Yeah, you're probably right. The idea is to have some good options for things to grab with Ranger.
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I stand corrected. Will replace.
It doesn't really kill this deck. IT prevents creatures from triggering their own ETB not external ETB. I checked. A few guys do stuff on ETB but not many.
For that matter, I like the Rhino, and here's a deck I built around it, thanks for the inspiration.http://www.mtgvault.com/andarious/decks/turbo-weenie/
Mentor of the Meek? As creatures ETB they trigger Mentor AND Rhino.
Elemental Mastery would combo really well with Intruder Alarm.
That's a fair point, especially if I'm fielding Grand Master.
that damned rhino and a handful of other cards that really piss me off still fail with Orb.
It works really well with Prowess as well as Young Pyromancer and Kiln Fiend.
OK, so I didn't get Sanguin Bonds in, it's just too slow. Here's what I did get thoughhttp://www.mtgvault.com/andarious/decks/mardu-grandmaster/
Did mulliganing down to 3 or so cards help the odds at all? It's what you should do with this kind of deck if you want to win. Possibly even chance going down to 1.
Now the question is, toss in some crusade guys for the heck of it? I think you can do this mono-white if you build it right. Token gen and a bunch of +1/+1 effects, enough deck space to spare for a good removal package.
Yeah, this deck is seriously missing removal, at least in SB. Consider some anti-flyer, anti-enchantment/artifact. That aught to be cheap and easy enough to find.
Where's your win condition?
The budget series and a friend of mine wanting a certain type of deck led me to building this thing.http://www.mtgvault.com/andarious/decks/budget-blue-weenie-control/
Consider Training Ground to take advantage of SFGM's activatd ability?
Yeah 12 token generating spells for a total of 20 tokens possible, and the chance if needed to use Spawning Breath or Reweave for removal (yes it's an all in deck I tend to make those).
You like it? Partially it's an exercise in use of the Arcane mechanic.
Blightning... you take 3 damage and discard a card, I gain 3 life, you lose 3 life.
I'm not sure why but I want to blend this with Sanguin Bond.
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