Haha! That first face is too funny!Yeah though, it feels a lot like DDFT in Modern but it does a waay better job at being a control deck than Doomsday does. DDFT is easily my favorite deck in Legacy so it's sweet jamming something just as wild in Modern.As for Pyroclasm, i had actually been thinking about it for a while. That or an Engineered Explosives in the main. The big thing Pyroclasm has going against it though is Zoo, and Wild Nacatl. Being able to hit 3 damage is pretty essential.Thanks though, i have been messing with this list for a while now. There is a thread for Ritual gifts over on MTGSalvation.com, but it pretty much died when Seething Song was banned. The lists in the OP still use Seething Song actually. -_-' Someone else came up with the idea to try Channel the Suns and it's actually pretty sweet. There is no set decklist for the archetype right now though, and very few people are interested in learning something that's so complicated and unproven in a major setting.
Permalink
Deck looks great. Always been a huge fan of Gifts. The only thing your missing here is Academy Ruins and Engineered Explosives. You can use Gifts to grab (Life from the Loam, Ruins, and EE). It's a slow set up, but just another cool pile with Gifts in these mid-range gifts lists. Recurring EE can get annoying real quick.Birthing Pod seems like a waste here as you can't actually take advantage of any of the combos Pod offers. I can't see any reason for playing a Pod in this deck. I don't normally do this, but i would appreciate if you checked out my Modern Ritual Gifts deck. It plays Gifts in a control shell, but in a very different way than yours; to set up a storm combo.http://www.mtgvault.com/alleywayjack/decks/modern-ritual-gifts/
Drop Tidehollow Sculler for True Name Nemesis and you have a serious deck here.
Abyssal Persecutor or Phyrexian Obliterator? Obliterator seems waaaaaaaaaaay better and much more difficult to deal with.
As nice as this deck looks, i'm not sure there is any good reason for NOT playing Deathrite Shaman, Stoneforge, and True Name Nemesis . As screwed up as it is, those cards are just soooooo good, that any tempo/ midrange deck in it's colors is essential irrelevant now. I mean this deck looks sweet, and your disruption package is nasty, but true Name is just too good. You need to seriously load up on Zealous Persecution or i'm not so sure this deck will do much against the other Tempo/ Midrange decks that ARE running True Name.Fleshbag effects may be able to keep True Name in check but i don't think that's enough. It's sad, but basically you either have to play True Name, or play a deck that doesn't care about it(Combo)
Super into this list.. Looks so mean. 3 Torpor Orb may be a bit much though. I could imagine drawing 2 Of those being pretty disappointing.
Always been a huge Dreadnought Fan. I would play Vision Charm in the main over Trickbind. Trickbind is kind of terrible in legacy. Rarely is a 2 mana Stifle going to be something you want. Vision Charm however does all sorts of awesome tech that you wouldn't expect at first. Aside from enabling Dreadnought, and saving your Dreadnought from removal, which is EXTREMELY important as Dreadnought is essential made of glass.. very very thin fragile glass... But you can also phase out a Batterskull to kill the Germ, Stop a Jitte from getting counters, screw up someones Brainstorm, Top, Enlightened/ Personal Tutor, sometimes you can even timewalk monocolored decks by changing their lands in their upkeep.The only thing Trickbind has going for it, is punking kids out who think theyre gonna 2 for 1 you by countering your Stifle when your trying to combo out a Dreadnought.Not really feeling the disruption package either. I feel you you reall want some Gitaxion Probe in this deck. I would go all in on Probe, Therapy, and Thoughtsieze if i were you. Probe gives you a good idea as to when you want to unleash a Dreadnought as well. It's never fun getting you Nought killed by one of the 100s of cards that kill him. Probe letls you know if the coast is clear, while at the same time, pumping out tokens and letting you snipe cards with Therapy. Counterspell and Hymn seem pretty off here. Theyre both 2 mana, color restrictive and a bit slow. Again i feel like you would be way better off with just some Probes, discard, then your Forces, Pierces and Dazes.. that's an insane disruption package. Counterspell and Hymn should hit the road IMO. You could do a straight swap of Hymn for Probe. then cut Counterspells for Therapys or Pierces. That would be so tight!Also agreeing with Surewhynot about Ghastly Demise. The card has been good to me in the past, but in this day and age with Deathrites, Scoozes, RIP, etc, Ghastly isn't very reliable Removal. I would be all in on Dismember.
