Sadly, the "Home" page for this site is the "Hot Decks" list (decks with a lot of likes, comments, etc). I think that a lot of people don't click on the "New" tab often, so the newly posted decks don't get as much attention. Unloved is your best chance to get a second chance of getting people to check out your deck.Another thing is time of day that you post. I live in South Africa and almost never get comments on decks I post, and I've come to the conclusion that it's because of the time difference between me and majority of the other members on this site.Personally, I ignore the Hot tab and go strait to the New and Unloved tabs. I also tend to ignore decks without the Description section filled out (and most Legacy / Vintage decks, but that's because I don't play those formats)I've had people check my profile after I've commented on their decks (without posting a link to a deck, because that's annoying). This is probably the main way I get comments / likes.
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Have you thought about adding Triplicate Spirits? Brave the Sands is cool too, and with it, your creatures become the 'mana' for Devouring Light.
"Ezuri, Renegade Leader 1(G)(G) hes great against burn with his ability to making othert and himself too regenerate for (G)."Sorry, but he can't regenerate himself. His ability reads "{G}: Regenerate another target Elf." The word "another" in there makes it so he can't use the ability on himself and with him being legendary, you can't cast two of him to keep each other alive. Another card that might interest you is Heritage Druid. It allows you to tap your creatures with summoning sickness for mana (and it's a 1 drop druid).
Earth Surge gives lands +2/+2 as long as they're creatures.
Skullcrack might be more reliable than Wild Slash for the damage prevention. It also prevents life gain and does 3 damage instead of 2, but it costs 1 more mana and can only target players. Temur Battle Rage, while costing 1 more mana than Assault Strobe, is an instant and can grant trample. Doomgape is another awesome elemental that I've seen played with Incandescent Soulstoke and Smokebraider. It's a 10/10 with trample for only 7 mana, or an 11/11 hasting trampler off Incandescent Soulstoke's ability.
Sorry, I forgot Probe costs so much. I've had a set since about the time they were printed.
Gitaxian Probe is another "free" draw spell that I highly suggest adding. Pyromancer's Swath turns Grapeshot's 1 damage into 3 damage, meaning that you get to kill off a smaller storm count. Just be sure to only drop it the turn you combo.
My normal 'go-to' for a hexproof effect is Vines of Vastwood because it can be kicked to give +4/+4.Ranger's Guile gives hexproof and +1/+1.God's Willing gives protection to a colour of your choice and scry 1. Waring, giving protection from green will make Presence of Gond unable to enchant it. Ajani's Presence grants indestructible and +1/+1.
I just checked the rules. A creature that has an ability that lets it enter the battlefield with counters will have 0 of those counters when flipped face up from being Manifested, so Vanishing and Fading creatures will have 0 Vanish or Time counters when flipped face up. Manifesting creatures with Vanishing is cool because they won't have time counters to remove, thus they won't be sacrificed to Vanishing rules. Manifesting a creature with Fading, on the other hand, sucks because it will be sacrificed to Fadings rule as you won't have Fade counters to remove.
Thanks for the suggestions. Problem I have with Kuldotha Forgemaster Tezzeret the Seeker is that they cost 5 mana. In the Forgemaster's case, Etherium Sculptor and Renowned Weaponsmith make him easier to cast, but he needs 2 others to activate his ability... I was thinking of dropping the tutor for a draw card that digs deep. Maybe something like Taigam's Scheming or Forbidden Alchemy.
Although it costs 5 mana, Shirei, Shizo's Caretaker's ability brings back creatures with power 1 or less for free.
I run the same combo in Pauper and I highly suggest adding some form of protection / hexproof to protect Midnight Guard. He often gets killed before Presence of Gond can enchant him.
While not 15/15's, Krosan Cloudscraper and Death's Shadow are 13/13's that don't shuffle themselves back.
Tentacruel also shuffles himself back
I often run a BW token deck in Modern.Midnight Haunting is cool, but ever since I replaced it mainbord with Raise the Alarm, the deck has been more reliable. Sure, the soldiers don't have flying, but they do come out a turn earlier. Doomed Traveler is another card I use mainbord to speed up the deck. Foul-Tongue Shriek and Harsh Sustenance are nice for pushing for that extra bit of damage. I also have Timely Reinforcements sideboarded for against mass removal decks. Lastly, a set of Evolving Wilds or Terramorphic Expanse might help with mana fixing.
I personally prefer Artful Dodge over Distortion Strike with cards like Wild Defiance out (and on heroic and prowess creatures) because you get to cast it twice in the same turn.
Sadly, your combo doesn't work due to Worldspine Wurm's ability that reads; "When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library." So it can't stick around for Sutured Ghoul to exile.
Halimar Excavator + Rite of Replication (kicked) = mill (6 x {number of allies}) x 5 cards
Warmonger's Chariot is another card that allows defenders to attack.Infiltration Lens and Mask of Memory are nice for drawing cards.
Mardu Hordechief and Timely Hordemate are cool white warriors as they often give 2 creatures (a 1/1 token for Hordechief and one of your dead warriors for Hordemate) Which works nicely with Devouring Light.Rush of Battle, while expensive (4 mana), can change a bad situation into a good one thanks to the lifelink it grants.
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