Wouldn't Dramatic Entrance be better than Through the Breach here? I know Breach is better 99% of the time, but the main creature you want out is Primeval Titan, right? {4}{R} vs {3}{G}{G}, so same cmc. Both are Instants. Breach puts any creature from your hand onto the battlefield, and gives it haste, but you have to sacrific it at the end of the turn. Entrance is limited to a green creature from your hand, and doesn't grant haste, but you don't have to sacrific it.
Permalink
Fleetwheel Cruiser - {4} for a 5/3 with Trample and Haste and it's a creature the turn it enters the battlefield, ie it doesn't need to be crewed the turn you play it. It also has Crew 2.Cultivator's Caravan - {3} for a 5/5 that can tap for one mana of any colour. Cew 3. The extra mana can help the other vehicles come out a turn sooner than normal. Speedway Fanatic - {1}{R} for a 2/1 with Haste. When she crews a vehicle, she gives it haste. Start Your Engines - {3}{R} for a Sorcery that animates all your vehicles, then gives all your creatures +2/+0 for the turn.
From experience, it's more efficient to damage the opponent for either drawing or discarding. Doing both makes the deck too clunky (and inconsistent), so I suggest choosing one or the other. You can still run cards that draw and discard, but it's the damage side that should be just one sided. Also, your tags are wrong, this deck is definitely not Standard.
Blighted Steppe would require white to activate, which means you'll need to include Forest Plains; ie Canopy Vista; Savannah; and / or Temple Garden. Hallowed Fountain; Prairie Stream; and / or Tundra are worth considering too, but they're not forests.
Except that Yavimaya Coast isn't a Forest nor an Island.
I'm pretty good at keeping a poker face with this deck. Land control in Modern has to run Blood Moon, otherwise the deck is too slow.
Book Burning is not Modern legal
If only Orim's Chant was Modern legal, then it'd be a better option for the Scepter than Silence. But, alas, it's not Modern legal :(
Silence on Isochron Scepter :p
It was a blast to play. Walked all over most of my opponents at the WMCQ. Lots of fun :D
Me? Famous? Nah. I've just been around for a long time. No. A big creature is a bad idea. You're winning with spells, and a big enough Epic Experiment will get you at least two Grapeshot, which should kill the opponent most of the time. Plus, Voracious Reader has Prowess, which will make it huge when you combo off. But if you insist on a "big creature"; Bedlam Reveler is a very good candidate.
Assemble works awesomely with Paradox Haze too.
Paradox Haze gives multiple upkeeps, speeding up Braid of Fire.Gemstone Array allows you to change the red mana from Braid of Fire into other colours. And it allows you to carry the mana over into other phases. ^ Just a combo I've been waiting to put together.
Sprout Swarm - You can use convoke to pay for the Buyback and convoke let's you tap creatures with Summoning sickness, which means you can tap a Saproling from the previous casting. It's also an instant. Ready // Willing - The Ready half protects you from most sweep effects and untaps ALL your creatures. The untap effect allows for nice surprise blocks, but also allows you to convoke again (see Sprout Swarm above).I'm not a fan of Wake the Reflections. You don't get much out of it that other other Populate cards don't already give you. Now, if it was an instant...
Is only 8 sources of {C} enough for Thought-Knot Seer? I think it should be, but it does concern me a little. Meddling Mage seems like it could fit the deck quite nicely. Pithing Needle is better than Phyrexian Revoker. Under Thalia, they both cost {2}, but Needle isn't removed as easily and Needle can stop lands from animating, while Revoker can't stop it.
Then I suggest attending every FNM; Prerelease; Game Day; etc. you can to rack up points to qualify for the big events. Watch big tournaments, observe the meta, and most importantly:Practice, practice, practice. I know that 3+ colour decks are popular in Modern, so when I chose my deck for WMCQ, I chose to play GR Ponza, which can drop a Blood Moon on turn two, locking out most decks. Here's the list I ended up playing:http://www.mtgvault.com/dedwards/decks/mooning-modern/
Glad to help. I went to WMCQ last weekend and faced off two of these decks, and a friend runs this. So I have some experience againsts this deck, enough to know what I need to kill to stop the combo and what is optimal for the deck to combo off. Another card I just realised you don't have in your sideboard: Burrenton Forge-Tender. This card can stop a red board sweeper, which is what I relied on at the WMCQ to stop the combo.
More combo pieces. ie; Anafenza, Kin-Tree Spirit; Melira; Finks; etc. Or Another Bird. Or some mainboard utility creatures, like Qasali Pridemage.
I kinda like this twist on Storm. Especially the Goblin Electromancer and Curious Homunculus, which can effectively add {1} to the {X} on Epic Experiment, because you declare the value of {X} before paying for it. On a side note, another Epic Experiment can not be cast off Epic Experiment, because you'll be forced to choose 0 for the {X} of the second one. This is because of this ruling:2012/10/01 If a card has {X} in its mana cost, you must choose 0 as its value.
With CoCo and Chord mainboard; 1 Anafenza, the Foremost should be enough. Iona is a bit pricey (mana wise), so maybe in her slot? Evolution is a great card, but it also doesn't feel necessary. You don't want so much search that you can't search. What I mean is, the less creatures you have to search for, the less reliable your search will be. CoCo needs creatures in the library, the more, the better. Evolution needs a creature to sacrifice, which means you'll need to draw and play a creature first. Chord wants creatures both in play and in the library; in play for convoke and in the library to be searched for.
1,101-1,120 of 4,870 items