Two cards I've found to be fun in multiplayer are Seizan, Perverter of Truth and Kagemaro, First to Suffer.
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I suggest replacing Expedition Map with Wayfarer's Bauble as it puts the land onto the battlefield instead of your hand, although it can only go for basic lands. Another card you could use to return the Korlash's you grandeured is Soul Stair Expedition. Another card (though not a zombie) that can use the number of swamps you bring out with Korlash is Nightmare.
I have to agree and disagree with some of what you say. Firstly I agree that Elves of Deep Shadow should be replaced by Arbor Elf. I disagree with removing Llanowar Elves, a 1 drop that adds 1 mana without the need for a forest being out makes it better than Arbor Elf (on it's own), though Arbor can help break other cards affects. I also disagree with removing Jitte. He's trying to make an aggro deck and Jitte is an awesome aggro equipment. I should know, I've faced off against them enough.
One thing a friend used against me that I found annoying (it's quite a feat to annoy me), was Tumble Magnet + Venser's 'blink' ability. This made sure that the Magnets always had counters >:( The 'blink' can also help with getting counters on the Champion of the Parish :p
I just thought of another way to do it in a red deck. I run a Dragonstorm deck that often triggers on turn 3 or 4 (Dragonstorm costs 9) and I'm sure that by using the same mana acceleration I could get Tentacruel out on turn 4 or 5 with mana to spare for Guttural Response (if need be). A semi realistically potential play in my dragonstorm on turn 3: On board (assuming I was luck enough to suspend 2 Lotus Bloom on turn 1) - 3x Mountain, 2x Lotus Bloom = 9 potencial mana In hand - 2x Rite of Flame, 1x Desperate Ritual, 2x Seething Song, 1x Tentacruel. Tap mountain, play Rite = 2 mana Use 1 mana, play Rite = 4 mana (2-1=1+3=4) Use 2, play Ritual = 5 mana (4-2=2+3=5) Use 3, play Song = 7 (5-3=2+5=7) Use 3, play Song = 9 (7-3=4+5=9) Sac both Blooms = 15 mana Play Tentacruel :p
I find Victim of Night to be too restricting mainboard. Although I like the idea of this deck (I got a similar one I'm working on), there is a big problem - black can't kill non creature artifact nor can it kill enchantments. So I suggest trying to add green or white as a secondary colour to help with that.
I'm not too fond of Artillerize, but that could just be my preference. A card I like to sac to Kuldotha Rebirth is Ichor Wellspring. Drawing cards in a red deck works wonders and seeing that you have 8 spells that you can sac artifacts to, the wellspring will activate twice :)
Thanks for the suggestions. I also felt that allosaurus rider was a bit iffy, but I did like a turn one rider + a Nettle Sentinel, the look on my opponent's face was priceless :p I'll try out some of the stuff you suggested and edit this deck accordingly, but I can only test it week after next when we play Legacy again :(
Changes made, hope it's better now
FYI - Pauper is supposed to be commons only.
I can only suggest things due to experience playing my Elf deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=243306 ). You should also playtest and see what works for your style of play. I find with my style of play that having more than two of a single legend in the deck causes a dead card in hand, so I'd drop Ezuri and Rhys down to 2 each. I feel I should correct you - yes green lacks in number of creatures with flying, but green is THE colour to play for flying hate. Also green had the most creatures with reach (including a few elf archers).
*This'll probably get deleted* The French flag is also Red White and Blue :p
I like the idea and I've been running a similar idea through my head, but I've found one problem - there's no way to search for Liquimetal Coating in green or red in standard :(
"If you're not having fun, then what the F**k are you doing?" <- I wish more people would live by that "rule"
Ezuri works A LOT better than Overrun in this deck as I can activate his built in "Overrun" multiple times. As for Asceticism, due to the way I play the deck, I don't need to have global protection :p
I personally prefer Drove of Elves over Jagged-Scar Archers, mostly for the hexproof. I don't need to indirectly kill flyers in my elf token deck as my life total is often so high I don't worry about taking damage (gotta love Essence Warden). Personally I prefer Ezuri, Renegade Leader over Overrun in an elf token deck as you can activate his built in "Overrun" multiple times with all the mana you gain. I've once killed someone by attacking with two 13/13 trampling Llanowar Elves thanks to Ezuri :p
There's a few reasons. Firstly at the time of building the original version of this I only had access to Heritage Druid and Essence Warden. Secondly their abilities are unaffected by summoning sickness, this increases the speed of the deck. Thirdly they only cost 1 mana each, thus further assisting with the speed of the deck. Squall Line isn't the main win condition, it's more for that final push and / or get rid of irritating flying creatures.
I'm just as shocked that it hasn't worked around me. Maybe I'm just bad luck for the dude who plays it :p
If creatures scare you, you may want to invest in a set of Propaganda.
@ FTW69 - Spelling and grammar have never been a strong point for me, but I have been getting better. Thanks for pointing out my mistake.
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