I'm not sure about that pox split, it feels a bit dessert layer-esque. It increases the amount of mana denial, and therefore burden, but to be honest the best way to push that envelope is probably to go back to a 2:4 mix, or maybe a five count for the poxes.It just seems a bit awkward.Also, you can never smile too much. Especially when it messes with people.
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Game one I wanted something that'd take care of Delvers and utility creatures for free, so I went with it. It's janky, but it did what I wanted. Bad news is it pretty much ONLY did what I wanted...CounterTop Emrakul is really fun, it's probably as close as I'll get to playing good ol' CounterTop Progenitus for the time being too.
Infest is good against a wider variety of decks, and deals with the bulk of hatebears, I go with Ruin because it's more of a selective middle-finger. And I honestly wouldn't risk Time Spiral without the chants. Been there, done that, ruined my record with DDFT.Yeah, full discard really is a better option right now, I have to agree. Chants are nice, but not needing to awkwardly summon up {W} is nicer.I hear you, I still like my backup two mana into Doomsday though, but then again that's probably because I run the full compliment of Infernals as well as three Wishes.I kind of feel like that with twelve cantrips you're playing something more akin to ANT than the traditional DDFT, but it works and gets it done quite well too. I prefer the Papier-mâché nuke route than the Glass Cannon, the choice between more enablers vs cantrips is at this point personal choice in DDFT I think.I told you, and with time it only gets better. If you really want to get good at it fast, I suggest any time you play magic you use it. The more you have to craft your own Doomsday piles the easier it gets, and you spot faster and better wins.Also, if you miss Iggy, you can always go the Infest route for your SB and do something like-1 Probe(move both to board)+1 Iggy
It's even better when you smile at them. The easiest way to beat DDFT is getting in their head, and messing up the math XD Then it's either race, or pass the turn and watch them deck
Virtue's Ruin is my preference for when I see more Maverick than I'm comfortable with, wishing it up might not be as easy as dropping a turn one Dread of Night, but with the access DDFT has it's still rather easy. Less constraint on the board.Also, no Chant effects? Usually I see at least six in the deck, or they generally grab Cabal Rituals. Any insight I can have on your choice?Oh, and putting a wish in the sideboard, so you can wish for a wish, is awesome.
Also, if I was to run without counters I'd probably do something like...MD+1 Wear // Tear(From SB)+1 Chain of Vapor(Also from SB)+1 Cabal Therapy+2 Lim-Dul's VaultSB+1 Burning Wish(Wishing for a Wish is serious business)+1 Ideas Unbound so I have a shot at getting going from less every once and a while.
Looking back on my original designs for a lot of things, I should have been able to tell I'd turn out a griefer.
Despite it being less reactive than Crop Rotation, have you considered running two copies of GSZ, and maindecking a Teeg? Or perhaps Tarmogoyf, Qasali Pridemage, ect. Going with a more proactive approach, and lessening your reliance on Marit Lage.Also, the idea of this being applied to either of the XX-Lands variants, or LandStill is incredibly brutal. But this is simply "brutiful", it kills you. In the face.
I can't lie to you, I'd rather have a second Energy Field than a Helm. But then judges look at me angrily, and I have no actual win-condition. It fits well with Rest in Peace, and it's a single card that I can pack, so it's one of the top contenders for the deck actually. Other popular choices are Charbelcher, and SFM if you're willing to get a little cram happy with the design.Ivory Tower is something I'm quite on the fence about as well, but Ghostly Prison I can't say the same of. It's like the cousin trying to keep up with Blazing Archon's awesomeness, and I have to say it does a decent job. Not getting attacked, and damage being prevented are two different things as Sneak Show reminds.The plan really is just sheer card advantage. This isn't something I'd dream of taking to a tournament, but it's stupidly fun to play.
As you said, you play the land you discard, which generally is Undiscovered Paradise in the late game, or any redundant land in the early. The deck functions well off of a decently small mana pool.Torpor Orb vs StoneBlade is like Chains of Mephistopheles, but with the added benefit of stripping them of all hope. I play Torpor Orb because I'm a dick, nothing more, nothing less.Sure man, I'll check it out. And while I'm excited about that, I'm more excited that people can no longer whine about Jace wars, and the new Liliana wars that broke out in Eternal formats. Got old fast.
