You could have easily said casual, without saying it doesn't stand a chance in Legacy/Vintage. I think anyone who plays any sort of Magic should realize this isn't a Legacy or Vintage deck... That was completely unnecessary and just you power-tripping/ being a dick for no reason what so ever. You could have very easily answered the original comment without any negativity..
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It doesn't do anything here... If it's something more than a 3/3 for 4, or a cycling ability then what is it doing? Giving your opponent bad draws? Rearranging your top 3 for 4 mana? All those options are terrible. If it's something more than that i'll concede, and admit you're a better magic player. What does it do? What are you using it for that is so useful? Please enlighten me.
All you're doing with it is cycling. How is that worth while?
Well the only thing i can think of is that you're a bad deck builderbecause it seems pretty useless to me.
What is Architects for?
This looks sweet. I wouldn't mind seeing a little more discard though. I'm not sure Rakdos charm is good enough for 3 maindeck. It's decent against a few decks, and I like that it pretty much just kills Twin, but i still think i would rather have some more discard instead.
Not really a huge fan of Burning Inquiry here. I get that it can be sweet with Waste not, but i would rather run Wrench Mind or even just go up on maindeck Blood Moons. I also really don't like Liliana's Caress. You don't need it. the racks provide a great win condition all by themselves. Caress is just a waste of space.This is a really cool concept though. This deck definitely has potential.
Ensnaring Bridge
Ice Storm is awesome, just a little more expensive.
If you look at the original herehttp://www.mtgvault.com/alleywayjack/decks/mono-green-control/I ran more 1 drop ramp, because like you said, it's very important. As far as not being able to interact; the idea is, if they play any cheap creatures you can kill them with Quicksand, Acidic Slime Deathtouch, or just by playing your fatty. Anything they play should be relatively small, and you should be able to live long enough to find one of your answers.You absoluataly don't want to take out Stunted Growth though. That's the card that makes this deck a "prison" deck, and the card that actually establishes the lock. When your opponent has 1 or no lands in play, and can't play anything in his hand, you play Stunted growth and he won't be able to play anything for at least 4 turns. 5 mana for 4 Timewalks is a really good deal.
WorldStar!!
Keep talking shit and trying to make yourself feel smart( or cool, or whatever the hell you're trying to do by talking shit on other peoples decks) You're a joke man.I'm not picking any fights. I don't want to fight anyone. I'm just making sure you realize how big of a tool you are.
This deck is definitely not competitive....A bunch of transmute effects are cool, too bad besides Muddle they are completely useless outside of the transmute ability... I love that you can't counter Transmute(well you can with something like Squelch but those aren't really played in modern) though, so there is that.What sucks about Transmute is you can only transmute as a sorcery and you are showing your opponent exactly what you plan to do, so they have a chance to find an answer.What is Architects here for?It's a cool combo when it works but it's wildly inconsistent, and easy to disrupt. --BTW do you play online at all? I would love to shut your mouth.
No, your just a douchebag. No casual deck is going to survive in Legacy. There was zero reason to point that out, other than to be a douchebag.
Ok normally i love these decks.. There are a few things i don;t like about your list though. Why Dissipate? Why Terashis grasp instead of O-Ring? Why no Gifts Ungiven? This deck really really wants Gifts.
Hahahaha. Wow you're a douchebag Ninja.
Never seen Lifeline.. this is a pretty cool, interesting, and unique concept.. Deranged Hermit is ultra cool in this deck
I know i originally made this years ago, but i still have this guy put together, and this actually is the most up to date version. The deck has gone through a few changes over the years, and this is where it ended up.You have some fun ideas though, throw together your own version and piss your friends off with it. >:D
Here is the original.http://www.mtgvault.com/alleywayjack/decks/mono-green-control/
You gotta believe me when i say that Fallow Earth is great. Think of this.. I go first play a land and an Elf. My opponent goes and plays a land. My turn i play a land and put his land on top of his library. He draw his land and plays it. On my turn i put it on top again.... It gets really frustrating and annoying drawing the same thing over and over. If they have a ton of 1 drops its obviously not as good. Most of the time though you catch them with nothing relative they can play, and them just drawing the same brick again and again. Fallow Earth is beast! On that note, I might be able to get away with a 3/3 split.. because Plow Under is a monster as well..
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