dknight27

1,882 Decks, 2,676 Comments, 323 Reputation

this is a combo deck not an attack deck, attackers would be useless, and paradise mantle is absolutely necessary for the combo to work, its the only way to be able to get the all important 2nd white mana to be able to untap order of whiteclay. so basically this deck is worthless without it. the wall u r talking about is wall of denial and it is a white and blue creature so i would have to splash blue in this deck for 1 unnecessary card. sense it cost 3 mana that means i have to waste the whole of turn 3 getting it out there when the chances of the opponent getting out something that can take the walls i have in here already is slim to none. besides, the point of the walls is to buy me minimum time at best. with the search i have in this deck u can have everything u need by turn 4, and play it all by turn 6, so a turn 6 win consistantly isnot bad at all

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Posted 25 August 2009 at 11:11 as a comment on opposing cults

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tap, untap, repeat, blast

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Posted 24 August 2009 at 21:44 as a comment on opposing cults

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dknight27

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Posted 24 August 2009 at 14:40 as a comment on Member Database

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its all good

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Posted 23 August 2009 at 22:01 as a comment on shifting sands

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infinite mana, cast consume spirit

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Posted 23 August 2009 at 22:00 as a comment on shifting sands

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sac that land

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Posted 23 August 2009 at 20:37 as a comment on shifting sands

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yes it would, nice call

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Posted 23 August 2009 at 19:32 as a comment on brick of the pyramids

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torture the tired opponent

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Posted 23 August 2009 at 18:25 as a comment on brick of the pyramids

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whats up my man, for a relentless rats deck u dont really need coat of arms, the rats get a bonus anyway just for having more on the field, replace it with thrumming stone, it works wonders in a deck like this. check out my relentless rats deck, its called 14th nightmare

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Posted 23 August 2009 at 11:45 as a comment on Rat Deck

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its all good

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Posted 23 August 2009 at 11:41 as a comment on platinum gears

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ya banefire is the only win condition, there is a very good chance of getting one with the 4 copies of banefire, 3 of dizzy spell( transmute it to search for banefire) and 4 copies of gamble in the deck. that should be more than enough in a 60 card deck to fetch a single card. but the best part about banefire being my only win condition is that with the infinite mana that i wield in this deck it cant be countered via banefires effect, and sense most people rely on countering things like banefire this is a HUGE advantage

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Posted 23 August 2009 at 01:46 as a comment on platinum gears

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i love me some metalworker

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Posted 23 August 2009 at 00:20 as a comment on platinum gears

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bounce and kill

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Posted 22 August 2009 at 17:33 as a comment on damned grace

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i rather like this one

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Posted 22 August 2009 at 16:51 as a comment on tangled strength

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im really confused as well......u r kind of all over the place with this deck

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Posted 22 August 2009 at 00:39 as a comment on mic

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whats up my man, ur deck seems good, and u get to draw a tun, but whar r u really drawing, i dont really c much killing power at all, please explain ur win conditions, im not dissin, mearly askin

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Posted 22 August 2009 at 00:34 as a comment on Moon Dragon

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pretty dark storm

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Posted 21 August 2009 at 02:04 as a comment on arcane rituals

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deck em all

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Posted 21 August 2009 at 01:40 as a comment on eldest dance

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good old vampire lords

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Posted 21 August 2009 at 01:04 as a comment on vanishing eternal

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if i were u i would swap out warrior for Inkfathom Infiltrator, but thats just me, other than that i like this deck a lot

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Posted 20 August 2009 at 13:30 as a comment on Nope, Sorry

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