Good call, time to update the deck!
Permalink
Hoi, Interesting deck, it seems fair, far more fair than your other two in fact. I the only problem i see you running into is that f.o.f gets far worse the more experienced the people you play with, and the more known you get for playing stax as one of the best things about f.o.f in commander is getting a whole or even most of a pile for free because you can strike a deal. I just don't see you being able to strike a deal with this deck. Unless you are far better at brokering deals than me! Also even though your running Arcanus, and a way to play him for free you aren't running Mind over matter..... that combo is by for one of the best for shutting down a game in short order leaving opponents often able to do nothing, easily if you managed to get braids back to your hand the turn you get it into play (just incase you don't know the combo, mind over matter lets you draw your deck, with a library of leng or reliquary tower in play, you can keep your opponents tapped down for the rest of the game)
I see you have put fre counters in your sideboard but though those are the most famous, there are three counters that are free that are not often played, and one i'm guessing you chose to omit.foil:- discard two cards, one island one other to counter for free. With the card advantage you will be generating in this deck if find it hard to believe that you wont have an excess most of the timeMisdirection:- Exile a blue card, like force, to change the target of any spell, this can be used to change the target of a kill spell, but can also be used to make a counterspell counter itself. Same reasoning as foil, you most of the time, should have the excess cards to fuel this.Twart:- Return three islands to your hand, counter target spell. Now, this is the one i feel doesn't fit your deck, you do ramp but not enough to offset the disadvantage this card can bring, even with the extra turns.The two that you don't have in the sb Force of negation, I find really odd, as it seems to do everything you want your free counters to do, and in terms of cash is far cheaper than will, AND exiles.
I thought that was standard... OH wait, it got "suspended" that's why i missed it, you are correct.
Ahoy, I notcied you are commeneting on allot of decks, i left i should give your decks some more love as well!I don't know if this will help, but if find room you could have "runed stalactite" in the deck. It would allow whatever creature its attached to to get some of the benefits of your lords. Not worth more than 1 copy but in a split tribal deck like this it could save your bacon once and a while.Edit, also im working on a standard deck.https://www.mtgvault.com/necrumlsice/decks/kappa-roo-door/Any thoughts?
True, but you can build this in historic with just a few substitutions.Like siren's ruse/teferi's time twist over displace/essence fluxquasiduplicate over cackling counterpartThassa, deep dwelling over panharmicoconPortal of Sanctuary over closetI could see this being a fun deck, and you won't have to deal with people playing annoying cards like force of negation.
Yep definitely seen people trying to do this to me in the historic queues on arena, so so agent got shot in the back of the head for standard.
Interesting take on allies. The deck is solid having answers for most problems, and I like that. I'm assuming you are running some of the modern weaker allies out of choice, so I wont suggest anything there. Though i do feel you are missing a trick not playing Panharmonicon and strionic resonator, to really double down on those interactions.
Looking at this deck, I guess this is made from cards you own?I say that because, sometimes it can be hard to get cards if you are building from your own collection with no store to buy singles from.I do really like 97% of this deck though!
I noticed you had a crack at doing a deck, so i tried my hand.I have fetches from when i played standard, so i threw them in my build, and cut down on the black allot so that we didn't have to run the Arcane sanctuary. I added a few questionable things and steered it far more in the direction of aggro.Besides the stupid costs of fetches, (and my pet card :p #fatbeethoptersforlife) what do you think of the deck?https://www.mtgvault.com/necrumlsice/decks/weeeee-knees/
I could see this deck not getting enough value out of aleara, you might be better off running something like curious obsession over baleful strix to get extra value out of her, not loose any triggers as you aren't going down on triggers, and keeping the cards flowing.Id also if you play side boarded I cannot recommend depose//deploy highly enough, it stop early aggro and can get you back in the game after a board wipe vs control, if you don't play side boarded I could see running one over a skybonder and wyvern, as you already have allot of lord effects, and more bodies to take advantage of that (also with pseudo flash) might help?
The deck looks sweet, not abandoning lurrus and using him main deck is a great call, especially if you can cascade into him.The flayer in the SB is a bit puzzling to me, its the only thing i can't think of a reason to bring it in for.
huh, Kalametra blessing as your signature spell is a really good call. Allot of people who would put winds of wrath in that slot but I can see your spell getting way more value as you can use it more in a game. Good shout!
An interesting take on the deck, very grindy. I worry about the lack of graveyard hate/exile in this build though, i can see decks like dredge or even phoenix being able to break the lock in extended games? Though D sphere is there for that... Have you tried angelic purge in this build?
It doesn't work anyway, i just realised herbalists are human so can't be used for mutate anyway.
The deck seems solid, a great way to use Vadrok! the only thing that might hold it back is lack of mutate targets if you aren't combing off, and the mana might be hard.If fetch lands get reprinted and the price goes down I can see cutting desperate or pyretic ritual for hidden herbalists, if you can get fetches into the deck. If they don't get reprinted at rare in a large print run set this advice is basically meaningless though.
This deck is a thing of pure beauty. A silly, hard to pull off win con given a efficient, well made engine of a deck, using every part of its commander to win! Bravo! As well as multiple hard to anticipate backup win cons slotted into the deck!I don't have any advice, I just thought this deck deserved some love.
This is why i should not comment late a night.Basically what i'm saying is the deck seems to have a disparity in power of the spells, meaning that you might find some games you feel super powerful and other feel like you cant do much. Id recommend changing things like luminous bonds for oblivion ring.
so the concept of the deck is good... though i see it drawing aggro over time in a playgroup, ands it has a too few many mechanics that are bad for new players to be taken to a untested playgroup.Though, there are clearly a few cards that aren't great so i can see the stronger cards being forgiven a bit.
ALSO juggernaut and meteor, for flavour reasons.
21-40 of 1,705 items