He was complaining about one drop counters specifically though. When you go up to two drops, then it gets really fun. I dropped a link a few threads up with my control deck in it. It runs a lot of the one and two mana counters in modern, and it even runs *gasp* a four mana counter, because who in their right mind would run Cryptic Command, right? It's just so costly in a deck concerned with mana management. (Please note that this is all heavily laced with sarcasm towards the end)
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Kinda makes me glad that I took a hiatus from magic around that time. I would've probably quit playing if I had to face it regularly
Oh yeah I forgot about rust. Lol how do you think this deck would do vs the infamous caw blade?
...ok let me explain something very clearly here. You do have to worry very much about those two particularly popular one mana counters, because they are easily the one thing that can fuck you over. Let me sum it up as simply as I can for you. Spell Pierce seems harmless for a one drop, but it sees play in legacy. That's a pretty big pool to work with for counters, and it gets picked quite often. Now Spell Snare might not see legacy play, but it can single handedly cockblock EVERY, and you can quote me on this, EVERY MAJOR MODERN COMPETITIVE DECK. Why? Because ALL OF THEM have key cards that cost 2. If control goes first and they drop an island and pass turn, there are at least eight one mana counters probably in that deck of theirs and it's very likely that they have one in hand. Until you have faced down a top tier control deck, you don't know how daunting an untapped island can be. And legacy? Hell they don't even need land to counter your shit. Just Force of Will and another blue spell to pitch to it. Do yourself a favor and stop acting like you know how control works because you clearly don't. I play control in many different formats and styles, from hand disruption to counters to board control. Control is my bitch, so don't try and talk to me about how easy you think it is to bait and switch a control player into covering the wrong stuff. Unless we have no hand, we LET YOU cast that spell successfully, because we KNOW it's not a threat.
It sounds like you disagree with about 95% of what he said and only liked that he gave you a component somewhere in there. And once again, sample hands on vault aren't play testing. A computer algorithm does not accurately show you what will not work. It's a good indicator, but you need to PHYSICALLY BUILD this deck, either by proxy or by actually purchasing it. After that, test it vs other decks and then we'll talk about what did/did not work and actually give you pointers, but given your attitude towards us already, I doubt you'll get much help. And how exactly did this deck beat pro tour werewolf deck if you haven't even built it? Just curious.
Wait wait wait, so you made a STANDARD land destruction deck at one point and it did good at a LOCAL FNM? That's NOTHING like what you keep trying to tell us! Oh, and about two minutes of looking shows that the best time to do a land destruction deck in standard would've been zendikar and scars with about 13ish different cards to choose from for destruction effects. And ironically, I don't doubt the validity of that decks capability. With enemy fetch lands and all the ramp in zendikar block plus some nice gems from scars, and whatever you decided to use from the core set, you could've actually made a rather powerful land destruction deck...in STANDARD. It would be good for local play and not much else because of one flaw that couldn't be fixed: mana cost per spell averaging at 4. So while it was possible, it would've been very slow starting out unless you find some mythical balance of ramp, land destruction, and board stalling to reach that point safely.
All you're doing is bitching and moaning because you don't want to hear the truth. And we honestly don't give a shit about the fact that your deck has 9 likes, when surewhynot and I each have a deck that is among the top ten MOST liked decks on vault with mine at 204 and his at 334. You think single digit likes are going to impress us? I've seen truly garbage decks get four times the likes you have currently. Hell, the FORUM DECKS HAVE MORE LIKES THAN YOU DO! And I like how you suddenly have deck results vs a deck that also is nothing more than an off beat deck that isn't even played anymore. And your claim about this werewolf deck of yours isn't swaying us. And I kinda feel like you're a bit butt hurt that my friends shared his own land destruction deck and then told you the same damn thing that we've all been saying. That this deck isn't THAT good, as in competitively. And I feel like you need to take a class in statistics, because your claim about where it would place in the various levels of competitive settings is highly skewed by your own bloated ego. But what do I know? I'm just a heckler right?
Hey look! Logic! He'll probably dismiss it with some half-assed argument about how you don't have any experience, despite having played for at least five years, which is only speculation on my part because that's about how long it's been since you posted your first deck that I see on your profile. You likely have more time playing than that though.
That's what we keep telling him but he refuses to listen
And I thought casting two bolts and hitting him for twenty with my old burn deck was a dick move. Then that happened
We still hate you for that. Compete bull that we lost to you
Let's count them off! AnnulAvoid FateDispelGuttural ResponseInvasive SurgeryMana TitheNixOutwitRebuff the WickedSpell PieceSpell SnareSteel SabotageStubborn DenialSwan SongTurn AsideThe only one I didn't add was Mental Misstep, because it's banned in Modern. The rest are all modern legal, and about 3 or 4 of them actually see play in competitive decks. By the way, Swan Song isn't one of those 3 or 4.
