DedWards

1,288 Decks, 4,874 Comments, 1,241 Reputation

Thanks :)

The Dread and Vigor aren't meant to be cast, just shuffled back into the deck when they get dredged, so I'd like to keep them in the deck.

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Posted 19 December 2011 at 15:45 in reply to #222877 on Golgari (Modern)

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I tested the deck and I found I needed that black mana more than I initially thought. Lucky for me, I didn't have all the lands to test with and substituted some of them with black duals and grottos, so I had black to play with :p

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Posted 19 December 2011 at 10:05 in reply to #221398 on GWU(B) Reanimation (Standard)

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Unfortunately (as far as I understand) you won't be able to use Rite of Replication if you bring multiple Kokushos in with the land as it's a state based thing that the Legend rule kills the Kokushos. If you hide one Kokusho with the land and then bring it back once you got enough mana for kicking the Rite, that'd work.

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Posted 19 December 2011 at 05:41 as a comment on Nuke'em

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Just some of us show it more than others

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Posted 15 December 2011 at 06:50 in reply to #221831 on (~)___(~)

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Maybe because somewhere deep inside we're all children?

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Posted 15 December 2011 at 06:40 in reply to #221831 on (~)___(~)

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It's a pitty the Magic cards with 'hypnotic' (or similar) in the name are black (Hypnotic Cloud and Hypnotic Specter).

Awesome tribal though, makes me want to try make a weird tribal :p I probably won't though as most of my 'free' time is taken up by designing my standard 'reanimator' deck and playing Skyrim :|

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Posted 13 December 2011 at 13:55 as a comment on (~)___(~)

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Maybe, but running 3 colours is difficult to balance (both green an blue are important here). But cards like Day of Judgment and Oblivion Ring would help. If white does get added, Glacial Fortress and Sunpetal Grove mite be necessary.

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Posted 13 December 2011 at 13:20 in reply to #221289 on Turbo Fog

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I'm still very much in the ideas phase with this deck. Theoretically the one swamp should be enough. Dismembers mana can be payed with life, Unberial Rites should be played via flashback (so I count it as a white spell) and Forbidden Alchemy's flashback is more 'bonus' self mill. Also Mulch, Forbidden Alchemy and Merfolk Looter can dig for the Swamp, so Viridian Emissary isn't the only way of getting it :p

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Posted 13 December 2011 at 13:00 in reply to #221398 on GWU(B) Reanimation (Standard)

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That's what a sideboards are for :p

I don't know how it is with your group, but we only have one player who plays a full werewolves deck, so it shouldn't be too much of a problem.

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Posted 12 December 2011 at 15:04 in reply to #221070 on Turbo Fog

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Well, I'm trying to do my own style of reanimation. I'm trying to steer clear of mainstream decks (it's a thing I do a lot when making decks). After talking about this with a friend, I may rework this to GWU to incorporate a few of his ideas (like adding Mulch).

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Posted 12 December 2011 at 14:48 in reply to #221064 on Reanimation in Standard???

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Lure + Obliterator = lots of fun (for you)

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Posted 12 December 2011 at 11:54 as a comment on abusing obliterator

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It acts as a 2nd 'Fog'

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Posted 12 December 2011 at 11:49 in reply to #221047 on Turbo Fog

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This was just a rough mod of the pauper deck. The pauper deck had a set of wurms and that's why there was mana ramp. Now that you point it out, I can drop the Rampant Growth and add an aura. But what aura? Hmmm...

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Posted 06 December 2011 at 13:46 in reply to #219599 on Bear-ly Good

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The thing is I already own the Wurms and I'd rather have a beat stick than an enchantment. I was also thinking of reducing the Black Sun's. The Witch I'd only use in a Curse deck. I'll definitely have Doom Blades in sideboard and I may even work in Dismembers in mainboard. The thing with the Titan is I'd probably only really play 1 Heartless and an army of 1/1 Zombies is no laughing matter.

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Posted 02 December 2011 at 06:37 in reply to #218445 on Demon Squadron

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The way I see it is the combo gets a lot of lands out all at once so that when Doomsday goes off he can hard cast the big creatures.

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Posted 30 November 2011 at 15:35 in reply to #218078 on Doomsday Deck

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I should try it out sometime :)
I actually bought 4 of the preconstructed deck that had Creakwood Liege and Doomgape back when they came out just to get 4 of each :p

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Posted 28 November 2011 at 22:50 in reply to #217508 on Doldrums

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Looks like it could annoy someone, but good luck annoying me :p My friend that taught me to play Magic is our resident 'Blue Mage' and thanks to that blue's annoyance tactics don't affect me as easily :p Sadly blue is my worst colour to play with, so I can't suggest anything for this deck :(

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Posted 28 November 2011 at 15:44 as a comment on Standard (MuC)K

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Yes another awesome deck that (other than the rare lands) I can actually put together. How does it run?

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Posted 28 November 2011 at 15:31 as a comment on Doldrums

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With the few illusion decks I've faced, Phantasmal Dragon is completely useless. Also since when has Snappy (or any other card for that matter) been a 'must have'? There are no 'must haves' in Magic, just cards that will work very nicely. Because of the Phantasmals' weakness, why not add in 3 or 4 Elixer of Immortality? Also Swiftfoot Boots can help protect the non Phantasmal creatures. I'd also use Stoic Rebuttal over Negate. The hard counter is (in my experience) much better than circumstantial counter and you do have a chance at the metalcraft.

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Posted 28 November 2011 at 14:50 as a comment on Illusion please help

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Some creatures I dislike coming out when playing against reanimator decks are Blazing Archon, Iona and Elesh Norn, but then again I tend to play mono coloured tribal decks quite a bit :p

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Posted 28 November 2011 at 14:32 as a comment on Re-Animator

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