Two of my favorite things, Boggles and Pauper. That's slick AF.
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Thank you. I've been having a lot of fun with Pauper. Lower cost, and the card pool really gives you some interesting problems to solve.
Still open to suggestions/adjustments Basically anything mono-blue or artifact that relies on getting damage (or combat damage) through is good, especially if it's on a creature with 1 power and or toughness.
Seems Etrata is likely to be insane for Commander.
I wanna follow this, as a friend of mine's got a Fungus deck on the go, looking for inspiration to help him improve it.
Maybe. Or even put in Gravecrawler.
Viscera Seer is nice to have as a backup. Maybe Memorial to Folly as a 1 or 2 of, but I'd give up at least one Bog for that.
Made some tweeks here. Geralf's Messanger is one I had forgotten. Lots of these cards were just cards I have and was considering doing something different with. Yahenni is a beast so I decided to use that rather than the other legend. Much better curve now. Fetches would be good but are real pricey for something I can generally get a trigger for anyway thanks to sac outlets and expendable guys.
Neat deck but drawing sample hands I find it's hard to reliably get a Forest on turn 1.
Only other thing I'd say is you should probably be closer to 26 lands with that curve, including Blue Sun's Zenith which you'd rather cast as a 5 drop+, maybe get some duels in there as well. Go down to 9 of each Basic and 8 two colours, including Drowned Catacomb, and Sunken Hollow or Watery Grave if you've got the budget. That aught to smooth out your access to those big casts. You'll of course have to make some hard decisions about what to pull.
Nice concept. Maybe consider Tragic slip as another removal that's hard to get around.
I like that you're using bounce with Forced Fruition. You could probably do more bounce and less counter tbh.
I like the idea, mill by draw, which is hard to prevent. A bit worried they'd just pitch a card that cycles their GY, but not everyone would be prepared for that. Pretty cool.
It's not totally fool-proof though as you can cast an instant speed artifact removal in response to isochron scepter activating. It's also obnoxious.
I suspect it's because many cards interact with graveyard making this potentially valuable in a meta sense.
I'd never thought about using AP to get Ninjitsu off, that's super friggin' clever. Makes me wanna run a deck with a bunch of high value creatures with a downside, and Ninja's, plus some sac spells such as Rite of Consumption and Altar's Reap.
It's having fun, I'll say that, the pricetag is much higher than I'd like for how well it likely performs (not Tier 1). Still, puts out some beefy creatures quickly, and as long as you can stabilize life above 5 or so, and not get milled out your opponent is doing work for you by causing you to lose life, or mill cards.
Thanks. Was someone else's deck but I tuned it.
Something like this would be pretty consistent. 26 land probably seems a lot but 5 of 11.5 cards should be land to get a 5 drop on turn 5.https://www.mtgvault.com/andarious/decks/one-punch/
consider Gut Shot.
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