vanguard487

274 Decks, 372 Comments, 69 Reputation

I have been looking through some cards for ya, and I would actually add the whip back in, and see if there is a way to give your creatures , flying, fear, or intimidate. This way the life gain is guaranteed. However, this would be a 2 card combo, and only 4 of each card, so my advice is if you want this to work, you are going to have to add white. I know of some duel lands that are not expensive, you could use them. Give it a thought. Get back to me tomorrow once you are thought it over

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Posted 15 November 2013 at 06:01 in reply to #412291 on Amazing Zombie Combo!!

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I could, but still, with this deck, seeing as fragile as it is, I want to avoid adding in a third color to it if possible. I might do this, I don't know if I will ever actual buy this deck, maybe some day proxy it, and then I can make a decision about many of these cards.

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Posted 15 November 2013 at 05:48 in reply to #412106 on Door to... Winning?

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That will help, but it will still not be enough. Definitely keep the Demon's horn, but try finding another substitute for your 2 instants. The cost is not worth the life gain. Again, white in this deck would be a killer. what do you mean by type your deck name? are you talking to me?

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Posted 15 November 2013 at 05:44 in reply to #412291 on Amazing Zombie Combo!!

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So, I looked it up, and yes, you can do that, however the only card that does that is black, and sadly, this deck does not have the capability of producing a constant supply of black mana to fuel this

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Posted 15 November 2013 at 05:33 in reply to #412106 on Door to... Winning?

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I have never thought of that. Give me a second to look at the ruling for that

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Posted 15 November 2013 at 05:30 in reply to #412106 on Door to... Winning?

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You should add some deck tags to the deck. Make it easier for people to find it

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Posted 15 November 2013 at 05:20 as a comment on The Zombie Deck.

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It needs some improvement in certain areas. I will give it a like when i see that it has the kinks worked out of it!

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Posted 15 November 2013 at 05:08 in reply to #412106 on Door to... Winning?

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Okay, so, what I would do is make it so there is not so much unnecessary life loss. You can drain your health with this, and it will make you loose the game faster. Even if it means winning a turn earlier, it can make your opponents win 2 or 3 turns earlier. So to counteract this, you are going to want more life gain, or get rid of the cards that make you loose life. I see the combo, and I also see killing yourself with it. Even with the whip, especially since you only have 2, you are going to kill yourself with this combo. Now, I can see that this deck is fast, but even by turn 5 or 6 you could be looking at your life total becoming 0. Seeing that I am not an expert on black decks, especially decks like this one, I can't help you on what card to add in, but I can tell you that you need more life gain. If you do this by adding white, let me know and I can give you a list of cards that would work wonder in this deck, and provide you with a win condition by loosing life. Anyway, that is about all I can think of, otherwise good, but you need more life gain.

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Posted 15 November 2013 at 05:06 as a comment on Amazing Zombie Combo!!

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ya sure, I can do that. Always glad to help! Though I have to warn you, I don't know that much about black

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Posted 15 November 2013 at 04:51 in reply to #412106 on Door to... Winning?

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I know, but guildgates enter tapped, putting you a turn behind. And considering how fast this deck gets, you can't afford to have a land enter tapped at any time. These lands, just don't play them turn 1 and It won't make a difference. Ya, they are a bit expensive, but they really help the deck work. Without them, this may not work.

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Posted 15 November 2013 at 04:51 in reply to #412279 on Turn 2-3 Infect Win?

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good idea, thanks

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Posted 15 November 2013 at 03:55 in reply to #412106 on Door to... Winning?

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well, the palladium myrs tap for 2, so I will figure out how to get another land in there

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Posted 15 November 2013 at 02:59 in reply to #412106 on Door to... Winning?

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Ok, I fixed it the deck works great now!

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Posted 15 November 2013 at 02:55 in reply to #412106 on Door to... Winning?

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Thanks, that relives me from searching!

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Posted 15 November 2013 at 02:27 in reply to #412106 on Door to... Winning?

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Hey could you maybe take a look at my Turn 2-3 infect win? http://www.mtgvault.com/vanguard487/decks/turn-23-infect-win/

Oh, and I adding in myr welder and finding a way to copy Channel the suns

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Posted 15 November 2013 at 02:20 in reply to #412106 on Door to... Winning?

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Sorry everybody, I just looked up the ruling for regeneration, and sacrificing a creature means that the creature cannot be regenerated.
@Mcholypotato Thank you for saying something. It made me look up the ruling for regeneration. Other than that, this deck works just fine. There is only one little flaw with the ruling.
Oh, and apparently everybody else thought the same thing I did

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Posted 15 November 2013 at 02:15 in reply to #412106 on Door to... Winning?

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No, through all my searching I never found him. Thanks for pointing him out to me!

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Posted 15 November 2013 at 02:04 in reply to #412090 on Help you? Nah

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oh, whoops, let me fix that

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Posted 15 November 2013 at 02:01 in reply to #412090 on Help you? Nah

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Thank you both for bringing these to my attention

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Posted 15 November 2013 at 00:46 in reply to #412031 on Door to... Winning?

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I will put the shock lands in the sideboard, only to keep the cost down, but I agree with you, I still haven't worked out all the kinks in this deck, seeing that I made this about an hour ago.

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Posted 14 November 2013 at 22:50 in reply to #412025 on Door to... Winning?

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