Never been a fan of Bloodghast in Dredge. Dude can't block, hardly ever has haste, and you need to play Undiscovered Paradise to get him online. IMO he is just terrible here. I would rather play Nether Shadow any day. Not a grave crawler fan either. You can go Ashen Ghoul if you want to go the slow dredge route for sideboard tech, but anything that needs a land i'm not huge on. I think sticking with good old fashion Ichorid, Narcomoeba, And Nether Shadow is where you should be.My last opinion is that Darkblast is essential useless in legacy at this point. Honestly what are you killing with Darkblast that is at all relevant to Dredge?Winds of Change is super funny tech though. I dig it.
The deck can cast Emrakul t1 if it has the right cards.Open with your land drop. Spirit guide-> Faithless looting-> Discard Emmy, grave trigger on the stack, Spirit Guide+ Land-> Goryo's Vengeance. A t1 Emmy wont win the game without a follow up play though. Regenerating Griselbrand would be the better option.Land Destruction is pretty bad in modern. I'm a big fan of LD and Prison style decks but honestly, they stink in Modern.Also, this exact 60 i actually haven't seen. This deck is normally just BR and doesn't bother with a U splash. Although i did see a Todd Anderson list with a blue splash for Izzet Charm at one point, but i don't think he stuck with that list for any extended period of time.This is the stock list as far as i know.http://www.mtgtop8.com/event?e=5310&d=230618
Its not too hard once you get used to it. Flusterstorm and other counterspells is why the deck plays 7 md discard spells. But its also possible to play around counters in other ways. Ethersworn and other hatebears can be answered preemptively with discard or can be answered with a sweeper or bounce spell. Burning Wish lets you grab an answer game 1 as well.
WowNever thought i would see it happenhttp://sales.starcitygames.com//deckdatabase/deckshow.php?&start_date=2013-12-08&end_date=2013-12-08&event_ID=20&city=Oakland&state=CA&t_num=1&limit=8&start_num=8&limit=8
Manaless Dredge is probably the coolest budget deck in Legacy in my opinion. It can be sensitive to hate, but it can slay pretty hard most of the time and is actually a sweet deck. Burn is boring.
I have actually played around with some Stax builds. Winter Orb has always been a favorite card of mine and i had a Stax deck centered around that for a while. Lately though i have just been getting super into combo. When it comes down to it i dig playing storm decks more than anything else. But i have always thought Prison style decks were incredibly sweet. Maybe i should try my hand at a build like that again. There is this card Mana Vortex i have been wanting to build around for a while now actally
Soul Spike because of what Jens said, but also because it combos with Griselbrands ability. You draw a ton of cards off Gris then use your Soul Spike for free to deal dmg and gain life so you can then draw more cards off Gris and play more Soul Spikes.
Why are you playing Terravore?? You aren't even playing wasteland?
Chain should be Echoing Truth. If your opponent plays something like Ensnaring Bridge, they're gonna be able to bounce your fatty when you try to bounce their Bridge. If you're gonna jam Shallow Grave in the deck i really think you should max out Griselbrands. Actually i think you should max out on Gris Either way. Almost every Reanimator deck that has topped in the past few months has had 4 Gris. He is just TOO good.Another trick i have seen people jamming is Hapless Researcher. That card is the tech right now, getting around Spell Pierce and Flusterstorm with ease. And in a meta with a ton of Mid-range decks being able to block-sac is a nice way to by an extra turn or so.What's the deal with sideboard Stifle? I'm assuming to use on Relic and Crypt, etc? What do you do about Rest in Piece/ Leyline? Finding 1 of 2 bounce spells isn't going to be that easy.
Nice, i have seen some people testing out a brew like this on the MTGS forums. You could think about using Goblin Bushwacker as a way to get all your tokens haste and win on the spot! An easy switch could just be dropping Memnite for BushwackersAnother instant win-con i have seen people using is Burn at the Stake. Which works by making a bunch of tokens and then casting BatS dealing a huuge amount of damage.
Nice! I'm glad you're finally testing out a more cantrip heavy build. A few things that immediately stand out to me though -You don't need IGG because you don't have Infernal Tutors( well you actually do have 2, but i don't think they're necessary, and with only 2, the IGG line isn't going to show up all that often anyway), and Wish gets removed from the game when played. -Meditate has gotta be Ideas Unbound! I know your gonna have to learn some new piles but it's totally worth it. The IU piles are so cheap and easy to get going. Just check out my DDFT page on here. I have a massive list of all the go-to piles with IU. :D -Chrome Mox stinks in this deck. The card disadvantage is a bummer and just not really worth it. I think Petal, Drit, and Rain of Filth are fine. Rain of Filth wants you to have a few more lands anyway.
Dude, you need to get on cockatrice! I would love to play with you! I'm Alleyway Jack on there also, and I'm online all the time.This deck looks brutal, but why Grim Monolith?
Yeah this deck is definitely nasty
201-220 of 1,039 items