dknight27

1,770 Decks, 2,521 Comments, 276 Reputation

whats up my man, a few words about ur deck here, first off 90 cards is too many. generally, unless ur playing a strategy that requires many cards to be in the deck (i.e. battle of wits) 60 is a good number to base a deck around. im a believer that this is slightly flexible and up to 70 is ok, but there r those that disagree. second, when making a deck the first thing that needs to be established is the decks purpose. ur deck seems to be sort of an artifact/big creatures/slight control deck......this is no good, trying to accomplish 3 themes means that u wont be able to accomplish any. indevidually these themes r excellent, if done correctly, but ptting them together is a no no.

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Posted 14 May 2009 at 09:27 as a comment on Angels with Demons?

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i just made an enchanted evening deck as well, its called behind the door, check it out

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Posted 14 May 2009 at 07:38 as a comment on Enchantment destroy

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with the djinn, wouldnt it be better to play some more cheap burn spells like lava spike or chain lightning to maximize the damage inflicted, lightning bolt is of course excellent for this purpose, as well as lightning helix, but just think with the djinn, Balefire Liege, 5 mana, and lava spike(or lightning bolt or chain lightning) u could do 30 damage, i like this deck a lot, just a suggestion, check out some of mine

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Posted 14 May 2009 at 00:05 as a comment on Burning Life

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its so very fun to destroy everything that ur opponent has in play for an easy 4 mana

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Posted 13 May 2009 at 23:47 as a comment on behind the door

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im intregued to c hw this deck works, please tell

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Posted 13 May 2009 at 22:55 as a comment on Black Stompy Hatchling

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oh, my bad, this looks like an excellent deck, good work

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Posted 13 May 2009 at 15:22 as a comment on Withering Lock

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Midnight Banshee would be excellent in this deck

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Posted 13 May 2009 at 15:16 as a comment on Withering Lock

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i changed it up a bit

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Posted 13 May 2009 at 09:56 as a comment on ferrum heart

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i thought about the urza lands, but they r a bit shaky for my taste, they only work if all 3 r out there, which normally wouldnt be a risk at all cause u have nothing to lose and only gain possible, but i also have the cards that require blue mana, that the urza cards cant put forth, these cards (the ones that require blue) r a key part of the deck, so i am hesitent to take out all the islands and replace them with the urza cards, im not sure

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Posted 12 May 2009 at 22:08 as a comment on ferrum heart

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all the artifacts help each other out for a big finish, what do u think

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Posted 12 May 2009 at 18:23 as a comment on ferrum heart

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haha, it happens, with the search cards and actual crds themselves i get what i need about 75% of the time in my hand (or a search card to get it) and it wins turn 4 about 65% of the time

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Posted 12 May 2009 at 12:41 as a comment on The Terrible Trivium

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y is memory erosion in here

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Posted 12 May 2009 at 11:10 as a comment on Grixis

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i know that there have been staff of domination decks built before but i came up with this one on my own, what do u think

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Posted 12 May 2009 at 00:32 as a comment on The Terrible Trivium

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i like this, very nice combo

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Posted 11 May 2009 at 23:26 as a comment on Delete

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try Serra Avenger, or u could make it a multicolored deck and branch out into some serious angel badassery like Firemane Angel, Jenara, Asura of War, Lightning Angel Maelstrom Archangel

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Posted 11 May 2009 at 00:09 as a comment on mono white

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Aphetto Alchemist

Creature - Human Wizard 1/2, 1U (2)
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1

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Posted 10 May 2009 at 23:52 as a comment on Lust for Blood

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maybe try some Fatestitcher, Aphetto Alchemist, and Furnace of Rath........this should help u do max damage with the tap creatures

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Posted 10 May 2009 at 23:43 as a comment on Lust for Blood

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Norwood Priestess
Creature - Elf Druid 1/1, 2GG (4)
{T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.1
Illus. Melissa A. Benson


ya i know the elvish piper is a prime target, perhaps add some dense foliage, this will help against all pesky creature removal and so forth

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Posted 10 May 2009 at 21:46 as a comment on mono green

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ya i was considering adding some counterspells for protection, i was hoping to hit em early and avoid any interferiance

dragonchild, check out my deck aging immortals, i need a little feedback on it

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Posted 10 May 2009 at 21:43 as a comment on tower of babble

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try some thrumming stone, it is awesome in relentless rat decks. i like twinning glass in here, very effective, check out my relentless rat deck 14th nightmare

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Posted 10 May 2009 at 21:41 as a comment on Relentless Rats

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