Yeah no, I'm thinking Auriok Champion is much better, the reason being it is saved from most spot removal in modern right now, especially lightning bolt. Honestly Divine Reckoning isn't very good even with Blood Artist, I'd swap it for Wrath of God, which is a much more efficient "Reset Switch." Yes you don't get to keep your Blood Artist, but at least you aren't letting them keep their Tarmagoyf. :) I do like the preference of intangible virtue over honor the pure, though I like Leyline of the Meek over honor the pure, just because it could be a free automatic buff to tokens.
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Elspeth Tirel is great, but I think Knight errant is better, mostly because you can constantly create tokens with it while growing your loyalty. Also True conviction seems a bit too little too late, but that's just my opinion.
Yes his mana base could be better, but he already stated he doesn't have the money to go and buy the fetches needed to make it great, so this may be the best it can get. :)
Maybe throw in some fetchlands in your colors like arid mesa, marsh flats, or verdant catacombs? Even if they only hit one of your land types, they help thin out your deck which is really good.
Like I said Mtgvault doubles cards sometimes... XD
You ideally wouldn't need Diabolic Tutor, you should be winning before then... XD
Seems legit... XD Mtgvault does that when you try to enter cards sometimes, it doubles your intended amount... X3
Gilt-Leaf Palace would be a great card for you, also Overgrown Tomb... :3
Maybe Molten Rain would be good as well? It might help lower your curve and deal some damage on top of swinging with Akki... :3
Where is your win-con? May I suggest Craterhoof Behemoth? :3
Any advice on the idea would be appreciated! :)
Yeah trying to keep this modern legal to play at local FNM, so Stoneforge isn't for me... Thank you for the suggestion though!
Honestly I can see Gray Merchant being huge in this deck late game, despite being a zombie... :)
Alright I made the adjustments, thank you for the feedback, it did seem a little clunky before...
I love the dynamic you use in this deck! The infinite combos are really awesome, I'm going to make this deck myself!
Now that you explain it like that, I feel like that may be a viable sideboard option at least and maybe a main deck option... Then I may put in more instants and sorceries that could help with milling them out faster while controlling the board... Thanks for the tip!
Maybe take out those ghostly flickers for a couple more Mind Sculpt?
Yeah after looking at my deck list the Leyline isn't for me, though I think I will be replacing the phantasms and guildmages with your suggested creatures, they seem like the better choice since I am trying to mill them out.
That's a really good idea, except I usually get out double of some of my permanents so that could be a double edged sword for me... I'll have to look into that though, thanks!
If I were you I'd replace a few of the lesser spiders with some kessig recluse's, they have reach and death touch making them an instant kill on almost anything! Though you already have some death touch spiders already, who wouldn't want more? :)
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