DedWards

1,288 Decks, 4,874 Comments, 1,241 Reputation

The problem with Vampiric Tutor is it's not Modern legal.
Traveler’s Amulet only puts the land into hand, not where I want it. Wayfarer's Bauble puts it into play, where I need it. Also 1 set of non Korlash land search is more than enough.

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Posted 27 January 2012 at 15:26 in reply to #230555 on Grandeured Consumption

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This deck was designed back when my group only played casual group games, so I had ample time.

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Posted 27 January 2012 at 12:27 in reply to #230467 on Epic deck removal

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Ok, you ask for my opinion, so here it is:

What I'm about to say is by no means a rule or law or whatever you want to call it, just a rule I set for myself.

You have way too many 2x cards. I'd bump the more important ones up to 3x or 4x for more consistency, especially any key cards (Joraga Warcaller + Primal Cocoon). The exception being Legendary cards (Planeswalkers included) or cards with a high mana cost (5+), those I'd have at 2x or 3x if theykre key cards, you don't want to be stuck with dead cards in hand because you can't play them.

Now if you plan on using the 'combo' in your description, I'd not use Predatory Hunger mainboard. It's more sideboard against heavy creature decks and Primal Cocoon works better against decks with less creatures.

Lastly I personally prefer Door of Destinies over Coat of Arms, but that's just personal preference.

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Posted 27 January 2012 at 08:48 as a comment on Elves rule

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Honestly I haven't had a chance to play it lately, been too busy with my Modern decks :p

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Posted 27 January 2012 at 08:15 in reply to #230513 on Ded Deck - Goblins (Standard)

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Wellspring may cost one more than the Spellbomb, but I get to draw 2 cards off of it thanks to Kuldotha Rebirth. Even when I don't draw a Rebirth, the Wellspring counts towards metalcraft for Galvanic Blast.

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Posted 26 January 2012 at 22:33 in reply to #230369 on Ded Deck - Goblins (Standard)

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17 lands hasn't been a problem for me, I find it to work just fine at that number. I'm against the War Zone because of its down side. I feel Ghost Quarter is a card for a medium to long game deck and that's not what I'm going for with this deck. All your sugestions are good, but don't quite fit my 'odd' type of play :p

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Posted 26 January 2012 at 22:20 in reply to #230338 on Ded Deck - Goblins (Standard)

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Actually I could have Gilt-Leaf Archdruid out turn 3 and start the land theft turn 4. By turn 4 you've drawn 4 cards so in those turns you could play 6 of any combo of Llanowar, Boreal or Arbour, at least 3 forest and the archdruid. As the other druids add mana (or untap a forest), that's a potential turn three 5 mana with a turn four land theft :p

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Posted 26 January 2012 at 15:36 in reply to #230167 on Druid Land Theft

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Like when you say (or think) "ouch" when something nasty happens to you (like losing super fast to infinity)

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Posted 26 January 2012 at 15:22 in reply to #229688 on I accidently the whole deck

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Shambling Shell allows Necroplasm to not kill itself and become a HUGE creature over time.

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Posted 26 January 2012 at 05:12 in reply to #230256 on Dredge Nuke

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One DKA card I'm sure you'll want for this deck is Increasing Confusion. With the extra mana from Rites of Flourishing, the X you play can be quite a bit. A card you may want for sideboard is Undead Alchemist, its second ability screws over solar flare decks :p

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Posted 25 January 2012 at 17:24 as a comment on [T2] Jace-o-miller

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Doubling Season is an awesome card that works wonders in the slower token production decks. This deck runs out of steam long before Doubling Season can be of any use. I'd actually like to get myself a set of Doubling Season for a Thalid / Saproling deck I'm working on.

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Posted 25 January 2012 at 12:30 in reply to #229914 on Elvish Tokens

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It doesn't fit the theme of the deck. The cards in hand are to increase the extraction affect of Neverending Torment.

Also there's about 8 other cards with Sturmgeist's power and toughness ability.

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Posted 25 January 2012 at 05:38 in reply to #229931 on Epic deck removal

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Space in the deck. I had to remove lands to fit the Wheels in.

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Posted 25 January 2012 at 05:07 in reply to #229984 on Disco Inferno (Modern Burn)

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I chose not to use those creatures because I'm trying for a tribal sub-theme (Elementals).

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Posted 24 January 2012 at 23:09 in reply to #229933 on Disco Inferno (Modern Burn)

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is an awesome card that's sitting one of my other decks.

I find with the swarming this deck does, I don't need to make more for myself with the Mercy Killing nor do I need to kill an opponent's creature as I often outnumber his creatures.

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Posted 24 January 2012 at 21:49 in reply to #229914 on Elvish Tokens

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Sorry, I misread your comment (must stop speed reading *slaps self*).

The problem with orders is I live in South Africa and not many places deliver to SA :(
Additionally I don't order myself, so i can't choose what store / website the cards are ordered from.

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Posted 24 January 2012 at 21:46 in reply to #229743 on Heartless Storm (Modern)

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Ja, there's not much in colourless that I'm happy with for early game. This is just an idea for fun in any case :p

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Posted 24 January 2012 at 19:55 in reply to #229901 on Colourless Eldrazi Deck

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Commenting on this deck got me to design my own colourless Eldrazi deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286428

It also turns out that my build is about $70 cheaper :p

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Posted 24 January 2012 at 19:14 as a comment on Cease to exist.

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Honestly, I think that adding a 3rd colour (blue) will just slow down the deck. Yes Snappy is a good card, but it just seams useless to add an additional colour to a deck just for him. I find sticking two colours runs smoother than three.

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Posted 24 January 2012 at 18:55 as a comment on Bloodcrank (Modern)

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You are rite, Bitter Ordeal is a better option and it's not $5, it's $0.99. There's a few problems though. Channel Fireball (where I order cards from) is out of stock and no one in my group has any :(

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Posted 24 January 2012 at 18:33 in reply to #229743 on Heartless Storm (Modern)

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