also a bit of a dick move... sorry, i'd feel pissed if my opponent ran that card plus snow-covered lands when i would have had the same lands. i would run snow covered forests against you if i ever played you :P
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lol i like the big risk/reward factor. awesome
thanks bro
yeah the bounce lands are great, but my mana base is pretty solid as it is. also, HoB is good, but a bit slow w/out haste, i think i'll keep it out for now
dude that new phyrexia knight, puresteel paladin, i think can help out knight.dec a lot, makes them synergistic with the great equipment that's been terrorizing standard as of late. keep a lookout for it
i have a feeling it has to do with goblin guide + blazing shoal + dragon tyrant.... no seething songs/pyretic rits?
oh and of course, how could i forget the best equip of all, umezawa's jitte :)
stoneforge mystic, better than swordsmith, unless you want to keep the cat theme. bonehoard, sword of vengeance, lightning greaves, and basilisk collar are great singletons. otherwise, nice deck +1
i'm sorry, but hunted dragon downright stinks. all your opponent has to do is kill your dragon with a well timed removal spell, and bingo he just got three free first striking knights. take my advice and drop it for a coupla hellkite chargers or some other dragons.
is steady progress necessary? it seems to be more of a mana dump than anything. also, contagion engine and unnatural predation would rock in this deck.
yay a deck for griefers imean huggers like me :D
i think you're right, i had it in there so i could profitably use sunforger's ability, but i might end up taking them out since this deck runs better with more creatures, and i usually target master warcraft or lightning helix anyway. i'll try hero of bladehold and see how that runs.
spreading seas also combos with wrexial really well
first of all, really good for your first try at a constructed (casual i'm guessing? who needs tournies :P) deck. the first deck building rule i learned is try and keep up consistency by putting in your deck what is known as 4-of's. for example, if you want to make a vampire deck, to consistently hit good vampires like lacerator or nighthawk you would put in your deck 4 of each of those cards. this will make your deck streamlined and competitive. my second piece of advice is study the deck you want to make (look up other people's card lists) and learn which cards are good and which cards dont add to the overall synergy. for example, i would rather run pulse tracker rather than barony vampire in a deck. why? well, even though barony vampire has more power/toughness, the pulse tracker comes down two turns earlier because of it's lower converted mana cost (cc), and it can affect the field a lot more than a vanilla (no-ability) creature like barony vampire with it's ability to make your opponent lose life. those are some beginning tips, but the best piece of advice is just play the game. you'll catch on soon enough which strategies are better, and your gameplay will improve. this translates into good deckbuilding, which makes you a better player. hope this helps. cheers!
nice smattering of cards, but i think grixis goes better with more catch-all counterspells and straight up unanswerable threats; check out my list which has always done well for me in casual play. +1 for sorin though, love that card, good way of getting that last few points of damage in.
mana fixing, it's not a bad dual
oh and wrexial is one of my pet cards too, great job mate
Badass, and looks fun as hell to play. i love liliana, completely underrated card
the problem with that compared to cards like exsanguinate is that it's limited by the amount of cards in your opponents graveyard
eh, not good enough. last gasp had it's time, but those cards arent really a catch all. disfigure is good for cheap removal, but it's SB at best
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