I probably should've added in some ramp cards, since I'm playing Green.
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Hmm, thanks a lot for the thoughts, BarrelRoll, it does help me, really. Ideas for deck additions to roll with the synergy of this deck that you gave me: 1 - Quest for Renewal 2 - Levellers (didn't even remember them) I really do appreciate it.
Into the Roil requires an extra 1U, for a card draw. I just don't like the idea of a spell that costs 2UU for the same thing, just a card draw added. But, thanks for the comment, Aaboy66, as usual I appreciate it.
I looked at Narcolepsy. And I have to say, I don't like its wording. Just tapping the creature doesn't seem to work well here. Shooting Reality Acid back and forth makes more sense, so it 'delays' any forthcoming damage your opponents would deal by neutralizing the threat. And I considered Otherworldly Journey, one of my favorite Instants from Kamigawa, personally. But, I use it often in my Whitemane deck, and I felt the need to shake it up a little, and like the Turn to Mist. However, the Propaganda seems like a nice idea. Thank you for the suggestions, YakuzaDemon, I'll keep them in mind.
Yeah, there's nothing big in here, but at least when I get the chance to deal real damage, I can give my little buggers unblockable.
No, I seriously doubt that. 1 is good enough. People have this strange need to have 2+ Legendary creatures of the same type. If you put a large amount of them in a deck (2+), you start trying to lean on said Legendary Creature and start expecting to see them. If you don't come across it, you get disappointed, and your entire scheme can get messed up by just not seeing them come around. So, no, 1 is fine, but thanks for the suggestion.
Uhhhhh... I feel it's missing something pretty big here... Oh, yeah... Proliferate. Thought something was missing........
Ewww, that's just terribly wrong. And it reminds me of an old friend's deck from a while back, even has some of his favorite cards in it. Ugh, I will never look at Daze the same again. And Natural Order to pull Progenitus...? That's bad, man, just plain mean. 9.1/10
THANK YOU. Finally, someone who understands Vampires, not Twinklepires! Excellent deck, and for it not being Twinklepires, it gets a 10.
Thanks guys, for the ratings and comments. Glad you liked it.
Hehehe I considered it, but my main creatures are the best flavoring for the deck. I mean, how can you say no to, "No one in Aphetto answers a knock at the door after sundown." ? Besides, I can attack and tell my opponents to die by my hands. All of them.
I'd normally have put one of them in, but I wanted the Muse to be at the forefront of the deck, and those Specters kind of take the show.
LOL thanks, White, got it from your Bant Spider idea.
xD Thanks, Awz?! Yeah, that's definitely a mental image I want to keep for a while.
You know, I actually forgot about it, and I used it in a B/W control deck during Alara. Thanks, Stray.
I LOATHE Twinklepires. But, like Awz? pointed out, that name is pretty damn good. If only the Twinklepires could live up to its greatness. *sigh*
Oh, and if you really want to see your opponents get red in the face, put in some Leylines of Anticipation. Nothing annoys them more when you start playing cards on their turn to block their attacks and destroy their creatures.
Pretty much what Ouriel said. One of the key points to a Control deck is the ease of summoning and use, so you would normally have lower cost cards to be able to counteract anything your opponent tries to field. For example spellwise, Cancel costs 1UU. Now, in a monocolor blue deck, this is fine, since the only color of mana you'll be seeing is U. But, in a dual-color deck, that extra U is going to hold you down and make casting that much slower. Creaturewise, you're kind of... Big. Now the Titan makes perfect sense to have in there as a tapping aid, But Iona will just tie up waaaaaay too much mana to play. Much better to have some small, defensive creatures that can run in a pinch and won't die to medium damage (medium being 3+). Walls usually run in a control deck rather well, and since you're running the two control colors I love, I can actually suggest some effective blockers. Wall of Denial, Wall of Frost, Wall of Omens, Guard Gomazoa to name a few. Basically, any creature that can block well and has an aftereffect that has a controlling nature to it is a great addition.
Well, thankfully SoM will show us real Vampires again, hopefully, and you'll get something good to trade out for him.
That is just wrong. Poor sop can't even search like Mornsong tells him too. AND they get a nice present of 3 damage. EVERY turn. Brilliant.
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