I was just joking... XP I enjoy being faster than most opponents, even though my rounds are either over in 10 minutes or I've lost... XD If you want a little reference for an aggro deck, I have a few lists on my profile you could check out (I mostly play burn so if you're interested in that check those out too)! :D
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Gotcha, well hey then that makes sense! :D I've seen painter decks in legacy do something similar, trying to make a turn one or two blood moon effect to shut the opponent out of casting spells, so I understand the concept for sure! :)
Because with all of your card draw you will almost always draw her (though you're testing the deck so you know better than I do). I've just been seeing a lot of control decks with 4 dig doing well and always being able to fully use the four digs and I just thought four seemed right. Gotcha missed that... X3
Also maybe some thoughtseize? seems like an awesome card in your colors that I would totally run if I were you... :D
I agree with most of these, but I think a one of elspeth is a good idea, just so if sphinx isn't nearly as good in a match up, you have another option.
I think it's exile, discarding the spirit guide for mana would be OP and I would run it along with lavamancer in any deck I could... XD But I see what you're saying, I just think it's a bit too win more in my opinion, those spirit guides could be more burn spells or creatures, hell I'd love to see them play keldon marauders instead! :D
Honestly I might consider dropping a murderous cut for the fourth dig, mostly because card draw in a deck like this is so important, I can't see you running any less than 4 draw spells. Jace's ingenuity is a more graveyard friendly version to consider, if you think that 7 delve cards is too much... :3
Just out of curiosity, why only 3 dig through time? Is four too much for your graveyard to handle?
Why the spirit guides in the deck? They seem to be more of a combo card than a burn card...
No prob, I'm actually running mono black and mono red aggro in standard right now so I understand the feeling of losing a lot... XD jk jk
Honestly I think shrapnel blast should at most be a two of, but that's just my preference, maybe electrolyze based on current curve, but your suggestions are valid in my opinion! :D
One of the two, just so you have a cheaper counter, and it has the bonus of being imprintable! :D
This comment... XD I love and tolerate you for saying that... X3
Also I would drop the cancels for remands, its a cheaper counter and it can be imprinted on your sideboard scepter... :3
Right, and honestly tribal decks are seen a lot on this website because mtgvault is more of a casual website... :) But yeah this deck is really freaking awesome! :D
This deck reminds me of my brony days, I enjoy this... :3
I know I'm just messing around, I'm just glad that this deck has it's moment in the sun, it's a really awesome deck in modern that deserves more support so I'm happy! :D Its whatever, you can't win them all... X3 I like the ensoul artifacts main though, seem like a pretty good back up plan... :3
Figured as much, you may have more of a chance going mono red and not having all one drops in the main deck, it's a cool idea but it may not work like you would like. In the GP over the weekend there was a mono red deck that did fairly well, there might be an article on the Mothership (wizards magic homepage) about all the decks this weekend you could check out for ideas. If I see anything I'll let you know. :D Sorry the deck didn't perform as well as you would've liked...
What, I posted this deck 15 days before you and nobody cared, now everyone loves your version, mine was just more "competitively built"... XD
It's such a good card, free 4 damage after unloading your hand seems pretty amazing! :D
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