Oh yeah I forgot. That mono blue infect deck that Sam Black piloted. Yeah that was the 2011 MODERN pro tour in Philadelphia. I'm not some week old Timmy that doesn't know the difference between the formats dumbass. Oh, and there are FIFTEEN one mana counter spells in modern, and two of them are actually in my deck, but you obviously haven't looked or you would know that. And Swan Song is crap for modern, since you keep bringing it up. Stopping a spell and giving your opponent a 2/2 with evasion is a piss poor trade off
And you sir, have just made my day
Seriously, a list would be great. I for one think the deck would be fine for kitchen table and don't doubt it's validity in that regard, but your insistence that this deck would take any modern competitive event larger than a local modern FNM is honestly laughable. We aren't heckling as you put it, we are simply explaining that your deck isn't what you claim it is because of general knowledge about the game. You would be hard pressed to find one of us telling you this that hasn't gone to some sort of PTQ or GP at some point in the past few years and seen the battlefield that is pro tour territory. I personally am friends with at least three judges that have regularly attended or officiated at GP events in my area, and they've talked deck building with me and my other friends extensively. For small scale stuff, a deck like this is most certainly a dark horse. For big tourneys that bring in people from all over, this deck is a bust and would probably not make it to the quarterfinals. It might come close, but it just can't compete at that level as it is.
The fact that he's trying to sound like he knows what he's talking about only to shoot himself in the foot almost immediately is just sad. Like seriously, how hard is it to look up deck types and see what they usually run? Control only runs 6-9 counters? Only if it's combo-control. Dedicated control is easily a third of the decklist full of counters. I know because I have one, and he would know if he bothered to look at the deck because I linked it to him.
There are a lot of cards that trip up any kind of deck, not just control. Stop treating it like only control gets all the hate, or only infect gets all the hate. And I'm sorry but melira rarely is a staple in sideboards as a dedicated infect stopper because she's squishy. I swing, you block with her, I drop a giant growth and she still dies from damage. And I also never once said anything about legacy control, because I don't have the money to play it. I can't afford a set of Force of Will so that hinders me from the get go.Oh and my buddy dropped a link for me to share with you. Enjoyhttp://www.mtgvault.com/razzan/decks/viva-le-boomz/
First off, you don't know a damn thing about control. That's clear from what you wrote out. Only one single mana counter in all modern? I'm dying of laughter right now. Here, look this over and then try and explain to me how you'll beat it. I'm sure I'll get a laugh from it. http://www.mtgvault.com/drakeraenes/decks/modern-wu-control/Btw, I HAVE playtested this deck and DO own it in reality. It can shut down a deck like yours indefinitely, but you'll argue that I'm sure. Now let me explain one more thing. You also know jack shit about infect because this gw deck you're talking about is utter bullshit. Sam Black piloted mono blue infect all the way to the semi-finals in Pro Tour 2011, and I'm sorry but infect has NEVER been anything less that tier 1. The very first FNM I went to after scars was released I took a green black infect deck and just wrecked. Even burn couldn't handle it. This was the time when Goblin Guide was still standard and one if the worst things to stare down on turn one, but when facing infect people backed off. http://www.mtgvault.com/drakeraenes/decks/deadly-forces/This is my infect list. The current real life version is modern, so Invigorate and Worldly Tutor aren't in it, but it would still kick in the teeth of anything you throw at it, to include this deck. Last point. I may have only been playing since Rise of the Eldrazi, but that doesn't mean anything. I have and continue to make some pretty awesome decks, both casual (which I much rather prefer) and competitive. You, who has apparently been playing since the glory days, should know then that this deck can't hold up in competitive play, regardless of whatever tier you claim it is. Yeah you'll catch people off guard with it once or twice, but that's any deck. Period.
You know for someone who says he doesn't appreciate name calling, you start heckling puschkin an awful lot. Where was it again? Oh yeah, your 4th point in the above comment. And again in the 6th point. It sounds to me like you can't take someone telling you the cold hard facts about your deck. We're gladly recognizing its potential in certain situations, but this deck is not and will not ever stand a chance at any competitive event, playtesting or not, unless a new and very devastating land destruction spell gets printed that makes people want to try it themselves. The things you quoted as being the stuff your deck struggles with, and I quote "AFFINITY, HORDE, SWARM, WEENIE, INFECT, WIN ON,BY TURN 2,3 DECKS", make up the most heavily played decks in all of modern, which coincidentally were in the link I posted earlier today that details the top ten decks in modern at the current moment, but I guess the truth hurts a bit much when the logic we give you doesn't fit in with your narrow view, doesn't it? The only thing you're doing is digging your own grave, and believe me when I say that the deeper you dig, the worse off you will end up, so do yourself a favor and drop it.
First off, this would probably be dead before you got to perform said combo. Second, what dictate?
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