Wow............
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Add black, add Wall of Bones, add Doran, and the card that allows you to attack with walls.
Maybe Ball Lightning, Putrefax, Arc Runner....thiings like them.
No, Ravnica, and they were gonna call it "City", but they decided not to because it would kinda change TOO much.
Wtf are YOU talking about?! Darksteel Relic can do so much with tons of stuff. Phylactery Lich can't die, Tezz makes it 5/5, it gives metalcraft, with Bludgeon Brawl you get tons of cats with Kemba, you can even use it just to sacrifice it(Shape Anew). There are SOOO many options..of course if it was the only nonland card in a deck, it wouldn't do great. Imagine a 56 land deck, using 4 of all the artifact lands, 4 Darksteel Relic, 4 Lavaclaw Reaches, 4 Tolarian Academy, 4 Badlands, 4 Blood Crypt, 4 Blackcleave Cliffs, 4 Stomping Ground, 4 Raging Ravine, and 4 Skarg, the Rage Pits. Maybe some Tresure hunt and Reliquary Tower to make it flow better (and replace three of the Academy's). But by itself as the only nonland card it could work well I'd think. I'd put Manabond too then swing for lethal the turn after playing it with a 10000/2 black and red Ball Lightning. Here I threw it together http://www.mtgvault.com/ViewDeck.aspx?DeckID=195611
You're only allowed 99 cards + a General, Kresh, who I can't see in the sideboard?
OMG. ADD WORSHIP.
With the Lens, you could use Snow-Covered Forests, so it only benefits you. Doubling Season would be funny as hell with Elvish Promonade and the Huntmaster
I think you Beacon of Immortality to target your opponent, that would screw them up .
I wonder why there aren't any comments on this deck. Oh, nevermind, I just gave it one. HA
You should use Chandra's Spitfire to combo with the Raid Bombardment.
Well I'm just gonna go ahead and beat you with my Near Death Experience
It comes into play untapped, so you could use the mana. I'm not saying you'll be using it all the time, but if you find a threat, say..Wurmcoil Engine, that you can't block with your creatures (because you rely on them) you can remove it and it won't do damage. It also gets rid of tokens, which is nice, imo.
You would have 21 lands that produce white, you'd have late game answers..to attackers, and they won't want to attack. You'd gain life at the end of their turn, you're Pridemate(s) would get pumped and be able to get through, for alot. Also, consider Ajani's Mantra. It's great.
take out two plains there ya have it
Mystifying Maze works great with them, try it out.
This is pretty good... only thing I wouldn't use is the War Zone. My board got wiped completely once, from Ratchet Bomb and a swing.
You should be running 38 lands in a deck that doesn't focus on lands. Go 41 if you want a lot.
Or how about, I was alone at first, but when I met you guys, I knew my wolfpack grew by three. (Hangover)
I think you mean PAA!
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