DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Managed to pull one Lupine Prototype last FNM (in a booster I got for coming 3rd, with a different deck); and I'm getting another in a trade. Two down, two to go :D

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Posted 10 August 2016 at 06:45 in reply to #585766 on Gruul Delirium

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Have you considered Lightning Axe? I've been playing my set ever since utility become standard legal and it's easily the best removal in red for Standard. Add to that Madness and Delirium love it. I even ran it in my GR Landfall deck, using Pulse of Murasa to return the land or creature I discarded.

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Posted 10 August 2016 at 06:37 as a comment on Prototype Whispers

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I've yet to come across something at the lower cmc's, but while sorting through some cards I found Archfiend of Depravity.

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Posted 09 August 2016 at 08:53 in reply to #587278 on Decisions ... Decisions

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If I come across something, I'll let you know. No guarantees though.

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Posted 09 August 2016 at 07:04 in reply to #587278 on Decisions ... Decisions

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Some people, especially newer players, can't figure it out easily. Also, explaining it helps other people understand what direction you're going, which makes giving advice easier.

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Posted 09 August 2016 at 07:01 in reply to #587275 on Splendid Reclamation

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I'll post it eventually, just not now

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Posted 08 August 2016 at 17:33 in reply to #587290 on pack of elves

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As fun as that combo is, it requires 4 cards, with two of them being the same card, and another where you only have one copy of in the deck. There's a few was to get infinite mana without that many cards. Here's one that I stumbled across a while back that only requires two cards with little to no others:

Elvish Archdruid + Umbral Mantle. This one requires three other elves out; three to use Mantle's untap effect, plus one more to gain extra mana from each time the Archdruid is tapped.

Viridian Joiner + Umbral Mantle. This one requires two mana from somewhere else to start the loop, as Mantle grants +2/+2 with each untap, allowing the Joiner to start paying for its own untaps.


Another use for all that mana that I like to add to my elf decks is Ezuri, Renegade Leader.

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Posted 08 August 2016 at 17:32 as a comment on Elf Loop

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That is a semi-key card. Made to be awesome with, but still good without.

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Posted 08 August 2016 at 17:21 in reply to #587290 on pack of elves

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Not going into details yet, but its a take on Junk that a friend came up with

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Posted 08 August 2016 at 16:43 in reply to #587290 on pack of elves

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Honestly can't remember at the moment. I should get around to reconstructing the deck and posting it, but I have a WMCQ deck to prepare and test, so that may take a while.

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Posted 08 August 2016 at 15:09 in reply to #587290 on pack of elves

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I used to play Elves a lot before Origins, (stopped because I got bored of it) and I must admit that I took out Nettle Sentinel a long time before that. Nettle only really works well if you're playing the Beck half of Beck // Call combo Elf deck.

Another card I took out was Elvish Visionary. Personally, I found that I drew enough mana sources and uses for the mana without the extra draw off Elvish Visionary.

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Posted 08 August 2016 at 14:17 as a comment on pack of elves

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Nice, I really like the theme. I tried to think about something to make this better while sticking with the theme, but nothing as of yet. Although, the cmc of a large number of your cards are quite high, and with only 22 lands, you may have a problem casting some of them. I suggest lowering the numbers of some of the 5+ mana cards to go up to 24 or 25 lands.

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Posted 08 August 2016 at 10:28 as a comment on Decisions ... Decisions

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I like what you've done here, though explaining it in the Deck Description and / or the How to Play section would have been nice.

I like it so much, I tweaked it :p

http://www.mtgvault.com/dedwards/decks/valakut-dredge/

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Posted 08 August 2016 at 09:10 as a comment on Splendid Reclamation

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I've been playing landfall / land ramp in Standard since Origins and I think you could use a few more efficient land search cards. Here's a few of my favourites:
Search for Tomorrow
Harrow
Explosive Vegetation
Khalni Heart Expedition (which you're already using)
Kodama's Reach / Cultivate (You're already using Kodama's Reach)

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Posted 07 August 2016 at 07:07 as a comment on 5+ Lands...

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I see Sigarda's Aid allowing one to get past annoying equip costs like Piston Sledge's "Sacrifice an Artifact"; high Equip costs, and to get the equipment effects as combat tricks (eg Cranial Plating on the unblocked creature).

Also, seeing how you are cheating the equip costs, why not look at including equipment that have good effects, but are normally suboptimal due to the Equip costs.

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Posted 05 August 2016 at 22:34 in reply to #587032 on Sacred Blacksmith

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Reason I ask is a friend runs a Quest for the Holy Relic deck and it can get 5 counters on turn 3, turn 2 if lucky. He uses Ornithoptor; Memnite; Glint Hawk; and Squadron Hawk to get the Quest counters quickly. But that's a deck relying heavily on the Quest.

BTW, he likes to fetch Argentum Armor and put it on Ornithoptor :P

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Posted 05 August 2016 at 14:05 in reply to #587032 on Sacred Blacksmith

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Eldritch Evolution exiles itself

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Posted 05 August 2016 at 14:00 in reply to #587036 on TheWeeklyBrew: Evolving Angler

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Sorry, I only skimmed through the wall of text.

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Posted 05 August 2016 at 13:40 in reply to #587026 on TheWeeklyBrew: Evolving Angler

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How reliant are you wanting to be on the Quest?

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Posted 05 August 2016 at 13:39 as a comment on Sacred Blacksmith

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What's your thoughts on Gaea's Revenge? I know it's not the best one can do, but it is an 8/5 haster that can't be touched by most, if not all, of the commonly used removal in Modern. Abrupt Decay can't touch it because of its cmc, and Path to Exile, etc. can't target it because they ate not green spells.

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Posted 05 August 2016 at 13:20 in reply to #587026 on TheWeeklyBrew: Evolving Angler

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