This is more than my Reanimator where my eccentric tendencies become penned down as decks. While it all seems rather counter-intuitive to how you would usually build DDFT, it's actually the result of almost the last three years of tinkering.The Tops and Probe are at where they are because I found that a two:three split is how it best performs for me, a lot of people have their success with three:three mixes, or even more commonly full playsets, but for me this is the number.If you can't tell, I'm a big fan of Menendian's writing, but yeah at this point of dilution it's almost pointless. I used to run a larger counter suite, and I think this one persists from a mix of paranoia and nostalgia.Chain of Vapor is something I've never actually ran in DDFT maindeck believe it or not. It opens up piles yes, but not enough to really warrant me using it. The most use I got out of it was in a test game where I played with old remove from game rules vs exile, and I ran a playset of Chrome Mox. That was beyond insane.Ideas Unbound is great, but when Meditate only has a single blue required and gets me another card, it's a toss-up. I went with Meditate because the fourth card makes a simple pile with SDT in place just a tad easier to proceed with. It truly does boil down to preference though.Dude, play Burning Wish. With ten enablers vs eight, the deck is amazing, and that's half of why I get away with my split for SDT and Probes. Doooooo it.My response to Counterbalance is that if I don't win before them, I'm going to still piss them off by making them sit there and flip over the top card of their deck repeatedly in game one. Game two against anything CounterTop-esque I board out FoW and co. for REB, Wear // Tear, and Chain. It's not optimal, but I'd rather not lose because they had a Wasteland in a meta full of the thing.
Read the Storm ability on Tendrils of Agony, and realize that this deck casts a lot of spells. Nine spells before it shifts twenty life from them to me, eight before does eighteen, ect. Doomsday lets me make five card stacks to win, either on spot in some situations, or after it comes back around in others. I ramp, I search, I win.For an introduction to Storm, I suggest looking up any article/primer on Ad Nauseam Tendrils in either of the Eternal formats.
This is a Storm deck, but the most play intensive kind. I have a list of Doomsday piles I edit every now and then with the ones I use the most often, but it has been a while so I'm kind of learning how to play this deck all over again. >_>
Spell Pierce and Standstill in Fish has always been one of the best ways to run it IMO. How're you liking Phantasmal over the fourth Cursecatcher? It seems like a high risk:reward move, and I'm not certain I'd be able to bring myself to do so with the prevalence of Reanimator and Storm I see, but it seems like in the right meta it'd be beautiful.
I'd say go with two, it's the number I've found myself enjoying more than any other from testing. At least in Iso-x, I did a secondary version of the white based Parfait frame when I found that card, and I think even with the card filtration I'd want a third in the board.
I hear you, I think the main reason I was interested in building one was because it's one of the few ETutor toolboxes that can go so close to being Enchantress without all of the obnoxiousness that is involved playing Enchantress.I like the taste /sometimes/ but it does make my stomach upset for days. Milk chocolate is much the same, but without me enjoying it.
True. I'm honestly surprised it's so easy to get away with just two Scepters though, but shoddy decks make for easy pickings.If you haven't tried Chains in something, I seriously suggest it man. It can even be used against Reanimator when they try and play Jin-Gitaxias or Grisly.Also, Wear // Tear might be one of the best artifact and enchantment killers yet. It's especially useful against CounterTop, and amusingly enough Extraction. Three mana instant speed hull breach? Oh yeah, I could definitely live without you having say, Meekstone and Blind Obedience on the field. :O
@_@ GET OUT OF MY HEAD! I just logged on to take out a scepter!And Chains is AMAZING. It really shines against StoneBlade, xStill, and Tempo though. You want to play six cantrips, and a wallet sculptor? Be my guest, but you'll have to pay this small fee.
For a while I ran a deck that played the full playsets of Choke, REB effects, Bolts, Lavamancers, and Tarmogoyfs. It was... Interesting. This would probably have been a much better choice.
No Gush to go along with Fastbond? That makes me a saaaaaaaad panda.Looks like a fun casual deck though, and double props for Lovecraft. Colour out of Space is one of my all-time favourite reads, and /his/ Cthulhu mythos is amazing. There aren't many writers who can pen cosmic indifference and xenophobia well, and those that can scarcely hold a candle to his works.
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