DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

You already have 4x Eidolon of Blossoms, this should be more than enough

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Posted 11 August 2015 at 16:30 in reply to #558789 on Enchantment enchantment

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Darksteel Citadel

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Posted 11 August 2015 at 15:03 as a comment on Ensoul artifact

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You mite want to try work in some Howling Mine effects to further the draw triggers.

Also, upgrading Jace's Erasure to Sphinx's Tutelage would work nicely. But working in the Tutelage in addition to Erasure would be even better... Wait, I already designed a deck that does that :p

http://www.mtgvault.com/dedwards/decks/puzzling/

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Posted 11 August 2015 at 14:57 as a comment on If your hand is bigger......

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Herald of the Pantheon?

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Posted 11 August 2015 at 10:17 as a comment on Enchantment enchantment

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Not sure if you've aware of this, but having two (or more) Enduring Scalelord out and having 1 of your abilities trigger can cause the Enduring Scalelords to become nigh infinitely big (you get to choose when to stop each triggering off the other). This is cool because you can attack with them, then after blockers are declared, use an instant or ability to put a +1/+1 counter on any creature you control and have the one that got through become infinitely big for the win :P

PS: it's most likely a system glitch, but you have 6x Managorger Hydra in here.

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Posted 11 August 2015 at 09:41 as a comment on G/W Counters

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Obviously, one of the rare fetch lands would be best, but I don't have money to spare for them. I have been testing the Panorama (Grixis Panorama; Jund Panorama; Naya Panorama) in my mono red Dragonstorm deck with more success than Evolving Wilds / Terramorphic Expanse, but that deck is a little slower than this one, so I don't know how the Panorama will work here.

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Posted 10 August 2015 at 08:38 in reply to #557650 on Goblin Token Fun

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At least consider Triton Tactics, the extra effects of untaping 2 of your creatures and any creatures they block remain tapped is very useful as a defensive combat trick.

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Posted 10 August 2015 at 08:30 in reply to #558138 on Standard Simic Shields

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With Assault Formation out, Shape the Sands and Triton Tactics become very good pump spells.

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Posted 05 August 2015 at 05:34 as a comment on Standard Simic Shields

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The problem is, by the time I realised how good Rabblemaster is, his price tag had skyrocketed :'( I'm not spending over ZAR 100 per Rabblemaster for a fun deck.

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Posted 03 August 2015 at 13:02 in reply to #557978 on Goblin Token Fun

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Nope, that's also a triggered ability, not activated.

An activated ability has a cost cost* followed by ":" then an effect. (cost: effect).

*A cost is normally one of these:
Paying mana
Tapping the card itself and / or something else
Sacrificing something
A combination of the above

A triggered ability is an ability that doesn't have an active cost, but is rather trigger by something happening.

Illusionist's Bracers can only copy activated abilities.

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Posted 31 July 2015 at 05:33 in reply to #557565 on Dimir test

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Yes, they get exiled at the beginning of your next upkeep, but that's only if they are on the battlefield when the game checks for them. Thus, if you sacrifice them before then, they won't be exiled. And if they return due to effects like Undying or Persist, they're treated as 'new' and 'different' creatures, so Rally's exile effect won't exile them.

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Posted 30 July 2015 at 10:57 in reply to #557595 on Mass Sacrifice - Modern

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That may just be the best replacement for Immortal Servitude, good call.

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Posted 30 July 2015 at 08:49 in reply to #557595 on Mass Sacrifice - Modern

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Each fetch land reduces the number of lands in the deck, thus increasing the chance to draw a nonland.

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Posted 30 July 2015 at 03:59 in reply to #557650 on Goblin Token Fun

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Nope, that's a triggered effect.

From Gatherer:
An activated ability is written in the form “Cost: Effect.”

So, the only other creature in here it can affect is Returned Phalanx, but copying that ability is redundant.

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Posted 29 July 2015 at 14:57 in reply to #557565 on Dimir test

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Your combo does work, but it's technically not infinite as you need to choose where to stop.

Now, about the deck itself. There's a way to illuminate eliminate the need for blu blue all together by replacing Xenograft with Conspiracy. Even if you don't make the change of dropping blue, I still highly suggest taking the enchantment up to at least 3x as it's VERY important to the combo.

Dropping blue will open up space. An ally that I suggest can fill a spot is Hagra Diabolist. It'll allow you to win the turn you combo off.

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Posted 29 July 2015 at 14:33 as a comment on Infinite Allies

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I'm a little concerned about Immortal Servitude. Not many combo pieces in here share a converted mana cost. Have you thought about maybe using Cauldron Haze in its spot.

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Posted 29 July 2015 at 13:03 as a comment on Mass Sacrifice - Modern

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Small problem with Illusionist's Bracers here. The only ability it can copy with what you have in here is the tap mill effect granted by Phenax. The Bracers can only copy activated abilities, not triggerd abilities.

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Posted 29 July 2015 at 07:28 as a comment on Dimir test

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Why no Oblivion Ring? (or similar)

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Posted 28 July 2015 at 15:00 as a comment on Esper Flare (Modern)

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Jungle Shrine may produce all three colours, but it doesn't have any of the land types. I suggest switching it with Evolving Wilds / Terramorphic Expanse so that you can fetch the land type your creatures need to get bigger (16 of your creatures need this). I know Nylea's Presence gives the land all types, but increasing the chance for land type will help you a lot.

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Posted 27 July 2015 at 14:13 as a comment on Mini zoo

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Greater Auramancy grants Shroud to all your other enchantments and each enchanted creature you control. Down side is each creature can only be enchanted once.
Privileged Position gives all your other permanents hexproof. Down side is it costs 5 mana, with 3 of it being white.

Then there's the option of granting indestructible. Ajani's Presence is probably the best option for this, but others I would consider include Ephemeral Shields, Valorous Stance, Rootborn Defenses, and Indestructibility.

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Posted 27 July 2015 at 12:25 in reply to #557429 on Black White Enchantments

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