Looks good, i may have to adapt some of my modern burn to yours. http://www.mtgvault.com/mdiakne/decks/modern-burn/
Permalink
the undying evil, when placed on the as well as the vexing devil allows you to for sure have a 4/3. looking at the deck, you can thin it out. to make your chances of the cards you want, you can use cards like manamorphose, street wraith, and gitaxian probe to lower your actual deck size to 44 cards. you can also trigger some more shuffling with reforge the soul. With miracle cards, it doesn't matter if its a sorcery, if you choose to draw during your opponents step, it is the first card you drew on their turn, and you can cast it as an instant. Pretty powerful when your deck draws so much that you can trigger on their turn as well. http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/190a#1 also, with your discard you can throw it away if you don't need it. other cards that may be good, are grim discovery, with that card you can get a creature and a land (bloodstained), Dread return? reanimate? hells caretaker with maybe some undying. if you get alot of cycling you can throw in two zombie infestations. Dunno, random directions lol.
http://www.mtgvault.com/mdiakne/decks/help-undying-devil-legacy/alot of the cards in the deck i had would work, minus the fireblast lol.
Should be alot faster than most modern red. Open to other decks that are mono red and fast. Thanks guys!
sorry, but any legacy deck with a guild gate is laughable. i give you thumbs up for thinking outside the box, but there is just no way.
i would take out anything that is 1x and give this deck more consistancy. probably take out worms tooth as there are elves that heal for much more like well wisher. also i would play less land and more elf ramp such as titania and elvish archdruid. i would throw in some green suns to pull the correct elves for the situations.
thank you, will do!
a good example of using this is my 3 turn burn. but it does have the downside of losing hp, so if you have 4 of a card that you would rather do without, with only 4 fillers you may lose 2 hp per match, but when you have 12 fillers in a deck sometimes a match will easily take away 6 hp. something to think about :)
fillers are to be considered if you have 4 cards that don't really help enough, so these cards, Such as the street wraith, just put you to the next card, without using your mana. so instead of a 60 card deck, you technically have a 56 card deck, and with metamorph its a 52 card deck, and with gitaxian its a 48 card deck. so what it does, is at the cost of some life (if you draw them) it makes it WAY more common to pull the cards you need. (can anyone breakdown the % chance to draw 1 out of 4 in a set from a 60 card deck, vs a 48 card deck?)
yes, i already have all cards except show and tell. the 3 drop to put out a creature is a very quick combo to win or get them to exhaust their resistance.
Card InformationSorcery 2BCard RulesTarget player loses X life and you gain X life, where X is the greatest power among creatures you control.Flavor TextCaptain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.
i would suggest to not get it. the fact of the matter is. when you play alot of local. you have to build your deck with 2 things in mind. what you need to beat THEM. and price. so for what you use it for, it will do. no point in making a Tier one deck when your group can't even come close. no one will want you to play that deck :(
get a usa guy to buy and trade it over. for us its 40-50. so 25.6 - 33.28 quid.
berserk needs to be added.
naw, control decks prevent you from doing stuff for like 5 turns while they setup their win. very rare to see a control deck that kills you by turn 2 or 3 that is legal.
counter spell decks are ready to counter you at turn 0
yea, since counterspell would play a hard part, i would use the savage summoning to bypass that.
12 mana to stop a control? that doesn't make sense, it will be countered.
4 hexmage, savage summoning, entomb, disentombrevive the fallen, animate dead (not sure if you can trigger hex before death), unearth, reanimatehidden horror, eldrazi?, hex parasite, kalastria highborn
Here is one from march, and it has alot of variations in the sideboardhttp://www.mtgvault.com/mdiakne/decks/zambies/
1-20 of 263 items