Snakerunners

59 Decks, 300 Comments, 112 Reputation

If your not planning this deck for standard anyways I would use "lightning bolt" instead of "punishing fire" however it's kind of a fun deck, I have something like this built. I don't have the deck up yet cause I'm waiting for the set list to be released on here.

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Posted 02 October 2012 at 20:15 as a comment on B/R Control

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I've seen this deck get over 100 likes since it has been updated. Why are people still bothering to posts comments and like this "deck" when it is being ignored by the creator?

If this gets attention then I'll at least try to be productive:

Ember Shot

Sorrow's Path

As I had suggested before, but I feel I need to repeat myself, also they are both terrible cards.

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Posted 25 September 2012 at 05:54 as a comment on The worst cards ever printed!

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Instead of mutagenic growth I would do lightning bolts because why not, also not to mention lightning bolt is the best burn card.

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Posted 23 September 2012 at 17:15 as a comment on Elemental Fury

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Ember Shot

Sorrow's Path

Personal incarnation

Vengeful Vampire

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Posted 23 September 2012 at 07:26 as a comment on The worst cards ever printed!

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Opinion, decent however I would make some changes. Vampires need a major power shift to justify playing mana heavy cratures and spells. With that I think you should make the following changes to creatures:
-1 Anowon
-2 Bloodlord
+1 Kalastria
+2 Bloodline Keeper

Spells: I like the use of drain life with the nirkana and dark ritual. demonic tutor is a good card though banned from tournament use (not that you care). Go for the throat is awesome however if you up for the extra use of mana I would suggest "unmake" it's 3 mana however it removes creature from the game. Indestructible won't matter with unmake or regen, or artifact/ black being untargetable issue. Surgical Extraction, I love this card but 4 is too much for any deck and it doesn't seem to fit the style of the deck. With that said I would make the following changes to spells and other deck things.

-2 Surgical Extraction
-4 Go for the Throat
+4 Unmake
+2 Swamp

Just a power play idea:
-1 drana bloodchief
-1 Nirkana
+2 Blade of the Bloodchief

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Posted 14 September 2012 at 17:34 as a comment on VAMPIRE !!! Fang Tastic !

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You should find some room for a few boomerangs. Reason I say so is for things like witchbane orb, things that make the player have shroud or what have you because you need to target to mill.

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Posted 30 May 2012 at 08:00 as a comment on That Moment When...

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I greatly regret this, you have to take out Maralen of the Mornsong. I just looked her up on gatherer "While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library." AKA you can't win with a mill. OOPS, I didn't know of that ruling til just now, and I was the one who made the suggestion in the first place.

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Posted 28 May 2012 at 23:13 as a comment on That Moment When...

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Very interesting deck idea, solid, thought out. I actually don't know if I have any suggestions of what to change. =D

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Posted 28 May 2012 at 01:25 as a comment on Zombie Wave

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He can use standardize on the opponents board make them all human to wipe them with zombie apocalypse as it destroys all humans.

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Posted 27 May 2012 at 22:49 in reply to #259367 on Self-Mill Zombie

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Oops, i forgot this website doesnt show those artifact lands in the total land count. So nevermind your good on land. However your playing zur who is all about enchantments so you should defiantly run more of them.

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Posted 27 May 2012 at 22:38 in reply to #259606 on Zur, The Enchanter

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Probably want more enchantments. Steel of the godhead and edge of the divinity are good for zur. Also a few more lands couldnt hurt.

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Posted 27 May 2012 at 22:00 as a comment on Zur, The Enchanter

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Interesting very interesting indeed, the combo just gets deeper and deeper the more I look very cool.

Sun Titan + Unhallowed Pact, Sac using Bloodflow Connoisseur to trigger Blood Artist.

One suggestion is drop in a ghostform or two if you can't find a Blood Artist, just do the sac to boost the bloodflow and swing with a massive unblockable.

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Posted 27 May 2012 at 09:44 as a comment on Stupid-Combo

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However in this case Jace's erasure and visions become useless however with archive traps it can be ridiculous.

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Posted 26 May 2012 at 21:50 in reply to #259370 on That Moment When...

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If your gonna run archive trap I would consider not running Dark Confidant cause capping yourself for 5 could be rough. However if your not worried about a little damage, something that would combo well with archive trap, and the deck in general is Maralen of the Mornsong. She forces you to search your library for a card, and your opponent also so it forces the archive trap trigger at 0 mana, however each of you lose 3 life a turn but I can't imagine it being that bad cause you could mill them really quick if you keep pulling archive traps.

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Posted 26 May 2012 at 21:47 as a comment on That Moment When...

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If I were you I would drop the death pit offering, and Drainu both seem really risky. Then one Zombie apocalypse and one Songs of the Damned. Just to get the deck down to 60 cards maybe. Other than that this is a really cool deck.

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Posted 26 May 2012 at 19:56 as a comment on Self-Mill Zombie

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The deck is already built and fully functional. Trust me when I say that island are completely useless and only hurt this deck. The best moment for this deck was when I dropped the island and got the dual lands, they have proven to be reliable and the only blue I need to make the deck work.

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Posted 26 May 2012 at 08:35 in reply to #259141 on U/B Zombies

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Love the deck honestly, very cool.

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Posted 25 May 2012 at 20:53 as a comment on Indestructible Knight

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Interesting, I like the deck. If it works that awesome but just looking at a list it does seem a little low on creatures. One good infect creature is Phyrexian Crusader who could be cool for the deck.

One question though is why gutshot?

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Posted 25 May 2012 at 20:46 as a comment on Standard is over!

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Just some ideas, run 4x Visions of Beyond, and 4x Brainstorm. They each have good synergy with Jace's Erasure, plus the bonus of extra cards at your disposal.

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Posted 23 May 2012 at 07:26 as a comment on That Moment When...

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Just one card short of the full power 9.

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Posted 22 May 2012 at 21:22 as a comment on EPIC DECK ( so expensive) :P

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