Thinking about switching the Paladin (or 2 copies) out for Savagaborn Hydra, suggestions? :)
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Do you have suggestions for token-hate hate? :P
Yeah I just did change a bit: Removed Maw of the Obzedat, a Legion's Initiative and a Boros Charm for 4x Sunhome Guildmage.
Well she taps creatures so M.o.C. can do his 1-life-point-thing and as mentioned in the How to Play section her ultimate ignores S.o.I.'s discard.
That's why I won't use that ability :) As long as the other ability is strong enough (tons of 2/2s!) I have no need to bother with the other one.
Thanks, I added 4 Searing Spear to seal the deal (also don't forget the split card Burn).Heartless Summoning is mostly in there for the chance to win quicker, also Sire of Insanity break your opponent's neck 2 turns sooner.
Thank you :P
Not a big fan of Melek, I think AEtherling as a finisher creature would fit better than copying your counter spells and supreme verdicts (in addition only a 1/3 chance of revealing a card that even works with him, then actually needing it...)Also Council of the Absolute fits really nice into a control deck with flicker and Sphinx's Revelation.
You could remove one of each and add two lands, that should make quite the difference.With 24 lands you should get to 4 mana most of the time, also anything above 8 one-drops should also be reliable. However you mostly use spells to remove or to extort... not much need for one drops.
Well as long as nothing rotates out there isn't really that much need to "prepare" for the rotation. We will get M14 before rotation which maxes out the available cards, only in fall when THS releases (then we have ~500 cards in standard we don't even know yet) the decks should be revamped.
The better version 11. My spontaneous suggestions:-1 Exquisite Blood (expensive Enchantment that does not help you win faster)-1 Killing Wave (how many times do you want to kill everything?)
Updated with DGM cards!
You could add Conjurer's Closet, it allows more "bounce".Also other creatures for a Bounce Deck: Acidic Slime, Elvish Visionary, Soul of the Harvest. Especially the Visionary is important since she is cheap enough to allow you playing other spells until you draw Thragtusk.(Standard with d)
Thanks, I don't know why there were 2 cards missing :P
Thanks, Done :)
My suggestions:-1 Teysa, -1 Pontiff, -1 Crypt Ghast, +3 Renounce the Guilds. So many expensive creatures, with Crypt Ghast being the only way to consistently reach them seems risky. RtG is powerful removal.-4 Beckon Apparition, +1 Sorin, Lord of Innistrad, +3 Doomed Traveler. Sorin produces a token each turn and makes everything stronger, the Traveler could work if you include Altar's Reap or just as a cheap spell for Extort + extra creature after Killing wave.Army of the Damned could be game ending with Pontiff + Crypt Ghast... or on its own.
Well with the new old Putrefy Obzedat will have some trouble against Junk, also against a deck with Black/White creatures Obzedat could possibly only do his +2 -2 each turn while being chump blocked whereas the Baron can be unblockable. It really depends on the kind of deck you're against, but I think in general (so not in this deck) having both Obzedat and the Baron (the Baron in the sideboard) will be useful as Obzedat Dodges wraths while the Baron dodges target removal. Your point about trading with Tusk... well that's why Thragtusk is so popular, he trades with almost anything.
Updated with Dragon's Maze cards!
Another Update with Dragon's Maze Cards.
Just ignore the last four lines on the Baron. He is a 4/4 with protection from the two heavy removal colors. 4 toughness saves him from Searing Spear, making him very tough to remove for red, too. Also Lifelink turns him into an 8 point life-swing per turn, 10 with Sorin's Emblem. Mizzium Mortars, Sacrifice and Board Wipes are among the few common removal spells that can actually remove him, which isn't a lot.
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