Actually, thinking about it now, Nahiri's [-8] can fetch Snappy and Dark-Dwellers too. With Boom // Bust or Molten Rain in the graveyard, you can get a similar effect to fetching Avalanche Riders.
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I think his looting will help a lot in getting your LD cards more often, you are only running 8 LD spells. Crucible of Worlds might be worth considering. Recurring Ghost Quarter is funny :pGeist of Saint Traft and Grim Lavamancer don't seem to quite fit the end game here. I can understand Grim Lavamancer for using what you sacrificed to Boom // Bust, etc., but Geist doesn't seem to advance / use the game plan at all. On a side note, I see you have Nahiri, the Harbinger in your sideboard. Sticking with the LD theme, Avalanche Riders would be an interesting fetch off her [-8]. Because the fetch ability bounces the creature back to your hand at the end of turn, you can cast it again the next turn, thus destroying two lands mid - late game. Just an idea, doubt it's tournament worthy.
I like the idea. I can only think of one suggestion:The [-2] of Jace, Telepath Unbound (Jace, Vryn's Prodigy flipped) can allow recasting of the LD cards.
FYI, you can Convoke for its Buyback cost in addition to its mana cost. Also, Convoke let's you tap a creature with Summoning sickness, so you can use the Saproling from the previous casting to cast it again :p
You're missing the best (imo) instant Saproling producer: Sprout Swarm
FYI, provided you are not denied your first upkeep, Paradox Haze stacks.
My bad. If you ever go Modern with this, it would be better.
Forbidden Alchemy might be a better option than Pieces of the Puzzle because of it being an instant. The flashback is a nice bonus, but it won't be used very often.
You're missing Reach Through Mists. On its own it's not that great, but Sift Through Sands reads:"If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library."Which means that you could fetch an Unspeakable from your library for {2}{U}{U}{{U} at instant speed.
When I first played Pauper I played a similar Sliver deck: http://www.mtgvault.com/dedwards/decks/sliver-punch-pauper/I've since moved on to a token production deck based on Sprout Swarm:http://www.mtgvault.com/dedwards/decks/sprouting-tokens-pauper/Hopefully these can give you some ideas.
Too bad you're not playing blue. Paradox Haze would multiply your upkeeps, allowing you to fetch more enchantments in the next turn. Well, with it being an enchantment itself, you could still play Paradox Haze, just fetch it with Enduring Ideal; plus your mana dorks could produce blue, allowing you to cast it before Enduring Ideal.
Welcome to the fold
Path to Exile / Swords to Plowshares could be more useful than Dark Betrayal
Angel's Grace?
Provided you're not denied your first upkeep, Paradox Haze stacks.
Have you considered Ensoul Artifact?
I actually think that'll be great. I'll do the same.
I'm still aquireing the cards to build this. After some testing, I'll take all suggestions into account.
I'd like to point out that this deck is very mana hungry and because of this, you won't be doing much until turn 5+. What I mean is, you have a lot of HIGH mana cost cards with little to no mana ramp. Nissa's Pilgrimage; Explosive Vegetation; Leaf Gilder; etc. will help a lot, though you may need to drop your nonbasic count to include a few more basics to be fetched. I strongly recommend including Evolving Wilds (3-4 copies) as it gets you two landfall triggers off one land AND can fetch a Waste after Sideboarding in Kozilek and / or Ulamog. Including these cheaper land search cards will also warrant dropping Nissa's Renewal in favour of Pulse of Murasa. Pulse gives you one less life than Renewal, and doesn't fetch lands; but it is an instant, costs half as much as Renewal, and can return a dead Tracker or an Evolving Wilds. I really like using it to return Evolving Wilds as it gets you another two Landfall triggers.
Actually, Doubling Season wouldn't help at all. Ignoring that it costs a lot of mana (and money), it's effect doesn't help the strategy at all. I have like 2 creatures that can put +1/+1 counters on themselves, one land that dishes out +1/+1 counters for a high man cost and only one card that can produce a token. Including Doubling Season would just be counterproductive, especially since I'd have to remove creatures or kill to fit it in.
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