Also let me know what you think of this version of another of my decks. link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=392857
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Go 3 rancors and 4 dreg manglers. I don't know about you but the manglers have been working really really well for me because of haste.
I like the idea of ranger's guile instead of giant growth because if your already going to use rancor giant growth seems redundant to me plus you can save which ever creature is getting the most threat attention from your opponent. Also I haven't had too much success with slitherhead's so keep in them in mind when playing them. I think diregraf ghoul would serve you better as another 2 power 1 drop. If your going to keep slitherheads then consider using bone splinters instead of murder. It's cheaper when you use it on a geralf that hasn't died yet, or a gravecrawler, then you get extra triggers on blood artist, and with slitherheads you can play them and get extra use out of their lives.
If I were you I would absolutely get some Cavern of Souls. Also I would sideboard golgari charms, and underworld connections. Charms are nice for the regen for all creatrues if your playing a heavy removal deck also for enchant removal if needed. Underworld connections I've heard is good against control cause of the extra card draw. Ranger's Guile seems like it could be fun cause it makes detentions sphere a little less effective. Other than that I'm working on it myself. Also personally I haven't had as much success with slitherhead as I had initially hoped. Run them if you want but I would consider dropping 1-2 for a blood artist and another sign in blood.
Also, champion + corpsejack menace could be an interesting way to get champion up higher quicker, especially with lingering souls. However there is also the issue of removal, there isn't much that won't easily take care of something like this especially when it is attracting so much attention.
Kinda, maybe, sorta. You would have to actually get out the Champion, keep it out and alive and get it buffed, if you added white and put in lingering souls then yes I think you'd have something. Champion, then Vraska, then Lingering Souls+flashback, then get to the -8 ability. At this point 7/7 Champion at least, then just swing with the little ones. However I think you'd be better off with "Rogue Passage"
Comment so I can find this later when I get my computer not my phone. Also hopfully not when you only have 50 cards. Looks alot like my zombie deck.
Id change incinerate for searing spear, and dismember for tragic slip make it standard go to fnm at least. Also consider vampire nocturnus and sign in blood for some amazing power.
There isn't anything that says opponents have to attack vraska. Hell rangers guile could be nice acctually give hydra hexproof saves it from detention sphere or selesnya charm.
You should be fine, with fog and the mana accel you have i think you wont have too much speed trouble.
I don't see vraska's use here there is bound to be something else useful. Dreg mangler is pretty damn good.
Your removal seems to focused on your creatures, I've played vampires a lot and I just can't do without having a ton on the field I would run oblivion rings, or dreadbore, or murder instead of the sacrifice ones. As far as creatures I don't like the neonate too much but it seems like a balanced card for the mana curve so that this with a grain of salt so to speak: I would try to fit in 2 Bloodline Keepers if possible. The extra creature creation is nice, and when transformed your pretty much just gonna win then. You could possible put them in place of the Chromatic Latern which I don't think you'll need but thats up to you. Especially if you get some of the new Ravnica dual lands.
Spells/ Planewalkers: 4 Vraska's seem high, 3 I think would suffice however I know you really want them just keep in mind the legendary rule. However I think 3 would be nice and maybe add in a Sign in Blood for card draw, or Faithless looting, desperate ravings. Any card advantage you can get is very useful. Then drop 2 Slaughter games in place of more card draw like I mentioned. It's a really cool card but 4 mana is high, also you might not need the control as much, it was a mistake for me when I was playing 3-4 Surgical Extractions cause it isn't as effective as you may think. Creatures: Personally don't care for the use of desecration demon, he seems cool but I think it's the vexing devil issue, your opponents get to much control over you. They could feed him until they pull a spot removal of some kind. Instead I would run Falkenrath Aristocrats, or even better Thundermaw Hellkite, 5/5 flying haste taps out your opponents flying creatures. That is a true 5 damage that isn't getting blocked. --As much as I don't like not seeing Geralf's Messengers I can't find a spot for them.
Id drop killing wave, murder and two lands. Add in place two dreadbore, and 4 more creatures like the aristocrat and captains. The captain and a night hawk are a shit combo to deal with. Also id look into getting cavern of souls making it easier on yourself against control. Sideboard i personally would consider slaughter games for against burning vengeance and snapcaster.
I don't much care for the use of rancor here however ranger's guile is brilliant that just may be what ive been looking for. I don't think murder belongs either looks like enough creature control with tragic and abrupt. Replace those with sign in blood possibly for card draw. Also id add geralf/ jarad as your a little low on good creatures for damage. Also jarad's sac on lotleth can be an amazing trick win.
I would remove delver then add an island, a pike, and a fourth mage. Replace index with desperate ravings. Remove chandra and 1 thunderous wrath for 2 think twice let guttersnipe play crowd control while drawing cards gaining advantage and let niv and a piked stalker win for you.
Prefer to avoid rancor, just not my style, giant growth I mentioned I was considering. Tragic slip I had forgotten about planning on editting this deck based on suggestions and such made. Undying evil... really don't know about that one.
Yeah, I'm reconsidering the cremate and vile rebirth. Also a major thank you for pointing out the selesyna charm, that isn't something I had noticed and considered yet. I'm going to consider putting in thundermaw or thragtusk as both seem to be really good power play finishers.
I actually forgot about tragic slip. So thats a great help there. Also sign in blood i like but i do like the dual nature of cremate the graveyard control and instant however the 2 card draw would be nice. Ill consider sib. I like corpsejack because it can make more of a small creature mid to late game. However im thinking about thragtusk or thundermaw and main board b/r dual land and dreadbore.
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