dknight27

1,770 Decks, 2,521 Comments, 276 Reputation

what do u think

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Posted 26 May 2009 at 02:37 as a comment on winning with kindness

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im confused as to the purpose here....i c the point and advantage of having more cards, but other than that i think this deck has some holes.....to much enchantment destruction and far too many cards...and what is the point of Final Judgment.....y not sub in wrath of god.....and y not some classic draw cards like howling mine and Arcanis the Omnipotent

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Posted 24 May 2009 at 20:39 as a comment on Upheaval

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perhaps try the tripple landand some of the doubles to help out

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Posted 23 May 2009 at 21:16 as a comment on FNM Exalted

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if all works the way it is supposed to the opponent can have no lands by turn 3 and then u will be free for the easy win

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Posted 23 May 2009 at 19:42 as a comment on sphere of glass

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just saw the leechridden swamps.....but still....only 9 lands do u any good, nightmare is best used in an all black deck with only swamp lands

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Posted 23 May 2009 at 19:07 as a comment on The Nameless

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y is nightmare in here with only 4 swamps.....i know u have Urborg, Tomb of Yawgmoth in here and if they r played together then u have a huge and deadly beast.....bbut i think this is too risky a combo....if u dont pull hte land nightmare will be tiny or even dead

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Posted 23 May 2009 at 18:50 as a comment on The Nameless

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i know similar decks have been made before but i think i got it down to the simple idea of destruction pretty well

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Posted 23 May 2009 at 17:36 as a comment on carnage dreadnought

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no coat of arms?.......they really help in sliver decks, check out my sliver deck prime coordinator

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Posted 23 May 2009 at 16:51 as a comment on Sliver Attack

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this is a very intiresting deck indeed, i think i might try and make a derivitive of this myself.....problems i c r that it might be a little slow....and u might want to add some pestulance to get rid of pesky critters.....excellent deck idea, bravo

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Posted 20 May 2009 at 15:04 as a comment on Death by enchanting

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good point

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Posted 15 May 2009 at 15:12 as a comment on Squirrel

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i know its a squirl, what i meant was i dont think it fits with the infitite tokens combo

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Posted 15 May 2009 at 14:36 as a comment on Squirrel

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i think thealextheory is trying to sat that u might want to fix the deck up a bit, perhaps pick up a few more copies of the good cards in here....and perhaps pick up some artifact lands as well....check out my artifact deck ferrum heart

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Posted 15 May 2009 at 13:35 as a comment on WRobN - Artifact

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if ur gunna keep the white it might be a good idea to put in some other black/white cards to help u out....like mortify, unmake, Deathbringer Liege, Divinity of Pride, Ghost Council of Orzhova, Orzhov Guildmage, Pillory of the Sleepless, Vindicate.....al would fit well in this deck and it will help u even out ur black/white lopsidedness......i like the idea for the deck though

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Posted 15 May 2009 at 13:27 as a comment on WRobN - Black Death

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i love the lifeline+Dingus Staff+ Æther Flash combo, very intense

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Posted 15 May 2009 at 13:11 as a comment on No Critters

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y is kroson beast in here, it doesnt seem to fit.....it has threshold which relies on cards in the grave and u have many cards with flashback which causes ur graveyard to become empty, i also dont c how it fits with the squirl theme, please explain

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Posted 15 May 2009 at 13:03 as a comment on Squirrel

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check out some of my decks for ideas, and i promise that im not laying a smackdown on you, just trying to help

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Posted 14 May 2009 at 09:45 as a comment on Angels with Demons?

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lastly, when making a deck it is generally better, given most circumstances, to put many copies of the same card into a deck to give u better chances to draw it. sence 4 is the max, excluding basic lands and relentless rats, 4 is a good idea for any card that u really want/need.....and then 2 or 3 for other support cards and the like. 1 is a bad idea because u will almost never draw it so it becomes efectively useless (unless u have a specific combo in mind that requires that u only have 1 card in the deck)........so cut this deck down, chose a theme, put multiple copies of the good cards in, work on the lands....and dont get down, magic is a complicated game and takes a little while to get good, the best advice is to check out tons of decks on this sight, c what peoples ideas r and how they take shape and present, and above all play, play, play.....only through trial will u be able to find out if a deck idea works

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Posted 14 May 2009 at 09:44 as a comment on Angels with Demons?

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try not to put cards in a deck that dont fit at all, such as mind funeral in this deck......in a mill deck this is a fantastic card fo sho, but in ur deck it is a waste of mana and space.....other cards like this in ur deck r...demons horn, Sanctum Plowbeast, Copper Myr, browse, and Brainbite.....these might be good cards but just dont have a place in ur deck

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Posted 14 May 2009 at 09:40 as a comment on Angels with Demons?

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another thing is the cost of the spells u chose to put in a deck, u run several very high level cards like Luminous Angel, Akroma, Angel of Wrath, Sphinx of the Steel Wind etc. that all cost a ton of mana, and unfortunately u dont have the cards in this deck to put them in play in time to help u.....most decks will destroy u long before u can put down 8 mana at 1 mana a turn rate. consider the cost of the spells u put in a deck when making them. its ok to put the big boys in a deck if the deck is made to play fast mana or have other combos to put creatures into play that wouldnt normally be played easily

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Posted 14 May 2009 at 09:36 as a comment on Angels with Demons?

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land choice is also important, in a 3 colored deck it is a bad idea to just run basic lands as u have no guarantee that u will pull one of each to be able to play whatever u want, try out some of the multicolored lands like Arcane Sanctum, Fetid Heath, Godless Shrine, Hallowed Fountain etc. these lands will help u be able to play whatever u want whenever u want to

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Posted 14 May 2009 at 09:33 as a comment on Angels with Demons?

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