I'd say, if you want to go the mill route, moosemoose's advice is pretty solid.If you'd like to hit hard instead, "Nameless One" is what you need to invest in.A third option is to build a mostly defensive deck and use Prodigal Sorcerer and Zuran Spellcaster to deal damage. You can enchant them with Charisma or Sigil of Sleep or Curiosity and basically auto-win every game. That's what I'd personally go for.
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I see your point. Just remember that cards like "Mutilate" would still wipe your board, even with heroic intervention. :)
Also, not to shamelessly spam my decks, but I used quite a bit of land ramping in the past. If you're interested in changing the concept, you could find some ideas here:http://www.mtgvault.com/razka/decks/raging-like-a-fireball-dancing-like-a-ghost/http://www.mtgvault.com/razka/decks/green-creature-manipulation/http://www.mtgvault.com/razka/decks/mr-torgues-approved-deck/
I don't really play modern, so my suggestions are quite limited. Honestly I'd ditch the elves ramp completely: they're too vulnerable to any mass creature removal, whereas land destruction is not as common. Also, Vorinclex and Vernal Bloom have way more synergy with your lands, but your elves have none.I can see two cards working well with this concept.First one is Explore: you could solve your card drawing problems, and play more lands if you have some to spare - And you should, given that Kodama's Reach/Cultivate put a land in your hand as well.Second one is Rites of Flourishing: basically the same thing, maybe a little more dangerous since it affects both players, but it looks like you could benefit more from it.And for a third bonus card, I'm a big fan of Oracle of Mul Daya. Could be interesting here.
I am being nice: if you need some help I'll be glad to provide it.Yes, your deck can be any size you want, even in tournaments and not only in casual play, there's no official rule about the "60 cards" deck. However, there's a rule that says you can't play more than 4 of the same card. This means that a card you really need, for exampe your Puresteel Paladin or Stoneforge Mystic, is not likely to be in your hand if you are running a deck too big. If you find this limit too restrictive, may I suggest you check out the "Commander" format?About your question about the instant equip, yes, you could definitely work around it. You could attack with two creatures, for example, and equip the one that wasn't blocked. This could be a legitimate strategy.
If this is a real deck and not a troll one, let me just point out that you don't build a deck with 68 cards, and if you do, you play at least 25 lands - more if you have high mana cost spells.I don't understand your "combo", but you don't equip every attacking creature with everything at the same time because once your equip skill activates, it goes away from the original creature. The fact that you can use it as an instant just mean you can do it whenever you want.
Serra Avatar would fit great, but CMC=7 with 20 lands is very risky. Not to mention it would be kinda overkill, so in the end I'll keep it the way it is.Good job.
My pleasure :)
Oh yes, yes it would. I don't know how I forgot about that.Did -1 Shield Sphere, -1 Memorial, +2 Ornis.Thanks for the heads up and for checking out my deck :)
Are you sure it works? Solemnity ruling says:7/14/2017: Solemnity doesn't remove any counters players or permanents already have.And7/14/2017: If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time that Solemnity enters the battlefield, Solemnity doesn't stop it from getting those countersI might me mistaken tho. Does it work if you play "counter permanents" with Solemnity already on the field?
Love it. Your creatures are vulnerable though, and because you rely so heavily on them to stay at 1 hp (both worship and ali), I'd invest in a bit of protection.Good choices could be Cho Manno Blessing, Lightning Shroud, Darksteel Armor.
You're probably looking for Pemmin's Aura, but it's a very old gimmick and you probably have already figured that out.Enchant Kiora Follower, tap to untap land, tap that land to untap follower, repeat.There's that creature that goes like {T}: Untap target land. That could do the same thing but I can't remember what it's called. Something elf.
I like this a lot. I was about to suggest something like a Ghostly Prison to not die, but it looks like you're gonna play around Iso-Darkness and Iso-Orim's Chant, so that's probably even better.If you're gonna do something out of the ordinary like this one, please let me know. I'll be glad to check it out.
Very nice concept. I'd definitely put in Dark Ritual x4, and some more reliable way to draw Phage: Demonic/Diabolic Tutor, or good ol' Necropotence.Edit: Actually Dark Petition seems like it could fix both Mana and deck search problems, so nevermind. I'd play 4 of those in that case.
You should probably think of a more permanent solution for your lands. All you have are "until end of turn" effects, and that could trouble you.It would be good if you planned to win in a single battle, but if that's the case you probably want a couple Overrun to hit hard. With only "Life", any token deck would destroy you, and so would any black deck running "all creatures get -x/-x", and so would any red deck running Earthquake/Magmaquake/Flamebreak.
Good thing about Tolarian Winds is that you COULD Iso Scepter it. But yeah, that would probably be too different from your original idea. Which is good, don't get me wrong, I just enjoy discussing decks like these.
Tolarian Winds > WindfallSee this for reference: http://www.mtgvault.com/razka/decks/grind-and-clench/
Are you back? :(
You probably need Cataclysm. It's a great and underplayed wiper, and it has many uses besides those boring "Destroy all creatures".
Cosmic Larva.
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