DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

I feel I should warn you about the protection spells. If you give a creature protection from the colour of the enchantment enchanting it, the enchantment will fall off. Hexproof and indestructible would be better options than protection.

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Posted 27 July 2015 at 08:15 in reply to #557429 on Black White Enchantments

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Another fun play with Edge of the Divinity, but highly unlikely to happen is turn one- Nip Gwyllion, turn two- 2x Edge of the Divinity, swing for 7 lifelink :p

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Posted 26 July 2015 at 13:43 in reply to #557363 on Black White Enchantments

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Pallid Mycoderm is actually situational, so it's a possible drop.
Either Soul Warden or Soul's Attendant can be dropped too. 3 different ones is a bit much, considering you only really need 1 when you get the combo together.
Selesnya Evangel is very helpful in the games you can't combo, but it's the 3rd option to reduce / remove if you need space.

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Posted 26 July 2015 at 08:20 in reply to #557171 on G/W Tokens pauper

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I have a similar deck and I'm glad to see you included Sprout Swarm :D

A few things though. Firstly, Midnight Guard is a huge lightning rod for removal, especially if they know you want to combo it with Presence of Gond. A backup option I use is Devoted Druid enchanted with Sigil of the Nayan Gods and Presence of Gond to combo off. The druid requires an additional enchantment, but doubles as a mana dork that can produce two mana in one turn. The Sigil also takes advantage of all the token production, so even if you can't combo for infinite, you can still make a creature reasonably big with it.

Next, although I don't run it because I concentrated more on Sprout Swarm in my deck, a very good addition to this deck is Heliod's Pilgrim. It can search for Presence of Gond, allowing you to combo off more frequently. Commune With Nature and Commune With the Gods are also good searching tools.

I use Nettle Sentinel in my build because Sprout Swarm untapps it, allowing for more creatures in my deck that can be reused for its convoke.

Lastly, ever since I added Evolving Wilds to my build, my mana has been more consistent as well as my drawing of nonlands.

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Posted 24 July 2015 at 08:53 as a comment on G/W Tokens pauper

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Evolving Wilds and / or Terramorphic Expanse to help fetch the land type you need.
Llanowar Elves / Elvish Mystic to help cast your more expensive cards sooner or cast more cards in the same turn.
Elves of Deep Shadow taps for black mana.
Gnarlroot Trapper / Blightsoil Druid tapps for green mana, except Gnarlroot's mana can only be used on elf spells, which means it can't be used on Wirewood Pride norPresence of Gond, but it can be used on Prowess of the Fair.

Also, I'm not sure if you are aware of it, but there's a 3 card infinite combo you could run using Presence of Gond. The other two cards are Ivy Lane Denizen and Devoted Druid. Enchant Devoted Druid with Presence of Gond. With Ivy Lane Denizen out, every time you tap the druid to make a token the Denizen's ability will trigger, put it on the druid. Then use the Druid's own ability to untap it and repeat the process.

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Posted 23 July 2015 at 15:26 as a comment on [Budget] Cheap Elfs

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Thanks for the suggestions. If I ever get to ordering for this deck, I'll keep your suggestions in mind :)

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Posted 23 July 2015 at 08:55 in reply to #557057 on Mono Red Land Destruction

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Trinisphere - I was unaware of this. If I ever get a chance to get any, how many would be enough? I'm thinking 2 or 3.
Detritivore - might be better than Magnivore in here, but I'd only add it to sideboard as a 2 of.
Magnivore - similar to Detritvore, 2 of, but mainbord?

Biggest problem I'm having is I currently have no cash for cards, and I highly doubt people in my group has these (I'll ask anyways). If I do end up ordering, I'd go for Trinisphere before the other two.

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Posted 23 July 2015 at 06:28 in reply to #557057 on Mono Red Land Destruction

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Search for Tomorrow.
Khalni Heart Expedition.

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Posted 23 July 2015 at 03:53 as a comment on Test ramp

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The problem is I currently have no money to spend on ANY cards :(
That and I'm concentrating on other decks at the moment, like my token elf deck.

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Posted 22 July 2015 at 13:41 in reply to #556735 on Goblin Token Fun

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An overloaded Weapon Surge gets a similar affect to Dragonrage.
If I had the rare fetches, I'd use them.
I'm kind of in two minds about Grenade. 5 damage at the cost of sacrificing a token vs turn 1 kill an opponent's 1 drop...

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Posted 21 July 2015 at 05:05 in reply to #551123 on Goblin Token Fun

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No real space left for Grenade. Krenko is cool, but I doubt I could get my hands on any

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Posted 21 July 2015 at 05:00 in reply to #556735 on Goblin Token Fun

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Despite how good Piledriver is, or its price tag, being a creature that doesn't affect or give tokens kind of goes against the idea I'm going for here. Plus it's a creature spell, so I can't get a token from Goblinslide.

