+1 I've always loved Heartless Summonig and I've always appreciated non green ramp decks because I feel as tho they're really a brewer's "thing" (If that makes sense I don'r know).Either way as far as the deck is concerned I think you can cut two basic lands since you're already running the 4 Maps. This would allow you to play 2x Amulet of Vigor for those moments you don't have Blood Sun.
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Man has this deck ever been a wild journey, just updated to my current list yet again This deck as had countless cuts, countless additions and it's single hand idly taught me more about the modern format then any other of my 6 modern decks. Needing to know what and when to surgical or when to drop the pay offs Or simply by allowing me to see every card in all of my opponents decks has been a great teaching tool. Really the lessons have formed me as a the mtg player I am today. I truly do love playing mill. Any way just felt like saying a little bit.
Bear Umbra would be amazing in this deck. Also Sword of Feast and Famine. They both Combo very well with Omnath. Which makes me wonder if you ever swap him in for your commander?
Slaughter Pact! Flavour alone should earn it a spot ,tho it's a pretty good card too.
Thanks.It's actually been really great. Came second last night at FNM, store I play at is pretty competitive also. 14 players last night.
I've been playing this deck for the last week or so ad it is so fun and surprisingly goes off consistently.
I really don't think hitting the mana dorks is as bad as you may think. Sure it's not the same value like ripping a LD spell, but the dork will be on the battlefield to ramp next turn or become a chump blocker with the small chance of getting targeted by KWR. Best of all tho it wont end up being your next spell drawn either. The only and rare case where the card cascaded into wouldn't be used is in the slim chance that I hit Abrade without a creature or artifact to target. As far as making the board wipes unplayable I don't understand what you mean. I've came to the conclusion awhile ago that Bonfires are to clunky and decided to cut them some time ago. Was the same time I decided to add the Trackers, which have bad synergy with Bonfires too. Anger and Kozilek's Return both rank higher in effectiveness over all IMO and Both happen to work very well with BBE. The main Nonbo is playing Trinisphere. but in every match up I bring Trinisphere into it's almost a game winner anyway once resolved s I don't see it as a big deal. I am starting to think I need to shift the 1 Titan and possibly the Wurmcoil back in to ensure I always can make use of the higher probability of ramp on field.All in all I think the benefits do out weigh the negatives so I feel BBE is worth some serious testing before being dismissed.
I do understand the greed factor of wanting to cut lands for the cards you want to play. However at 17 lands you will be mulligan-ing your initial 7 many times, and not get a better 6 more often then not.
Dash Hopes is a bad card! Sorry for my bluntness, it just is.Also with a man curve like that you really shouldn't be running any less then 22 lands. 23 or even 24 is probably where you want to be at. I would cut 4x Dash Hopes and 2x Go For the Throat for the missing Swamps. You may also want to consider some copies of Gatekeeper of Malakir in place of 1 or 2 Grey Merchants and 1 or 2 Geth's Verdicts. Other then that it's a solid mono black devotion deckJust my opinions. Happy Casting. :)
Thank you Kazzong, sorry for the late reply I must have overlooked the notification of your comment. Yes DedWards has hit the nail on the head once again, that Primer help me focus my build as well.
Well here is my Post BBE/JTMS Un-Banning list I will be testing with.I've trimmed down the higher end by -1 Titan, -1 Wurmcoil, -3x Acid-Moss, -1 Huntmaster, -1 Pia & Kiran. In order to add 4x Bloodbraid Elf +2x Abrade (Surprisingly happy with ow this is performing) and finally +2x Molten Rain. As far as S/B changes I've made room for 2x Guttural Response and 1 Choke with the assumption that control will be making a rise thanks to the return of JTMS. With the possibility of adding my second Thrun depending entirely on whether or not the meta shifts.
Leave a comment ad let me know what you think.
I think Thaumatic Compass is too mana intensive and leaves you open without a board state for crucial turns. If you cast it on T2 then need to use your T3 mana just to get a land into your hand seems really really bad. Even if it put the land into play it would still feel bad to me. I honestly think Willy Goblin would be much more beneficial to you. It lets you ramp into a 4cmc on T3. If that 4 drop happens to be Chandra and you don't miss a land drop you're able to then use her + to play a 6 drop on T4. Admittedly a big problem with my suggestion is the RR needed to cast monsieur Willy. Either way just my opinions. Happy Casting :)
Holy Shit this deck is Hot Garbage!I've been playing a competitive modern Ponza deck for about 6 months now. It has gone threw many tweaks and iterations. After all that I even admit that it's fairly inconsistent because it suffers from not coming back from having your T1 ramp destroyed. However that deck very much put's this deck to shame in every way.I really don't know where to begin. Pointing out all the major flaws in this build or commenting on how obnoxious and childish your comments make you sound. Well there it is I guess I started on that and I will choose to not comment further. The only thing I will do for you is post a link to my deck so can gain some understanding of the archetype you're trying to mimic. http://www.mtgvault.com/maniacalmaniac/decks/rg-ponza/BTW Don't comment on it I do not care what you have to say. I have also already unsubscribed from this piece of Shit, so don't bother wearing out another keyboard on little old me.
