TheSwarmer

672 Decks, 1,254 Comments, 421 Reputation

I'm not quite getting the deck, is this for casual or modern? Becasue the build seems really nice and original but ponder and brainstorm are not legal in modern.

Also, if you're gonna run brainstorm you might want to run more fetch lands

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Posted 24 August 2016 at 08:27 as a comment on DescentPyromancer U/R controlM

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Stoneforge and Jitte are banned in modern...

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Posted 24 August 2016 at 08:24 as a comment on ArroganceSword W Aggro Modern

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http://www.mtgvault.com/theswarmer/decks/budget-modern-squees-zombies/
http://www.mtgvault.com/theswarmer/decks/budgetish-golgari-vinemid/
http://www.mtgvault.com/theswarmer/decks/budgetish-modern-bg-loam-pox/
http://www.mtgvault.com/theswarmer/decks/budget-modern-rage-extractor/
http://www.mtgvault.com/theswarmer/decks/budget-modern-izzet-artifact/
http://www.mtgvault.com/theswarmer/decks/pauper-sultai-harvest/
These are some of my most interesting creations, I'd be glad if you checked some out.

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Posted 24 August 2016 at 08:20 in reply to #587589 on Dumb Thumb [Modern]

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First of all I gotta say I love your deck names, they're amazing :D

As for this deck, I love the mono red approach, I think it's extremly interesting and well executed. I just can't get over the fact that you're not running 4x Incorrigible Youths, they are soooo good!
Also Stensia Masquerade is amazing vs other creature decks.

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Posted 24 August 2016 at 08:18 as a comment on BloodFlow AggroMads Standard R

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Why not focus the deck on reanimation then? It seems REALLY scattershot, these decks usually set the goal of reanimating a big dude and winning with him yours is just overpriced slow stuff. And why 75 cards?

Try going down to 60 cards and going for speed.
Get cards that force you or both you and your opponent to discard
CHEAP reanimation like exhume
And CHEAP removal that ensures you survive.

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Posted 22 August 2016 at 11:26 as a comment on back from the grave.

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While I love the idea, the lack of card draw and the fact that the regural scapeshift decks are probably always better make this just seem bad. I'd go all in on the combo so counterspells and coantrips in and non-como cards out.

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Posted 22 August 2016 at 08:59 as a comment on Splendid Scapeshift

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SAME! Exactly the same. Wait why are there mountains? xD A mistake I assume.

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Posted 21 August 2016 at 16:49 in reply to #588295 on Teferi Stax EDH

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With affinity and Zooicide existing I don't think this has a chance. They are both more consistent just as fast.
But I do like your deck, it's much akin to what I've been dreaming up quite some time ago. But I think it falls short when it comes to consistency.

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Posted 21 August 2016 at 16:36 in reply to #588277 on Smoked

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Well, I actually don't know what to add... It looks perfect
Kozilek's Return is a meta choice I assume, otherwise I don't see why it would be in here as it doesn't kill much of the meta but it kills a lot vs vampires or mono white.
That's really the only thing I see that I could see changed. Maybe To the Slaughter could also go down to a 2 of as delirium seems hard to get.

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Posted 16 August 2016 at 06:35 as a comment on Jund Midrange

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Yop, I'd play that for sure.
LOVE THE DECK BTW! It's always fun to see the un-cards in read decks

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Posted 15 August 2016 at 18:15 in reply to #585746 on Easy as 123

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Why not run rampant growth instead of Sylvan Scrying? I think the mana acceleration is worth a lot more than the ability to grab a temple or a falls

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Posted 15 August 2016 at 12:17 as a comment on Duel Decks: Clash of Titans

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Yeah, but all the other cards are in standard, but that's nothing to be sorry about :D

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Posted 14 August 2016 at 16:06 in reply to #587700 on The myth of spirts

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Yeah, I'm no help here, sorry. What I can say is that just pick what you want to do the most with the deck and do that, I'd go for a very heavy control deck, so I'd cut stuff like Colossal Whale.

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Posted 14 August 2016 at 15:31 as a comment on HELP! Medomai the Ageless EDH

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It's for standard so probably not

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Posted 14 August 2016 at 15:29 in reply to #587700 on The myth of spirts

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It seems like this would beat the shit out of creature and control decks, however combo and the lack of draw might be a problem. I'd recommend cutting the Waning Wurm as sweet of a card as it is and instead play Bob or painful thruths.

With Lost Auramancers I think you could play more toolbox enchantments in the mainboard.

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Posted 13 August 2016 at 14:57 as a comment on why won't you die??

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He doesn't know, you after making almost 2k decks it's highly unlikely that he has even a fraction of the decks irl.
I'd say it's quite the 50/50 eh?

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Posted 13 August 2016 at 14:03 in reply to #587589 on Dumb Thumb [Modern]

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Yeah, draw is something you often forget to include.

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Posted 10 August 2016 at 18:59 as a comment on Tainted Myth [Modern]

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I absolutely love the deck, not sure how consistent it would be but it sure looks great.
I'd run 4x Lightning Helix just cause you'll probably need the life and some draw so that you don't end up either removalless or win condition less.

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Posted 10 August 2016 at 18:57 as a comment on Modern Lands

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One of my friends used to play or still plays, idk, something like this, a bit faster with a playset of the 1/2 healer but similar nontheless.
It was a bit too dependant on drana and gideon but that is probably not the case here as you do have a fair share of impactful threats.

That aside I'd press the draw sample hand button a hundred times and then cut something for a bit of draw and adjust the removal to your meta if that hasn't been done already.

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Posted 10 August 2016 at 15:27 as a comment on I Fight For My Friends

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Well, I like that you've gone bant, both coco and Bop seem like they would be killer in the deck.
I always hate it when Spell Queller is not a playset but I do know that the 3 drops slot is overpopulated as it is.
Finally a deck that plays Favorable Winds! Overall, nothing I'd change, I really like the deck, maybe I'd play 4x queller but nothing besides that.

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Posted 09 August 2016 at 18:46 as a comment on Bant spirits

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