EthanLewis

148 Decks, 1,477 Comments, 183 Reputation

but in all honesty, I think you need to either cut down inkmoth nexus to 2 and add 4 more color-providing lands, or cut them all together. in a tri colored deck you really don't have the room.

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Posted 08 February 2011 at 14:11 in reply to #125915 on B/U/W Infect Control

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I wouldn't use jealous as the word... but none the less, he wasn't helpfull.
I also made a blue white black infect control deck.but if you're using white, how can you not ABUSE tempered steel?

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Posted 08 February 2011 at 14:08 in reply to #125915 on B/U/W Infect Control

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This deck is kindaaaaa similar to my tezz deck, lol.
but i really couldn't play artifacts without temepered steel, so i spalsehd some white.
like think if you bounce a thopter assembly, with steel on the field. you now have 5 3/3s with flying. (:
and steel overseer could do well, too.

but control or not, i think with all the 6 drops you'll be mana screwed. yes this is a control deck, but you only have 4 mana leaks (which you should definitely switch for stoic rebuttle) and 4 go for the throat. so if i were you i'd add some etched champions in the place of some of those 6 drops.

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Posted 08 February 2011 at 12:54 as a comment on U/B Tezzerator Infect

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yes, but i play boros. so it doesn't make a difference ;]

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Posted 08 February 2011 at 12:51 in reply to #125961 on Boros Battle Cry

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A lot of people in my metagame run the hawks, as well. but through personal experience with my friends, I just noticed that whenever I dew a hawk, I had wished it was something else/something bigger.

and the 4 drops are there for late game threats. because let's say I don't have the greatest start. I can't expect to win by just using a couple 2/2s. You know? I need a late game threat. And that's where the 4 drops/battlecry come in. Plus with all the landfall, it's not like I won't have the mana base to support it.

Thank you, once again (:

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Posted 08 February 2011 at 05:00 in reply to #125076 on T2 Boros Aggro

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Anytime, man! I just gotta search through my 1000s of commons :P

Your decks are nothing short of amazing and well thought out, so no doubt this deck will do well.

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Posted 07 February 2011 at 19:20 in reply to #126086 on KuldothaCry

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you know what, I might try this deck at fnm.

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Posted 07 February 2011 at 18:03 as a comment on KuldothaCry

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....theyre only cheap

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Posted 07 February 2011 at 14:38 in reply to #124977 on My first deck, (disregard this deck)

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to dagbaker and titanwalker, i have no intentions of actually building this deck. i was just seeing how it would look on paper, lol.

im currently investing in my boros battle cry (:

so although i do appreciate your suggestions, i don't really plan on constructing this deck, as infect is still weak

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Posted 06 February 2011 at 20:07 as a comment on U/B Infect control

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the haste is the icing on the cake. :P

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Posted 06 February 2011 at 17:03 in reply to #125313 on KuldothaCry

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i 100% disagree.
yes, journeys are great, but this deck is fast. so any threats that can compete will either be small enough to not worry about, i.e. another boros deck or goblins. plus if anything big comes in thats actually worth journey-ing, i'tll be too late for them to have a chance when they drop it.

sword of body and mind is for protection against green and blue, and equiped to a pest will do wonders, not to mention give me a 2/2 wolf. and b collar is incase i dont have a journey and really need to dispose of a threat.

the heros are good, but for 4 mana they will slow the deck if i run 4 of each.

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Posted 06 February 2011 at 17:01 in reply to #125588 on Boros Battle Cry

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Hey, I'm not really familiar with all the cards here, and am too lazy to read them all, lol. So what's the win condition? :S

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Posted 06 February 2011 at 15:40 as a comment on Exile

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figured I had might as well just main deck basilisk collar.
while the ad gear is good, it's always nice to know you have a big guy solution if necessary.

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Posted 06 February 2011 at 14:46 as a comment on Boros Battle Cry

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well you can keep the artifacts, but i just think that in you turn 1 kuldotha rebirth (sacing menite), turn 2 goblin wardriver, swing for 3 with your golbins. and turn 3 goblin chieftain swing for 15

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Posted 06 February 2011 at 09:20 in reply to #125313 on KuldothaCry

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in regards to the land, i have penty of land. all i need is 1 fetchland to boost something with ad gear by 4. with is 1/5th of their life gone. and if it's on a steppe lynx, it'll boost him to 8, which is 2/5ths.
and goblin guide, if you put a cobra down, ill swing. if you really dont mind taking a bunch of life by turn 3, then thats cool, because i have turn 4 to swarm you and finish you off.
goblin guide is amazing. and who says he's going to turn up land?

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Posted 06 February 2011 at 09:17 in reply to #125463 on Boros Battle Cry

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..why inkmoth and necropede?

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Posted 05 February 2011 at 23:47 as a comment on Tempered Steel Beatdown

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Well, the colors are boros, therefor its boros to me. :P

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Posted 05 February 2011 at 21:43 in reply to #125351 on Boros Battle Cry

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-.-
I call it boros because of the colors. like jund or bant

Thanks though, lol

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Posted 05 February 2011 at 21:16 in reply to #125351 on Boros Battle Cry

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this is practically a goblin deck, so why not ditch the 2 opals, 2 thopters and add 2 goblin chieftains?

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Posted 05 February 2011 at 18:48 as a comment on KuldothaCry

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anytime mann, :3

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Posted 05 February 2011 at 17:43 in reply to #125259 on Touch of Death B/G Please Help!

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