i'm glad you both like the deck. since everyone's first reaction was 'what? were's tarmogoyf?', i guess it is obvious i should just stick with him. i payed for them right? :) tempting wurm had its uses and certainly could be played with few answers from my opponent, but tarmogoyf fits so nicely into this. about splashing: of our group of seven, i'm 'the poor kid' :| those two tarmogoyfs are basically the most expensive things i own when it comes to magic (unlike SOME people with their black lotus and mox and crap :|) so duals are out of the equation from the start, but if i had them i still would not use them. to operate a deck with just ten lands requires a lot of specific efficiency and a sort of 'guideline build' of certain cards that you would be stupid not to include. sort of like how reanimator has different designs, but they all have entomb, exhume, and/or reanimate. for that reason i just can not afford to splash, even if i had the means to do so, because even the slightest deviation could cost me a great deal in how the deck effectively plays out.
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do you think the other orbs could be good in here? winter orb works great for me and orb of dreams is a good idea too i think.
i want to try out the tempting wurm for a little while. i'll probably go back to tarmogoyf, but i want to try the magical mystery turd :)
matt won't crack, he isn't even human. we've been over this ;)
that makes sense. i also don't like to add something just for that occasional cool combo or win. i can back up surewhynot, this deck is a semi-frequent sighting at our shop. do you think, by the way, you could maybe tell me what you think of my deck?
what are you talking about? you bugged the crap out of me for the last week!
I have to play against this stupid thing, how do you think I feel
it is a good deck. any reason you don't use DotV? Is it for consistency or has the card lost its once legendary speed? just wondering :)
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