Also gush, I've had amazing experiences with 2-4 gush in these types of decks
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Oh, it's you! What a sick deck, http://www.mtgvault.com/theswarmer/decks/pauper-dragon-angler/ this is my, much more conservative, take on the strategy, I have yet build and test it.As far as your build is concerned, I love some of the card choices, shred Memory in particular, but Lightning Axe and Duress also seem like great incusions.I always hate to see these decks run ony 3 or fewer Dragon Breaths and your build would probably want 4 stinkweeds as well. I mean 13 discard outlets with about 10 cards to discard doesn't seem optimal but I have not played it so I don't know.
Damn, no idea, by themed you mean a deck like http://www.mtgvault.com/sadlk/decks/hillary-clinton/ ?I think those are quite funny and interesting to develop but I don't know enough about the until dawn to help with that, but I'd love to see it made, themed decks are always fun, whether they are "real" decks or not.
I feel like I'd want to keep the tutor as a on-of, on turn 4 playing a gideon has a lot more inpact then grabbing a soring or fumigate. Besides that the only thing I can add is that Painful truths might be better than Live Fast, they both synergise with Aether Hub, I guess it depends on the situation and playtesting but I'd run a mix of both or just the truths.Besides that, I love it!
I feel like cutting down on a bunch of the more expensive cards is the key here, Something like:-1 Thalia's Lancers-1 Sorin, Grim Nemesispossibly -1 Authority of the ConsulsAnd though I hate to bring this up, maybe cutting the creature package to just 1ofs and replacing them with card draw and removal and a few walkers might make the deck better.Not sure, this might need testing, press the draw sample hand button 200 times and then make a change.
Seems a bit too top-heavy, some ramp or early game would be nice
Well, I don't think that with how active the site is that people have the time and will to do this, it's a shame :(
I think your deck is in the wrong colors and too scatterhot to work.Blue gives you some amzing tools and cards like Syndicate Trafficker and Ever After while good when they work are very likely not to work.http://www.mtgvault.com/nyxborn/decks/aetherworks-toolbox/https://www.mtggoldfish.com/archetype/standard-temur-aetherworks#paper
First of all, Iove the deck, this take on BW control is really interesting.Authority of the Consuls is such a cool inclusion, goodbye to crew!The Thalia's Lancers package also seems amazing.The problem that I think the deck has is the curve. It is waaaaaay too top heavy.I'd cut down on least important cards with a cmc of 5 and above and put in a lot more early game cards, if your deck is capebable of having board control by turn 4 or 5 it will make it so that your walkers will take to you vicotry very easily.
I thought about that a lot during the pre-release but not much afterwards. Thinking about it now, I think a one-of is pretty good here.Thanks for the reminder.
Not sure how good this is but here's an idea:https://www.mtggoldfish.com/archetype/standard-temur-aetherworks#paperI think it's a bit unpolished but interesting.
This is an absolutely lovely way to approach the deck.I mean seriously, what's not to love? The enomb synergy, the Smokestack synergy, the Crucible of Worlds synergy, it's dumb to go on, the deck is packed to the brim with interactions, maybe to the point at which it could harm it, but on second thought, this is pox, you discard stuff you can't use.Though I hate to see Liliana of the Veil not be playset :( I think that this deck has managed to fix the "pox problem"(having no way to take advantage of your opponents lack of anything) and therefore might not need the 4th one.I would hovever play Inquisition instead of Thoughtseize, you lose a lot more life than the regular pox deck, or am I missing something?And the poem, the love for pox great job!PS: Any thoughts on modern pox? Particularly the death cloud versions.
Ulamog is probably better, it's a matter of having the other two for my friend I guess.Aether Theorist is imo better than Servant of the Conduit, you don't need to ramp towards anything but the mravel and you don't want to use energy becasue you need it for the marvel.As far as cards like nissa and dreams are concerned, I think that they do have a place in the deck if you wish to have a backup plan mainboard. The problem is whether that is worthed in a deck that needs a combo, cards to enable the combo, cards to find it and cards to make sure you survive to see that combo go off.The ratios are always a nightmare with these decks but it makes them A LOT more fun tu build.
Well, a friend of mine is building a similar deck RN, though he will rely on Kozilek and Emrakul to do all the beating, not sure which version is better.Some input:Glassblower's Puzzleknnot seems a lot better than Woodweaver's Puzzleknot, I think I would ditch Woodweaver's Puzzleknot alltogather and put in either creatures or ways to get you to your marvel.Aether Theorist seems like a slam dunk to me.... You get a good blocker, 3E and the ability to srcy till you get your marvel.Jace seems amazing here, Nissa however seems like more of a sideboard card.Speaking of SB, I think it should do 3 things:1. Protect the combo2. Give another approach at the game/another gameplan or win con. such as Nissa, Vital Force3. Answer the meta ofc, preferably by providing new toolbox options.Just ideas, I have only spent 30 minutes with the deck and I am no standard connoisseur so I probably am not right about everything,
Well, thank you, now I don't have to write anything :D You summed it up very well.
I was actually gonna mention Torch of Defiance, but then I remembered that it's, well it is Chandra, Torch of Defiance :D There is no way you haven't benn thinking about including her.
I don't have anything to add to the deck and I mean, it obviously does well :DI really like this approach to modern, forcing people to play a game they can't play, a mono red game in this case. I'm currently doing the same to at my lgs but I force them to play a game in which they have 0 lands and really, 0 of everything, death cloud you know.One thing I will add though is that I LOVE the threat diversification you've got going on, it's just nice to look at and fun to think about, props!
Salvage is a card I have considered and concluded that it's just not good enough, the only turn on which you'd want to play it is turn 1, after that it slow you down quite a bit. Besides that you also don't really want to use it after smallpox and you're pretty capeable to topdeck black after death cloud.
Thank you very much. The enchantments are a meta choice for me, I did forget to mention that. With infect, affinity, delver/young pyro variants, bobs and lots of lingering souls it does A LOT.Smallpox I love, I have made dozens of decks that use it and here it is a pretty good replacement for lili. And the more I think about it the more I like it. What do I cut though? I guess all the curses go...How in the name of Azmodan do I always forget about the needle? Like, every third pox deck I make I just forget to put it in the sb even though it fixes so many problems. Although, it is nonbo with death cloud... What should the ratio be, smallpox makes cloud a lot worse, not bad, but worse. I guess that testing will show.Thanks again.
Less x spells ore draw is the way I'd do it. The idea is amazing! I've never looked at the card from this angle and I gotta say I love it.
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