I know that, but unless he's out it doesn't work. It's easier to wait for you to use March and then kill master and take all the tokens with it. Just something to keep in mind. Also, you should look into affinity cards. Thoughtcast would be great in here
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March of the Machines won't give you an aggro win. The tokens have a cmc of zero, so they would become creatures for all of a second, then die because they have zero toughness. Bolt still works though
There's plenty of hate for bears here. That Glacial Fortress alone will make them want to hibernate, and then they're less likely to fight rofl
See this is what I was talking about in my previous posts. A control shell to protect lore
This is too slow for control. You don't have enough land for starters, and you're running WAY too many creatures. As good as Arcanist and Isochron are, they're incredibly slow and while the reusability is there, it takes a the mana you need for the spell plus the mana to cast either the creature or artifact. Grand Abolisher is good, Delver is good, Sovereign is situational and should be in sideboard unless you're playing aggro. As for your actual counters, you need to just replace everything except Remand and Render Silent.
Coat of Arms would be great here. Also Call to the Kindred and Descendants Path would be good ways to speed out your dudes without having to use so much mana.
But if this were a more control oriented deck, countering a few spells that late is child's play. Got the two mana kill spells you have Spell Snare, for the others you have Turn Aside if it's already resolved on the field. If it's an ability, your only options are Voidslime unless you go legacy, because then you have Stifle. Mana management is key here, hence why control is the better option to go with for this deck. And as you yourself said, once the opponent knows what you're doing you won't ever win again, that right there tells me that you should never run this deck. Even kitchen table groups would eat it alive
I'll put it this way. I run narset control for modern (it's very much NOT budget mind you) and I will never, ever, EVER cast one of my big spells or game winners without leaving at least enough mana for a single counter. Sphinx's rev? Leaving at least three open. Narset? Leaving at least three open (two if I know I can get by with my smaller spells). Why do this? Because then if they aren't running control, I still can play mind games by leaving mana free, and when I might possibly have a Render Silent in hand, three mana is all I need to fuck with you. I see this deck as falling into the same mold. A strategy like this has to have protection, and lore is squishy as fuck. Without running counters this deck will possibly get lucky in game one, but never again after that. So if you're content with going 1-2-0 at every modern event, then by all means run this as is
Well for starters, if you're wanting cheap counters there are PLENTY to choose from that cost two or less and can halt removal effectively. Second, who says you HAVE to cast lore the moment you have four mana. That's a very stupid thing to do in a deck with ANY counters in it.
So you just copied the deck on the hot page and made a few adjustments. Meh
You're assuming they cast a creature. And what's to stop your opponent from just offing lore the moment it resolved? Five mana is a lot of uncertainty in a game. If you're at that point then your opponent is also likely there too, and therefore fully capable of dealing with whatever you do. It's better to go a more control route and just counter stuff until you can resolve lore safely. It's still not a good strategy. Also, for future reference, "B" is shorthand for black and "U" is shorthand for blue.
I guess out does read like that doesn't it? That's pretty cool. Might look into doing one myself
I was actually going with field recursion. Graveyard recursion is a serious given and can easily be remedied with Crucible of Worlds, but getting land back from the field is another story. Landfall would indeed be a good thing to look into what with the built in Exploration.
You'll need some good ways to recur your lands too. Life from the loam goes without saying, but you might also look at things with additional costs that bounce lands, like the sweep keyword and kicker costs. I don't know exactly what all there is in regards to those effects, but it's a start. Shame you can't use blue. The moonfolk from kamigawa would be perfect here, and then there's my favorite underappreciated blue draw spell, Gush.
Why change it to jund? Pretty upon isn't good enough to warrant a change like that, especially since you still have to have blue sources to get lore out
Teetering Peaks? Could be good here
There's the other curse that drains life based on the number of curses attached to a player. That was initially what I wanted to do but they are all rather expensive at five each. Even with the witch it was too slow of a strategy
Sideboard still needs work. Suggestions for it are welcome
Yeah I might have to go the route of legacy. And while I do agree that I would get the same effect from a charcoal diamond, it's more fun to play a creature that has a death wish and force my opponent to find a way to deal with it or else chump block it to death. And if they don't and just were to pacify it, then I can sacrifice it to blood funnel. Short of exile, I always have a use for it
I was going to go legacy with this originally, but I decided in modern since it was less stuff to look through and cheaper. My only regret is not being able to use cabal coffers over nykthos
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