For starters thanks for the like and taking the time to comment. I like where your heads at as far as limiting opponents resources. the only thing I'm concerned with, is that Shrieking Affliction tends to turn on around turn 5 with the support of a dedicated discard deck running Liliana of the Veil and Ensnaring Bridge. (Which sadly are 2 cards I do not own at the current time).Since Smallpox only deals 1 damage, that would also create a spell that would not be enough to trigger Ascension. Playing that way I think Ascension would not end up getting turned on until turn 6 or so. Making it almost a necessity to have Ensnaring Bridge in play to survive against aggro decks. I do agree it's worth trying out tho.The way the build is now It's possible to have it activated by turn 3 or more often by 4 while still clogging up the battlefield with creatures. (Not to mention I own everything listed above). My thoughts on SSG were that it offers a surprise mana source when playing against Spell Pierce, Mana Leak. Also creating a situation where I could cast one of my 2cmc creatures on T2 and still have a way to threat Lightning Bolt. In addition yet again it provides a way to T2 Blood Moon in matches where I side that in. (My experience playing RG Ponza has taught me T2 Blood Moon is hand over fist better then a T3 Blood Moon). Anyway these are a few of my thoughts on the subject thanks again for commenting. Happy Casting :)
Any comments or suggestion will be appreciated. I'm debating adding 4x Simian Spirit Guides to speed up the potential combo.
Why add Rhox Faithmender? I just feel like doubling unlimited life is a tad greedy.
"Famished" Paladin, just sayin. Hate Being that guy. Also Necrodrex is right that the combo has the same outcome using Midnight Guard. They both give unlimited life and tokens. I would go all in on the combo and run 4 of each. I would cut Nest Invader all together for the Midnight Guard.Then cut Resplendent Mentor and Lone Rider to add the 4th copy of Presence of Gond to main deck the Heroic Intervention and add Blossoming Defence to protect the combo.
Nice deck. Seems like it has a ton of potential. IMO Tidehollow Sculler is your weakest card. With the full play sets of Thoughtsieze and Inquisitions I don't think you need a need piece of hand disruption. Especially considering the amount of removal in the build. At first glance without testing the deck personally I think your lacking in the ability to close out the game fast. I'm a huge fan of Swiftspear as DedWards has suggested However I think Young Pyromancer would make the best addition since you're gonna be controlling the ground so well. I also like Bedlam Reveler as a 1 or 2 of as drakeraenes suggested. In addition when you do decide to make a side board I highly recommend a 2 cmc answer for artifacts. Chalice on 1 will shut down this build and send you straight into scoop phase. Anyway just my opinions.Happy Casting :)
No problem, I'm glad you like some of my suggestions. I understand what you mean about having blockers just in case or getting early pings in when possible. I've just come to realize in every game where you're able to take advantage of having 4 mana on turn 2 general puts you so far ahead. Especially in a build like this with 16 cmc 2 spells. being able to play 2 spells on turn 2 advances your board a full turn ahead each turn the combo stays in play, IMO the benefit of that grossly over shadows the other. At the very least I urge you to play test a few games this way. Vernal Bloom is risky because it says each forest. Not each forest you control. So it benefits your opponents forests as well. Which means more often then not you will play Vernal Bloom and your opponent is the first player to take full advantage of the benefit. Obviously this is only an issue when playing against another deck running forests but the danger is still present. Like I said if someone were to play that against me I would likely be able to capitalize on the benefit then remove it before you could the following turn. At least that's what I would try to do. Hence "Risky" . As far as a deeper analysis on Life Goes On in place of Stream of Life which I see you've completely removed is that it's a specific side board card for a specific match up which I believe you may have trouble against. Burn! I see what you mean about Stream of Life being a great late game boost once your deck is set up doing what is meant to do. However Life Goes On is meant to be a better alternative before that on turn 3 or 4 when burn is running away with the game. Gaining 8 life at that point in the game is usually devastating against burn. Anyway, again just my opinions shared.Happy Casting :)
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