in reply to #424472 on BuG Midranged standard

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Clever idea. Omniscience might be just a bit too cute to work though. I'm not too much of a help when it comes to casual decks, but standard has taught me that lingering souls is worth splashing black for in a spirit deck. Midnight haunting is solid too.

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Posted 05 January 2014 at 04:49 as a comment on Arcane spirits

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In an ideal situation, yes. But she's really fragile and hard to rely on. I have a hard time trusting a card that dies to spark jolt lol

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Posted 05 January 2014 at 04:33 in reply to #424472 on BuG Midranged standard

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Prophet fits better in a deck like this:
http://www.mtgvault.com/gaspartacus/decks/bug-control/

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Posted 05 January 2014 at 04:23 in reply to #424472 on BuG Midranged standard

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Glad to help. Prophet is fine for a more midrangey build, and I used to have her in my version. However, I often found myself casting my entire hand very quickly after dropping her, and then getting board wiped and forced to top deck. There just isn't room for reliable enough card draw to support her. Either that, or she would just eat a removal spell as soon as she hit the board. If you find a spot for her then go for it, but I think what you have now is better.

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Posted 05 January 2014 at 03:52 in reply to #424472 on BuG Midranged standard

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Mimic would be okay, but I don't think you need him. For the rest of the caryatids since you dont wanna drop a putrefy, I'd drop 1 give//take, nylea, and move that abrupt decay to the sideboard.

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Posted 05 January 2014 at 00:10 in reply to #424472 on BuG Midranged standard

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Good stuff going on, I'm running something really similar right now. Biggest flaw I can see is the lack of mana fixing and ramp. Even if you can't get the rest of the shock lands for these colors, get 4 sylvan caryatid ASAP. They'll make for a far more reliable turn 3 4 drop. To make room I'd drop the syncopates, a putrefy, and varolz. These are all good cards, but your aggressive shell doesn't really have time or desire for counterspells, and 3 putrefy is definitely enough. I'd also consider dropping nylea, considering your devotion isn't the highest and your ideal finisher already has trample.
Other cards to consider:
Korozda guildmage: makes your creatures hard to block for the final swing, or combo off with master biomancer for tons of giant tokens.
Scavenging ooze: one of the best creatures in the format. Aggressively costed while offering tons of late game post-verdict potential.
Hero's downfall: gotta kill them elspeths.
Vastwood hydra: not the greatest hydra usually, but its surprisingly great against the mono black decks running around. They tend to have tons of spot removal, and the hydra likes to get doom bladed. Also really silly when combo'd with korozda guildmage.

I hope this helped! Check out my version if you want a bit more inspiration. Its a bit more ramp heavy and late game than yours, but we run a few of the same cards. :)
http://www.mtgvault.com/gaspartacus/decks/bug-ramp/

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Posted 04 January 2014 at 23:21 as a comment on BuG Midranged standard

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Kitchen finks has some really cute synergy with master biomancer. Could be really strong in here. :)

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Posted 02 January 2014 at 15:06 as a comment on Bantamanta!

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Yeah that too. Low costed creatures that abuse counters, corpsejack, hydras, and ramp are all you should want in this deck, along with golgari charm and maybe a bit of removal. With access to putrefy, abrupt decay, and heros downfall, the deathtouch seems a bit inferior. I love the concept of corpsejack with kalonian though, by BUG deck does the same thing.

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Posted 02 January 2014 at 12:56 in reply to #423865 on Counting Counters

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At 18 lands your chances of getting out a karametras acolyte are far less than getting out a gyre sage or a caryatid. I'd either go 21-23 lands or drop the acolyes for gyre sages or even sylvan caryatids. Also I agree with a lot of the above comments, dreg mangler and mistcutter hydra would be really sweet in here, maybe over hindervines, forced adaptation, or burst of strength. Or you could go down a vastwood or two for some mistcutters easily.
Another really important thing to add is golgari charm, which is insanely good in the current meta. One ability protects you from supreme verdict, which could end the game for you without any draw power to recover. Another destroys bident, whip of erebos, boon satyr, spear of heliod, etc. The last completely wipes master of waves, possibly killing off a judges familiar along the way. Overall a really solid card for any deck in the colors, I'd go 2 main 2 side.

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Posted 02 January 2014 at 06:40 as a comment on Counting Counters

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I kinda prefer the current removal package to mutants prey (too situational) but bioshift is a card I could really get behind. Doom blade my hydra? Bioshift all of the counters onto master biomancer in response! Sounds insane to me, ill definitely do some testing with that. Thanks again!

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Posted 04 December 2013 at 00:08 in reply to #417443 on BUG Biomancy

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Yeah I know what you mean about the multicolored stuff. I just love how easily ultimate price takes care of polukranos, desecration demon, master of waves, etc.

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Posted 03 December 2013 at 23:15 in reply to #416999 on Standard BUG MidRange

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Thanks! Mine too, lately. UGx always, but currently this

I had zegana in here initially, but she was always just kinda "win more" and never really got me out of tough situations. Fathom mage doesn't really either, but she draws a more managable amount of cards at first, but keeps delivering every turn. Plus, the promo is pretty and I wanted to use it xD

Couldn't agree more, some of my favorite cards ever <3333

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Posted 03 December 2013 at 23:11 in reply to #417443 on BUG Biomancy

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Looks really solid, I love the use of prognostic sphinx with connections. Might be a good idea to try and squeeze ultimate price into the sideboard somewhere. :)

I'm working on a completely different BUG strategy in standard. If you have the time, let me know what you think. :)
http://www.mtgvault.com/gaspartacus/decks/bug-counters/

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Posted 02 December 2013 at 03:25 as a comment on Standard BUG MidRange

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