mdiakne

70 Decks, 269 Comments, 70 Reputation

This is an awesome idea. ornathropters and maybe some dark rituals would just make dragonstorm crazy.

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Posted 06 June 2013 at 16:20 as a comment on Dragonstorm

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i gotcha, how do i work that so that my enemy doesn't get cards, do i tap it at the end of my turn? can i tap it? sorry for stupid questions.

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Posted 06 June 2013 at 14:59 in reply to #361799 on Burn in Hell

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i figure, if you only have one way of doing a combo, its too easy to counter spell or just remove all 4 cards through other means. so you have to have different angles. or... atleast a way to defend your combo from such action. i would suggest one of those paths. currently your deck is defeatable by some very common cards, such as oblivion ring, or path to exile, counterspell. you may want to increase your odds of success.

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Posted 05 June 2013 at 19:36 in reply to #361834 on Dark Depths Reanimater

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street wraith is to thin out the deck. bribery, wait, that was supposed to be browbeat. sorry about that. i think the 2 damage to just draw again, brings the deck down to technically a 52 card deck with the fetch lands also as fillers.

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Posted 05 June 2013 at 19:29 in reply to #361799 on Burn in Hell

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also, there is balduvian frostwaker (or another land to creature spell) folowed by fate transfer.

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Posted 05 June 2013 at 00:00 as a comment on Dark Depths Reanimater

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do you think 2 blood moons would be usefull in a deck like this?

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Posted 04 June 2013 at 23:53 in reply to #361799 on Burn in Hell

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" run a full counterspell-card draw suite" can you expand upon what that would consist of. sorry but i have never really built a successfull control deck.

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Posted 04 June 2013 at 23:34 in reply to #353267 on Eldrazi Annihilation V3

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yea i think your right, its easier to hold on to them since i have so many 1mana spells. i think i will switch them out ;/

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Posted 04 June 2013 at 23:32 in reply to #361799 on Burn in Hell

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what about cloudpost and vesuva's? i figure that has no change on the defender side of things, and you just get rid of 8 lands.

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Posted 04 June 2013 at 21:25 in reply to #361645 on Primal win

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thats very insightfull. i guess my main thought when making this deck, was to get out big colorless creatures, namely eldrazi. do you have any suggestions to make it more defensive towards the other hierarchy's?

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Posted 04 June 2013 at 21:19 in reply to #353267 on Eldrazi Annihilation V3

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i find summoning trap to be easier. and you can use birds of paradise and a mental misstep to play it on turn one. + this comment if it was helpfull.

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Posted 04 June 2013 at 20:01 as a comment on Primal win

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yea, you got any extra ideas? i still seem to have issues with full counterspell decks, as well as "some" quick creature decks, such as high level goblin decks.

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Posted 04 June 2013 at 17:05 in reply to #353267 on Eldrazi Annihilation V3

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huge 11/11 creature, that will insta kill if you don't block it, so they are forced to block it or they will get over 10 poison counters. platinum is another huge creature that 1 is big, and 2 if you cant attack you can wait it out until you have a real power. the point is to spread out the pain. the wammies have to be colorless so that they don't get dusted, and i don't want to have a deck full of something that can be surgically extracted or something similar.

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Posted 04 June 2013 at 15:59 in reply to #353267 on Eldrazi Annihilation V3

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check out my eldrazi deck v3

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Posted 03 June 2013 at 22:48 as a comment on Eldrazi Mana Ramp

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Primalcrux works good with Khalni Hydra

other than that, my eldrazi ramp is pretty good

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Posted 30 May 2013 at 16:40 as a comment on MonoG: Primalcrux

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ALSO, the point of a good deck is the same hand every draw, these 1x cards and 2x cards have to go. you need to get sets of 4x cards or 3x cards, 2x is only for legendarys :(

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Posted 24 May 2013 at 18:30 in reply to #356290 on Standard W/U Need HELP!

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let us know what you would like to keep in this deck, cause its all to easy to change a deck until the creator doesn't recognise it. Let us know what you want it to do , and what cards you would like to keep.

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Posted 24 May 2013 at 18:20 as a comment on Standard W/U Need HELP!

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dominus of feality= claw of gix
don't think thats infinite. still usefull

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Posted 22 May 2013 at 23:45 as a comment on infinite combos(comments)

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well thats the thing, the dark depths with a hex vamp, sac the vamp to remove all counters, its a turn 3 win.

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Posted 20 May 2013 at 18:34 in reply to #353226 on Vampires

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my view, is that if i have some spot removal 6+, and something to destroy perm's 3+ cards, it will fully counter your combos to get you moving. surgical extraction in your sidedeck should allow them to only screw you once, before losing that ability forever. obviously that could side deck as you won't need it every game, but it still is a good way to screw over any deck. i have a similar deck, both of ours have our positives and negatives, but i do believe mine thins itself out so i no longer draw lands late game.

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Posted 16 May 2013 at 20:11 in reply to #353226 on Vampires

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