dknight27

1,774 Decks, 2,523 Comments, 279 Reputation

well thats it for my initial impressions, but im always available for more help, let me know what u think and i will help as much as i can, check out my decks for more ideas and just to c whats out there

0
Posted 09 September 2009 at 23:42 as a comment on Vintage Efreet,Djinn Denial

Permalink

if u want to keep the land destruction in here thats perfectly fine, i c where your going with it, but if u do then i suggest adding some blue bounce cards to keep their field empty so when they have no lands they cant replay them and it leaves u free to attack for the win. put in unsummon, and Undo will greatly help u stay alive and run the table on the opponent. and lastly for a big finisher, u might want to consider Silvos, Rogue Elemental, if u can get this bad boy out there the game is pretty much over with

0
Posted 09 September 2009 at 23:41 as a comment on Vintage Efreet,Djinn Denial

Permalink

arguthian wurm i like in here alot, but u have to wait to use it at the proper time or else u will just waste time, make sure to play it as soon as possible if the opponent has few lands out cause then they will be forced to let it be summoned, or if u have nothing else to play play it when u know they will sac the land and slowly destroy their lands. as to other green monsters to smash with Overbeing of Myth is a pretty good option because u can either use it to build up ur hand and have a massive creature to smash with pretty easily(it lets u draw 2 cards per turn) or just get more stuff to play and use em to win quicker, an acceptable use

0
Posted 09 September 2009 at 23:35 as a comment on Vintage Efreet,Djinn Denial

Permalink

whats up my man, ur deck theme seems a bit odd to me. ive never come across a land destruction deck that was green and very very few blue control hybrids with land destruction. ill try to help out best i can, first off u deff deff deff need to check out Sheltering Ancient, htis bad boy is a beast of holy terror and has won me more games then i can count in my green beatdown decks. yes his upkeep cost is steep but by the time it actually becomes a threat the game will already be over, trust me, next toss out birds of paradise in favor of vine trellis, this is one of my faverate cards ever because it doubles as both a blocker and a mana producer, both of which u could use in this deck, birds of paradise is not necessary because this is a duel land deck, so different kinds of mana isnt that much of a problem.

0
Posted 09 September 2009 at 23:30 as a comment on Vintage Efreet,Djinn Denial

Permalink

whats up my man, ball lightning is key in a deck like this, chain lightning is also a good option, in my experience grapeshot doesnt really fit into this type of deck, for 2 mana u usually get a max of 5 damage and that is under the best of circumstance. y not sub in flames of the blood hand for a double smackdown of 4 damage and no life gain, check out my strait burn deck mustang mayhem

0
Posted 09 September 2009 at 19:11 as a comment on Crispy Carl

Permalink

ya did good, white makes an excellent weenie or beatdown deck, nice job

0
Posted 09 September 2009 at 18:59 as a comment on Unity

Permalink

whats up my man, i dig the just for fun deck all the way. sense this bad boy is a soldier deck u deff need a soldiers best friends Ballyrush Banneret, Daru Warchief, Field Marshal, and Longbow Archer. these cards will make this deck thicker and more fluid and will help u establish a bit of focus, the focus being a tight unit designed to smash some heads in. also the spells uve chosen arnt that efficient at accomplishing this decks ideas, life gain isnt important for this type of beatdown deck, so deff add some more armored ascension, some bonesplitters, Mobilization in there to bring even more pain, that should put this deck over the top

bear in mind these r just suggestions, i know ur runnin a fun deck here but this is just to make it even more fun to destroy the enemy, enjoy

0
Posted 09 September 2009 at 18:21 as a comment on Unity

Permalink

just another way to do infinite turns

0
Posted 09 September 2009 at 17:40 as a comment on long awaited treck

Permalink

hey my man, lay out the goals of this deck and how it goes about them, that way we can understand where ur comin from

0
Posted 08 September 2009 at 18:21 as a comment on the blue infinity

Permalink

check out my dragonstorm deck "dragonstorm" its my first deck on here

0
Posted 08 September 2009 at 18:15 as a comment on DragonStorm Unleashed

Permalink

u need some more search to help u, put in grozoth to help u get a copy of dstorm much quicker. lose izzet signet and put in sol ring. drop cascade bluffs down to 2 cause they have a hard time producing mana on their own and if u only have 2 of em in ur hand u r screwed, and i would add some intuitions to help search as well, but thats just me. other than that this is an excellent deck, i love dragonstorm 6 ways from wednesday and any deck that seeks to rock it is alrihgt in my book, keep up the good wirk

0
Posted 08 September 2009 at 18:15 as a comment on DragonStorm Unleashed

Permalink

well i dont know if ur going standard or anything, but i would throw in something like tower above or might of oaks, both of these can be extremely helpful in this type of deck and sense u dont get to keep ur creatures it can be a finishing move around turn 5 or 6

0
Posted 08 September 2009 at 10:52 as a comment on I Die at end of turn... sad

Permalink

rod of ruin just isnt worth it mate, costs too much for too little benefit

0
Posted 08 September 2009 at 01:43 as a comment on ReDirect

Permalink

the 2 equip cards seem out of place here, for them to be used effectively u have to give up much needed valuable time and mana. its my experiance that decks like this do much better without any equips

0
Posted 08 September 2009 at 01:41 as a comment on I Die at end of turn... sad

Permalink

whats up my man, u should deff check out idyllec tutor to speed things up, and maybe some more blockers or stall like silent arbiter

0
Posted 07 September 2009 at 20:59 as a comment on NEVER EVER DIE EVER!!!!

Permalink

whats up my man....check out Dense Foliage, Gaea's Herald...they help against control

0
Posted 31 August 2009 at 21:17 as a comment on Anti-Control

Permalink

whats up my man, im a lil confused about the focus of this deck, could u map it out for us

0
Posted 30 August 2009 at 11:56 as a comment on Turn Control

Permalink

hmm...do u want more suggestions for decks, ilike the idea of tradin ideas, how about u make a Mishra, artificer prodigy deck.....and feel free to send deck ideas my way too, enjoy

0
Posted 30 August 2009 at 11:50 as a comment on dknight27 Szadek deck request

Permalink

excellent. i like it a lot, what about addin fireshrieker in here for even more counters and hopefully a quicker kill. i love alter of dementia in here, a brilliant finisher. perhaps a lil block wouldnt be bad either, just in case they can pull off some quick creature damage. but other than that this deck is fantastic, thanks for makin it

0
Posted 30 August 2009 at 11:46 as a comment on dknight27 Szadek deck request

Permalink

wahts up my man, gotta love a good mill deck, but ur missin a few key things here, u gotta have some blockers in here to hold off the opponent while u deck em out. i suggest wall of souls, wall of tears, or steel wall...they r cheap early plays that can save u tons of life and can buy u like 7 more turns to deck em silly. also u r missin some classic deck out cards like Nemesis of Reason, Dreamborn Muse, or Haunting Echoes....all of these would be good in any mill deck. personally i would loose whetwheel, its too costly for too little output. but other than that this is a pretty good deck with an excellent deck theme, keep up the good work. check out my mill deck, unrequited dreams

0
Posted 30 August 2009 at 00:23 as a comment on MILLING MADNESS

Permalink

2,181-2,200 of 2,522 items