DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Sadly, the "Home" page for this site is the "Hot Decks" list (decks with a lot of likes, comments, etc). I think that a lot of people don't click on the "New" tab often, so the newly posted decks don't get as much attention. Unloved is your best chance to get a second chance of getting people to check out your deck.

Another thing is time of day that you post. I live in South Africa and almost never get comments on decks I post, and I've come to the conclusion that it's because of the time difference between me and majority of the other members on this site.

Personally, I ignore the Hot tab and go strait to the New and Unloved tabs. I also tend to ignore decks without the Description section filled out (and most Legacy / Vintage decks, but that's because I don't play those formats)

I've had people check my profile after I've commented on their decks (without posting a link to a deck, because that's annoying). This is probably the main way I get comments / likes.

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Posted 23 June 2015 at 18:17 in reply to #553573 on Mono White Tokens

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Have you thought about adding Triplicate Spirits?
Brave the Sands is cool too, and with it, your creatures become the 'mana' for Devouring Light.

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Posted 17 June 2015 at 07:29 as a comment on Mono White Tokens

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"Ezuri, Renegade Leader 1(G)(G) hes great against burn with his ability to making othert and himself too regenerate for (G)."

Sorry, but he can't regenerate himself. His ability reads "{G}: Regenerate another target Elf." The word "another" in there makes it so he can't use the ability on himself and with him being legendary, you can't cast two of him to keep each other alive.

Another card that might interest you is Heritage Druid. It allows you to tap your creatures with summoning sickness for mana (and it's a 1 drop druid).

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Posted 12 June 2015 at 11:55 as a comment on LandCollector

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Earth Surge gives lands +2/+2 as long as they're creatures.

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Posted 12 June 2015 at 10:53 as a comment on Land aggro

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Skullcrack might be more reliable than Wild Slash for the damage prevention. It also prevents life gain and does 3 damage instead of 2, but it costs 1 more mana and can only target players.

Temur Battle Rage, while costing 1 more mana than Assault Strobe, is an instant and can grant trample.

Doomgape is another awesome elemental that I've seen played with Incandescent Soulstoke and Smokebraider. It's a 10/10 with trample for only 7 mana, or an 11/11 hasting trampler off Incandescent Soulstoke's ability.

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Posted 05 June 2015 at 05:12 as a comment on Elemental Storm (Casual)

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Sorry, I forgot Probe costs so much. I've had a set since about the time they were printed.

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Posted 03 June 2015 at 10:56 in reply to #551916 on Modern Mono Red Storm

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Gitaxian Probe is another "free" draw spell that I highly suggest adding.
Pyromancer's Swath turns Grapeshot's 1 damage into 3 damage, meaning that you get to kill off a smaller storm count. Just be sure to only drop it the turn you combo.

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Posted 03 June 2015 at 09:00 as a comment on Modern Mono Red Storm

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My normal 'go-to' for a hexproof effect is Vines of Vastwood because it can be kicked to give +4/+4.
Ranger's Guile gives hexproof and +1/+1.
God's Willing gives protection to a colour of your choice and scry 1. Waring, giving protection from green will make Presence of Gond unable to enchant it.
Ajani's Presence grants indestructible and +1/+1.

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Posted 03 June 2015 at 04:23 in reply to #551554 on Pauper: Gond With The Wind

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I just checked the rules. A creature that has an ability that lets it enter the battlefield with counters will have 0 of those counters when flipped face up from being Manifested, so Vanishing and Fading creatures will have 0 Vanish or Time counters when flipped face up. Manifesting creatures with Vanishing is cool because they won't have time counters to remove, thus they won't be sacrificed to Vanishing rules. Manifesting a creature with Fading, on the other hand, sucks because it will be sacrificed to Fadings rule as you won't have Fade counters to remove.

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Posted 02 June 2015 at 06:43 as a comment on Vintage Manifest

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Thanks for the suggestions. Problem I have with Kuldotha Forgemaster Tezzeret the Seeker is that they cost 5 mana. In the Forgemaster's case, Etherium Sculptor and Renowned Weaponsmith make him easier to cast, but he needs 2 others to activate his ability... I was thinking of dropping the tutor for a draw card that digs deep. Maybe something like Taigam's Scheming or Forbidden Alchemy.

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Posted 01 June 2015 at 12:16 in reply to #551719 on Welcome to my Empire

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Although it costs 5 mana, Shirei, Shizo's Caretaker's ability brings back creatures with power 1 or less for free.

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Posted 01 June 2015 at 09:34 as a comment on Top B/W Sac (1 Drops)

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I run the same combo in Pauper and I highly suggest adding some form of protection / hexproof to protect Midnight Guard. He often gets killed before Presence of Gond can enchant him.

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Posted 31 May 2015 at 07:32 as a comment on Pauper: Gond With The Wind

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While not 15/15's, Krosan Cloudscraper and Death's Shadow are 13/13's that don't shuffle themselves back.

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Posted 28 May 2015 at 12:34 in reply to #551171 on Turn 2 26/26 With Trample

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Tentacruel also shuffles himself back

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Posted 28 May 2015 at 11:58 in reply to #551171 on Turn 2 26/26 With Trample

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I often run a BW token deck in Modern.
Midnight Haunting is cool, but ever since I replaced it mainbord with Raise the Alarm, the deck has been more reliable. Sure, the soldiers don't have flying, but they do come out a turn earlier.
Doomed Traveler is another card I use mainbord to speed up the deck.
Foul-Tongue Shriek and Harsh Sustenance are nice for pushing for that extra bit of damage.
I also have Timely Reinforcements sideboarded for against mass removal decks.
Lastly, a set of Evolving Wilds or Terramorphic Expanse might help with mana fixing.

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Posted 28 May 2015 at 07:55 as a comment on Budget B/W Tokens

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I personally prefer Artful Dodge over Distortion Strike with cards like Wild Defiance out (and on heroic and prowess creatures) because you get to cast it twice in the same turn.

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Posted 28 May 2015 at 04:28 as a comment on Oppressive Modern Infect: HFD!

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Sadly, your combo doesn't work due to Worldspine Wurm's ability that reads; "When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library." So it can't stick around for Sutured Ghoul to exile.

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Posted 28 May 2015 at 04:23 as a comment on Turn 2 26/26 With Trample

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Halimar Excavator + Rite of Replication (kicked) = mill (6 x {number of allies}) x 5 cards

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Posted 27 May 2015 at 14:28 as a comment on Allies

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Warmonger's Chariot is another card that allows defenders to attack.
Infiltration Lens and Mask of Memory are nice for drawing cards.

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Posted 27 May 2015 at 09:03 as a comment on Defenders Attack

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Mardu Hordechief and Timely Hordemate are cool white warriors as they often give 2 creatures (a 1/1 token for Hordechief and one of your dead warriors for Hordemate) Which works nicely with Devouring Light.

Rush of Battle, while expensive (4 mana), can change a bad situation into a good one thanks to the lifelink it grants.

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Posted 26 May 2015 at 09:29 as a comment on White Warrior Weenies

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