You can only play 4 Madblind Mountains in a deck. It's not a basic mountain. As well you have a very high mana curve for only 21 lands and 0 ramp, especially since you're running Smallpox and Raven's Crime.
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Unless the situation of having it discarded arises or playing against burn Baloth is used primarily to block beast tokens or early attackers from aggro decks. Which I think Samut does a better job at. With the upside of giving Inferno Titan as I mentioned previously.
I think the Baloth could got to 1 of. more often then not I have access to 5 mana when I'm casting Baloth.
I really think you could benefit by playing 1 or 2 Nykthos Shrines. The only time I see it hurting you is when it's one of your only 2 opening lands.
After playing a bit of pre-release I'm actually really impressed with Samut, Voice of Dissent. While playing it I couldn't help thinking how it would interact in this build. Flash end of turn or during opp combat todeal with something smaller. Then giving my Inferno Titan haste the following turn seems really good. Any thoughts on this or am I just riding the "new card hype train"?
Thanks for your Insight and suggestions. I have been feeling the inconsistency of the Bonfires you speak of. I agree that Mizzium Mortars is an excellent substitution for this. Admittedly I do love when it works tho so I think I'll play test 2 of each. In regards to the Flamecaller I happen to have 1 on hand to test out, I think I'll put Beast Within to a 3 of for this. Goblin Dark-Dwellers was never even on my radar, It could very well prove to be a winner here. I always appreciate thoughtful and intelligent criticism. Thank you for. Noted on the Ponza comment.
Looks like you're gonna get a good addition with the Amonkhet's new creature Prowling Serpopard. Adaptive Automaton should also be in this build I think.
Pretty Solid build. I would add 4x more fetches since they combo with Hedron Crab so well. And 2x Ghost Quarter b/c F#ck Eldrazi and Tron. Not to mention they combo great with Archive trap.
Then you you shouldn't be playing Pia's Revolution at all. The point of the card is to get your artifacts back to hand to reuse them to your advantage.
And you don't see this as a positive? Do you not want all your artifacts back in your hand to reuse them. If this is not how you prefer things then your opponent could chose this regardless.
Cookemup78 you're incorrect. Multiple copies will require your opponent to take 6 damage.
With such a high curve and low land count I foresee issues getting your big threats into play before the game is over. I'd consider adding 2 copies of Cabal Coffers for mana acceleration. As well perhaps 1 or 2 Reanimate to the main deck to bring back your heavy hitters after they fall victim to your opponents removal. I think I would cut Blood Tribute, Necromantic Thirst and probably both Elixers.
2 for 1d. Is saying that your opponent is going to destroy/remove the creature you attempt to enchant with the aura. Effectively dealing with two of your cards with one of thiers. 2 for 1.IMO is "In My Opinion"
Looks solid. Perhaps 1 or 2 Celestial Colonnade would be useful.
I think it's a bit off stating in your description that it's a 2 card combo then immediately explaining in your how to play that in fact it's not since you need another card being a sac outlet with an ability to actually make it do something. Just saying and I'm sorry for being "that guy". BTW this deck is horrible. LOLI love it.
Orzhov Basilica and the other bounce lands are really bad in a format with land destruction like Ghost Quarter. IMO they just aren't worth the risk and putting yourself back a turn by entering tapped. 4x Concealed Courtyard in it's place would be better I think other then the obvious choice of Shock and Fetch lands since they are so pricey.I also agree with willisson7 that having 4 copies of Grave Pact as well as 3 copies of Dictate of Erebos is very redundant and you will hate drawing yet another late game if you already have one or even two in play. The same applies to Dark Prophecy. Pherexian Arena would probably be better in it's place. I think Sifter of Skulls would be a great addition in place of the enchantments. Shirei, Shizo's Careta is a huge investment for only comboing with 2 Blood Artist and Cutthroat. As well it's just so weak an dies to everything. Mikaeus, the Unhallowed would be way better. Admittedly It is very expensive tho. These are just my opinions and should be taken as such. Happy Casting.
Really solid build. +1 I can only think of a few minor improvements. +2 Stirring Wildwood, -2 Ravorverge thicket+4 Windswept Heath, -4 basic lands.+2 Ghost Quarters, -2 Basics.+1 Sigarda, Host of Herons, -1 Wilt-Leaf Cavaliers+2 Leyline of Sanctity for the S/B.+2 Surgical Extraction for the S/B
4x Metalic Mimic in place of Lone Rider. 4x Fatal Push in place of Essence Extraction and 1 Ruinous Path.
+1 from me for sure, overall. A few minor suggestions if I may. (Mostly personal preferences). I think 2 more lands is going to make your draws more consistent and you really don't want to miss your first 4 land drops. I think you could safely cut 1 Phyrexian Arena and 1 copy of Thoughtsieze for this. As well I think having 3x Fatal Push and 1 Dismember main deck would be more versatile/Useful instead of your current Doom Blades and Victim of Nights. I also really like the suggestion of Panharmonicon which Esqo. Doubling your Gatekeeper and Messenger triggers not to mention the Merchant is just amazing. I understand what you're trying to do with the Whip but I think it's just a bit too slow. Having to invest 8 mana into an artifact before getting any real value is a lot for modern. Yes the Lifelink will be a factor in some match ups I think Panharmonicon will be more useful. Of course these are just my opinions and should be taken as such. Happy Casting :)
I'd consider playing Metallic Rebuke over Revolutionary Rebuff. More often then not you're gonna be able to cast it for the same cost or cheaper while it having a steeper cost for your opponent.
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