DedWards

1,288 Decks, 4,874 Comments, 1,241 Reputation

Depends on what I need at the time. Normally a Heritage Druid, but I also go for Essence Warden, Rhys or Ezuri, but I may also go for Bramblewood Paragon or Imperious Perfect if I need a "Lord". I've also fetched Gilt-Leaf Ambush for the start of token production.

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Posted 11 February 2012 at 07:51 in reply to #233746 on Elvish Tokens

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You'd be surprised how producing two 1/1 Zombies every turn with Grave Titan (who'd be a 5/5 deathtoucher, nothing to laugh at) can turn the tide. A friend runs a RB Heartless Summoning deck and he runs Grave Titans in it, the -1/-1 isn't that much of a problem.

I don't own any Wurmcoils :( and I refuse to pay $15+ for a card. Here's how much one Wurmcoil costs me:
US$15 x 7.56 (exchange rate last I checked) = ZAR113.40
Then I'd still have to add on postage and packaging that gets charged in US$ too and I'd need a set of Wurmcoil to make it worth while.

I actually own (or can trade for) what's in this deck. Any card I order are going to have to be budget friendly cards.

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Posted 07 February 2012 at 15:40 in reply to #232963 on Heartlessly Summoning Titans

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Firstly I'd like to thank you for giving me a migraine level headache, you just had to make me chose one card for each colour -.- Well, here are my choices:

Red = Dragonstorm. This card just screams "build a deck around me" and once I did, I got consistent turn 3 / 4 wins :)
Green = Heritage Druid. I play a lot of 'hord' decks, mostly elves, and this elf gets me my bust of turn 3 attacking horde :p
White = Guardians' Pledge. It's surprising how many people don't expect this card when I attack with 3 - 6 flying white wheenies and when I do play this, it normally wins me the game :)
Blue = Propaganda. This awesome enchantment does exactly what I feel blue often needs, protects the player until the win condition is achieved (normally a combo).
Black = Living End / Living Death. These 2 cards are effectively the same card, so I couldn't chose one. These cards do what I feel black is all about (flavour wise) - create life out of death.
Colourless = Sensei's Devining Top. Effectively, this card increases your hand size by 3. And the fact that it is so difficult to get rid of makes it that much more awesome :p I currently own 8 of this card :D
Land = Forbidden Orchid. The deck I use this in is by far my most favourite deck. Giving the opponent a small army often feels like a bad idea, but when you capitalize on it, the opnent starts to look for a way to get rid of the land and ignores the rest of the deck (most of the time) :p

Have you ever lost any sleep because of one of your deck builds? Maybe because you couldn't figure out what or how to tweak the deck to make it that little bit more efficient / stable.

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Posted 07 February 2012 at 11:18 as a comment on Dubs Hundred

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When I think of unblockable infect, the first card that comes to mind is Blighted Agent. I sugest adding blue for him and Artful Dodge and if you do add blue you should add in a counterspell of some sort (Mana Leak?).

Other infect creatures with built in combat evasion are Phyrexian Crusader (protection from 2 of the 5 colours) and Whispering Specter (flying).

I find few people play flaying creatures, so Bladed Pinions mite be better than Executioner's Hood. Additionally if the opponent has a flyer to block with, the first strike from Bladed Pinions coupled with the creature's infect will make the flyer smaller before dealing damage to your flyer (assuming it survived the encounter).

Mutegenic growth makes for a nice surprise 2 extra poison counters.

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Posted 07 February 2012 at 07:37 as a comment on Unblockable Infect Deck

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Grim Backwoods is a crap land. 5 mana (you have to tap the land itself too) and the loss of a creature to draw one card is just too much. Take them and the Verdant Catacombs (not standard legal) out and you got a decent standard legal Pod deck.

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Posted 07 February 2012 at 06:53 as a comment on Undying at its finest!

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I feel you need more mana ramp in here. Also Blue Sun's Zenith may be better than Mind Spring as it can be turned on an opponent to "mill" them and it puts itself back into your library.

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Posted 03 February 2012 at 09:27 as a comment on I FartInYourGeneralDirection

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Conjurer's Ban cannot be put on the scepter, it's not an instant.

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Posted 02 February 2012 at 21:16 as a comment on Vish Kal EDH

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Quicksilver Amulet?

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Posted 02 February 2012 at 08:53 as a comment on Piper/Predators Deck

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Don't forget the creatures like Myr Sire and Perilous Myr from Myrodin. And if you do add more cheapies, a Sun Titan could bring one back from the grave to die with every attack.

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Posted 31 January 2012 at 19:49 as a comment on Rage Summoning

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Just for kicks, I made a pauper Boros landfall deck. I found Boros Garrison to be useful. Not sure it'd work in a more serious deck, I just found it worked nicely with the landfall.

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Posted 31 January 2012 at 19:44 as a comment on [MODERN] Boros Landfall

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And then there's the Dark Ascension reprint, Evolving Wilds (also standard legal). Arguably it's better than Shimmering Grotto.

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Posted 30 January 2012 at 21:34 in reply to #231241 on MTG Titans

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Some lands you may want to consider and the colour mana they can produce:

From M12:
Sunpetal Grove (GW)
Glacial Fortress (WU)
Drowned Catacomb (UB)
Rootbound Crag (RG)
Dragonskull Summit (BR)

From Scars of Mirrodin block:
Razorverge Thicket (GW)
Darkslick Shores (UB)
Seachrome Coast (WU)
Copperline Gorge (RG)
Blackcleave Cliffs (BR)

From Innistrad block:
Woodland Cemetery (BG)
Isolated Chapel (WB)
Hinterland Harbor (GU)
Clifftop Retreat (RW)
Sulfur Falls (UR)

And that's just the standard legal ones.

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Posted 30 January 2012 at 21:31 as a comment on MTG Titans

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Sunken Ruins is by far my fave UB land

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Posted 30 January 2012 at 21:17 in reply to #229912 on Nin Nin Nin

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Havengul Runebinder mite be another DA card for you to consider.

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Posted 30 January 2012 at 21:10 as a comment on DA Zombies

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True that, Oran Rief is awsome :p

"not a brony" ? [sarcasm]Riiiite[/sarcasm]

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Posted 30 January 2012 at 20:54 in reply to #231136 on Elvish Tokens

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I've tried the Nettles in this deck before, but I didn't like it. I'd much rather use newly created tokens for mana with Heritage. I often empty my hand by turn 4 or 5.

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Posted 30 January 2012 at 20:44 in reply to #230646 on Elvish Tokens

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The main reason I've stopped playing this deck (for now) is because of the large amount of mass removal that's at least in sideboard of the people I play against. But this decks speed helps it go toe to toe with other fast decks, just depends on what elves come out first and how I play the deck. With a decent hand, I've had about 15 tokens and a 'Lord' out on turn 3 (Heritage Druid is awesome :p )

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Posted 30 January 2012 at 20:39 in reply to #230560 on Elvish Tokens

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I like those cards. Lodge more than Pride. Pride, though awesome with the amount of elves I create, doesn't quite fit (so I feel). The Lodge to untap Rhys is awesome :p

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Posted 30 January 2012 at 20:28 in reply to #230548 on Elvish Tokens

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I like this build. The only thing I can think of (at the moment) is to remove one of each Honden for two more Spellbombs.

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Posted 30 January 2012 at 20:18 as a comment on Neverending Torment

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4 Mox Opals can cause problematic. It is legendary, so only 1 in play at a time.

You can play a Myr Superion for free with a Heartless Summoning out.

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Posted 30 January 2012 at 18:57 as a comment on Heartless Steel

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