whats up my man, a few words about ur deck here, first off 90 cards is too many. generally, unless ur playing a strategy that requires many cards to be in the deck (i.e. battle of wits) 60 is a good number to base a deck around. im a believer that this is slightly flexible and up to 70 is ok, but there r those that disagree. second, when making a deck the first thing that needs to be established is the decks purpose. ur deck seems to be sort of an artifact/big creatures/slight control deck......this is no good, trying to accomplish 3 themes means that u wont be able to accomplish any. indevidually these themes r excellent, if done correctly, but ptting them together is a no no.
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i just made an enchanted evening deck as well, its called behind the door, check it out
with the djinn, wouldnt it be better to play some more cheap burn spells like lava spike or chain lightning to maximize the damage inflicted, lightning bolt is of course excellent for this purpose, as well as lightning helix, but just think with the djinn, Balefire Liege, 5 mana, and lava spike(or lightning bolt or chain lightning) u could do 30 damage, i like this deck a lot, just a suggestion, check out some of mine
its so very fun to destroy everything that ur opponent has in play for an easy 4 mana
im intregued to c hw this deck works, please tell
oh, my bad, this looks like an excellent deck, good work
Midnight Banshee would be excellent in this deck
i changed it up a bit
i thought about the urza lands, but they r a bit shaky for my taste, they only work if all 3 r out there, which normally wouldnt be a risk at all cause u have nothing to lose and only gain possible, but i also have the cards that require blue mana, that the urza cards cant put forth, these cards (the ones that require blue) r a key part of the deck, so i am hesitent to take out all the islands and replace them with the urza cards, im not sure
all the artifacts help each other out for a big finish, what do u think
haha, it happens, with the search cards and actual crds themselves i get what i need about 75% of the time in my hand (or a search card to get it) and it wins turn 4 about 65% of the time
y is memory erosion in here
i know that there have been staff of domination decks built before but i came up with this one on my own, what do u think
i like this, very nice combo
try Serra Avenger, or u could make it a multicolored deck and branch out into some serious angel badassery like Firemane Angel, Jenara, Asura of War, Lightning Angel Maelstrom Archangel
Aphetto Alchemist Creature - Human Wizard 1/2, 1U (2) {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1
maybe try some Fatestitcher, Aphetto Alchemist, and Furnace of Rath........this should help u do max damage with the tap creatures
Norwood Priestess Creature - Elf Druid 1/1, 2GG (4) {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.1 Illus. Melissa A. Benson ya i know the elvish piper is a prime target, perhaps add some dense foliage, this will help against all pesky creature removal and so forth
ya i was considering adding some counterspells for protection, i was hoping to hit em early and avoid any interferiance dragonchild, check out my deck aging immortals, i need a little feedback on it
try some thrumming stone, it is awesome in relentless rat decks. i like twinning glass in here, very effective, check out my relentless rat deck 14th nightmare
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