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Posted 21 July 2015 at 04:59 in reply to #556834 on Goblin Token Fun

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Back when Magic started all cards symbols where black, regardless of rarity. That's why it's a good idea to check Gatherer, just to be sure.

Devoted Druid has the ability to be untapped by placing a -1/-1 counter on it. Enchanting it with both Sigil of the Nayan Gods and Presence of Gond allows you to tap it to make an elf, then the Sigil gives it +1/+1 because your number of creatures went up. Now just untap the druid with its own ability (place a -1/-1 counter on it), then tap to make another elf, making Sigil give the Druid another +1/+1, and repeat over and over.

Ivy Lane Denizen works similar. Enchant the Druid with Presence of Gond, tap it to make an elf, and because a creature entered the battlefield, Ivy Lane Denizen will give a +1/+1 counter to a creature of your choice (give it to the Druid). Now use the Druid's -1/-1 untap effect, to tap and create another elf and repeat.

Burst of Speed is a nice choice, but honestly, I don't see the need for haste. But then again, I run 4 Essence Warden and 4 Soul Warden in mine, so creating infinite creatures puts me on infinite life, more than enough to endure until my next turn, when my creatures can attack.

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Posted 20 July 2015 at 11:41 in reply to #556304 on Welcome to the Jungle

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I own 2 of that. Sadly, it was cut to make space for other stuff, like mainbord Mercy Killing. This actually helped a lot as some of the top decks played in my group are creature based combo decks, like Splinter Twin.

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Posted 17 July 2015 at 23:41 in reply to #556494 on Elf Tokens

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Can't believe I forgot about Ghost Quarter, thanks. A trick I've seen used with Ghost Quarter is to follow up with Shadow of Doubt to prevent the land replacement. This got me thinking about other uses, and for mill, Ghost Quarter could be used to trigger Archive Trap, allowing for a larger selection for Surgical Extraction.

At 7 mana, I'm not fond of the Chancellor. It's ability is nice, but when it's not in your opening hand, it's just a dead card. In a deck where discarding a high mana creatures could be beneficial, then I'd consider it.

Without creatures, Memory Sluice only ever mills for 4. With Sphinx's Tutelage out, Thought Scour might be a better choic. Trying to think about both short and long term uses.

I'll be honest, I don't normally play with mill, only against it. I'll pitch the idea of Shriekhorn to my group's mill players.

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Posted 17 July 2015 at 15:29 in reply to #556410 on Mill

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Even with the simple math of Shriekhorn being able to mill for a total of 6 (2 per charge counter) vs Tome Scour's once off 5, in this deck I prefer Tome Scour for the increased chance to exile a non basic land with Surgical Extraction on turn one.

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Posted 16 July 2015 at 07:09 in reply to #556410 on Mill

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I'm not too sure. Looking through the cards, Vedalken Orrery seems a bit expensive at 4 mana. The effect is nice, but it feels like the best spot to open for the Shrine.

Also, Ogre Menial seems like more of a sideboard option to abuse Braid of Fire with 1 or 2 more Paradox Haze. It's the only source of infect. The other 2 creatures don't have infect and outnumber the Ogre. So this is another possible slot for the Shrine.

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Posted 16 July 2015 at 04:53 in reply to #556305 on Proliferate

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I'm horribly surprised you're not using Shrine of Burning Rage.

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Posted 15 July 2015 at 04:59 as a comment on Proliferate

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Firstly, Fervor is a rare (even the Weatherlight print, I just checked it on Gatherer), thus not legal in Pauper.

I've run Midnight Gond for a while in Pauper, though my build concentrated more on Sprout Swarm. My first suggestion is to add a set of either Evolving Wilds or Terramorphic Expanse, this will help a lot to get the correct colour mana more often.

Next, a possible double of Midnight Guard is Devoted Druid enchanted with Sigil of the Nayan Gods, this requires one more card for the combo, but it does work. What's nice about this is any extra Sigil can enchant another creature not suffering from summoning sickness and can attack the turn you combo off.

Another card I've seen used with Devoted Druid, but one I've not tested myself, is Ivy Lane Denizen. Enchant the druid with Presence of Gond, then with each activation, put the +1/+1 counter from the Denizen's ability onto the druid.

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Posted 15 July 2015 at 04:56 as a comment on Welcome to the Jungle

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I'm surprised that you're not combo'ing Sanguine Bond with Exquisite Blood like everyone else does.

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Posted 07 July 2015 at 10:50 as a comment on Bond

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