The deck seems fine to me. The concept is sound enough. I can see you running out of gas or drawing too many lands though. If you need just a little more synergy then you could always just run a copy of faithless looting over careful study, seeing as it is the same effect and mana cost but faithless looting is red, and has flashback 3, though it is still played in most formats its legal, so for a common its actually hard to come by when people have a copy or two, they are often in decks already.A spicy card that not many people know but is pennies, is "Burning anger" from M15. Its like a ping card aura but it pings for the creatures power, not just 1 damage, could work well with the ring? Though it is 5 mana, so its probably only worth 1 slot. Its worth asking some people who were playing back then if they have one spare, you might even get it for free. Once you know, talking to people in person is a thing again.
Permalink
Ok, while not green I play a similar deck to this in khmal, fist of krosa, though my top end are eldrazi. I find I just don't keep board advantage enough to allow the deck to win, though 2 or 3 wraths, though that is probably my meta. Any tips for getting past this in modern edh games?
Focused list i see here, it looks like your meta doesn't run many sweepers as I only really see Garna as direct hate for the focused on powering out a super wide board? Other than trying to rely less on artefact ramp (a meta call) and having a few things to protect your board from sweepers (another meta call) id say this deck is a fine place to start for a warriors deck in a slower meta.
Right, i saw the date on this and got hit my a nostalgia tsunami
sadly a few of these are banned
or even nylea's intervention? Though monstrous onslaught is *chefis kiss*Also something like shamanic revelation would fit better as green lifegain than briarwood cup, as it shows how linked green is to its big creatures, and gives a bigger injection of life when its needed right after resolving a big dumb body.Id also replace leaf guilder ( as you have enough ramp already to show off that part of green), with garruk's packleader or soul of the harvest to show how green often draws cards with creatures as well. I think this would solve the problem of this deck not having enough UMPH to beat though white or blue, but also keeping its Identity intact, and also not making it too strong.I hope this helped the blanace!
Though mill is a thing blue does a deck has to be dedicated to it for mill to work. This deck shows allot of the powerful things blue can do. Though honestly, looking at the decks the red and green need some updates before they can compete with this one.
Interesting!That is actually really cool! Mirror golem is a good creature that acts a bit like how morphiling was used i guess, and unsummon/dream fracture/control magicare good ways of showing what blue's removal options areI guess the thing is trying to pick cards that give teachable moments to the person using the deck?Ill try studying the other decks and try and work out any suggestions that i think give good teaching moments and interact well with the other decks! One that pops out to me immediately would be spectral sailor. Bule has a fair amount of flash in its mechanics, and it also has an activated draw ability, that could show the person using it the importance of mana sinks when holding up interaction like unsummon and dream fracture, just incase your opponent doesn't do anything you can interact with?
hurm.This is a tough deck for a beginner! The land base is kinda low, bue it draws so many cards its more likely to make its land drops... so, weirdly, the land might be fine.Though if you do find you are finding it hard to find a good turn to cast learn from the past at 4 mana, clear the mind at 3 mana but sorcery speed could be an alternative, if the instant speed, upkeep shiffe to prevent decking out doesn't come up often enough.Before i offer any more advice i need a bit of context on two card choices.Control magic:What are you mainly using this for? Is this sort of your way of hard removing a creature by taking control of it? Or is there some kind of combo i'm not seeing?Mirror golem:Great vs damage based big red sweepers, single target black or green removal and tribal decks that make single big threats like giants, beasts and dinosaurs. Though. it is lackluster against smaller/wider tribal decks like goblins, humans and elves due to its high mana cost for a single body, and it does not prevent black, white or opposing blue decks mass creature destruction/bounce, though ill admit the squids make up for that.The only card i can suggest is the obsucre Ever-Watching Threshold from Commander2018, its cheap being just over $1.80 so its not hard to trade into one, or buy one. Though until i know more about the deck, and the meta you play in I can't really give any advice on what to take out!Have a good one!
have you given any thought to testing to drown in the loch?
Looking at all the comments is so cool that so many people still care. I'm not active anymore just because i feel that any advice i can give is restricted by how expensive the game is and by the context of the adecks being used.Also i brew far less than i used to. I basically remake the decks that i like for each other standard every time a deck fully rotates, i don't really innovate so i don't post lists. I'm actually using vault again due to a podcast with maro where he said "If you want to play older formats, just go play them, no products are aimed at you"Basically saying "Just proxy if you want to play older formats" The proxy button on this site is great so that's why i like vault.
I think you used this on me the other day. I was the Tatiova player.
Ah, this took a bit of looking at but i think i get it now!The only card that i still don't quite get is enigma sphinx and the other cascade cards, as they won't trigger when you cast them with golos. Unless they are just alternate ways to get golos's effect?
I thought about the same thing about goblin eleectromancer, sorry I could not be more helpful.
I mean you could do two things here. One, conflagrate , discard cards to deal damage, three mana to deal damage equal to the cards in your hand seems like a good secondary win con.To make the deck faster? ..... I have no idea beyond busted things like sol ring.... possibly goblin electomancer?
This deck looks like MISERY for my playgroup. To show comparison, my Brago flickering stonehorn dignitary and killing another player over 4 turns was considered slow. This deck looks like it grinds everything to a total halt! This isn't a bad thing though. It looks like the kind of deck you would play with a film in the background, a few beers and a break for a Chinese in the middle.
It seems decent, but it also looks like it both requires allot of luck and careful mulligan decisions.
Don't forget you need the walker in play to cast the command(or signature spell as wizards are calling it).I like this take on a discard deck, including big beefy beaters like nightmare and leeches to capitalise on the lack of answers that your opponent will have in hand is a great idea. I assume you didn't include liana's caress due to the flavour fail of Dav's only interaction with her was when he hung around on instead whilst she was there and also being part of the war of the spark, but I don't think they spoke.I do feel that Raiders' Wake fits in here somewhere (due to Kane being a conqueror of worlds in his younger days)
I assume that this Is still undergoing construction? Reply here when you feel like your done with your 60 and if you feel like you would want a few ideas. Or whenever you feel like you would like an idea!
It seems good for the restrictions of 60 card and being colourless. I like the sneaky include of the infinite cast/revive/mana combo for but only having one payoff for it seems a little weak. Id probably swap a wastes for an inventor's fair, just to be able to get the bits you need for whatever combo your going for, and probably slot on a golem foundry over the god pharaoh's statue. Effects like the statue are neat, but they too often tunnel vision the table your way as you will probably be the only player at the table having a universal negative effect. It also works against your signature spell that is trying to get your opponents to over extend.What kind of decks are you playing against btw?
41-60 of 1,705 items