i would recommend linvala, keeper of silence. she is fast to play, efficient (3/4 flyer for 4), and has a potent ability for edh.
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nothing about matt's kami of the crescent moon deck makes any sense, so i would not look at that as an example. honestly most of the simplistic generals are not all that great. isamaru is the one real exception to that and ironically it is the most simplistic of all. i do think lower cost generals are better though. you should build your deck to work with your general, so it only makes sense to have that general in play quickly. the exception to that is with generals with truly remarkable abilities that may cost a lot, but once out, change the state of play (such as seizan, malfegor, child of alara, sisters of stone death, etc.).
do i get a prize? :)
myr samurai? well now i clearly have no choice, this must be done. :D
i love animal man. it is as simple as that. :)
i see no reason why shrine of loyal legions should not be used in every white edh deck. that card is just bonkers. :O
skullclamp goes hand-in-hand with token producing aggro such as this, so i would consider using that for sure. i do not think you should be comparing nath with rhys as they serve much different purposes. one of the strategies i employ in my deck 'green onions' (which i will post below for your reference) is giving +1/+1 counters to my creatures and playing oona's blackguard. another strategy that i have seen with nath is to use maralen of the mornsong to deny the opponent of any cards at all. happy stomping! :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=210347
ok i will ask since nobody else has, what the hell does 'koyaanisqatsi' mean? and i can not believe i missed that game! :( arty told me that ben took out everyone with ashling's explosion again. call me next time epic shit happens like that you bastard. >:( anyway, i can not wait to play this. teeg yet again will rape your face. :)
sorry for the late response, but my internet really is quite terrible. :| i do appreciate the comments though, so thank you. :)
i have never liked and never will like immaculate magistrate. it is way too slow of a card for any ideal elf deck. lys alana huntmaster is a far superior choice. mercy killing is great, i tend to enjoy elvish promenade, but it comes down to what you enjoy more. :) this type of aggro benefits much less from pump spells such as giant growth and/or primal bellow. the idea is to overwhelm with a mass of strong creatures, and not just one singular powerhouse. if i were you i would remove them entirely. :| finally i would advise you do not use allosaurus rider. 16 lands is a very aggressive land-base, but it does not coincide well with the card. again this should be much less about one big threat and more about an overwhelming number of small to medium sized threats. if you would like to look at my elf/warrior stompy for reference i will post the link below. without gaea's cradle it is much more budget friendly, and could serve, like i said, as a hopefully helpful reference tool. :) happy stomping! :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=197234
i used artisan of kozilek because it is the current best choice for a 9 cmc creature. the majority of the time i do use it only with the pod, but if i can on occasion hard cast it then its other ability plays well into the rest of the deck. :) thank you for commenting. :D
mulch is rarely used to obtain land for my deck. just like thechurchishere said, it empowers my other beaters and also slims down my deck. :)
if you have ever wondered what it feels like to be sodomized, i hear this is a safer alternative. :| i love arty, but fuck this deck. :(
i think your confusion and/or difficulty with phyrexian soulgorger is an issue that befalls most players who first use it. you should almost never keep it around for more than 2 turns after you cast it. with a jump curve, the first turn after it is played you can sacrifice the mana dork and swing for 8 damage! If you miss the jump curve, then you should be able to provide enough creatures to sacrifice to fuel 2 turns worth of 8 damage swings. soulgorger is very self-destructive, and i almost never see it last for 3 full turns, but it is so strong that even if it attacks for just one turn it will provide 8 power worth of aggro, as well as at least 2 creatures in the graveyard! the thing to remember is that you should never try to over-extend with soulgorger. if it needs to die, then kill it. happy stomping! :D
well shit. :|
there is a whole world of g/w cards out there for you to use my friend! :) avacyn's pilgrim is a great new addition aggro, but you might not need it. i strongly suggest you look at the g/w cards of the past. not just alara, but ravnica and especially lorwyn block. some of this game's greatest g/w cards are from the lorwyn block. one of my favorites, for example, is kitchen finks (funny name but it is very good). :) happy stomping! :D
i think i could make one, give me a while to put together a list. :)
i have a phd in stompy now? :) well i appreciate the tribute deck. :D the guys are correct, the 26/14 split is a very strong and very old curve. in fact it was one of the things that inspired the first 10L design. i agree that boneyard wurm is a promising new beater for the optimal use of the 26/14 split, which plays so fast that it has some self-destructing tendencies, and should benefit from those tendencies. i think you could do better than garruk's companion for this though. for you, i would suggest trying out the more modern version of the 26/14 split (which is oddly a 26/10/4 but still called '26/14') with phyrexian soulgorger. and of course you should trade out the llanowars for noble heirarch. happy stomping! :D
yes it is. :)
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