Nightsky Mimic works great in my Orzhov build. Crazy thinking of when that and Edge of the Divinity were in standard together.
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Ah I see now. In that case I will suggest some very strong cmc1 artifacts I love that you may have over looked. Sensei's Divining Top, Skullclamp and Basilisk Collar (combos with Grim Lavamancer nicely)As far as Side Board suggestions I'll stay on the same trend of artifacts. Grafdigger's Cage, Relic of Progenitus and Pithing Needle. Having never played a format designed for only including 1 cmc spells some of the side board suggestions may ot be that good. Along the same lines of unknown territory it sames The Rack may be really powerful in this format. I would assume hands will be emptied rather fast.
So you just scoop when opponent cast Chalice for 1?
You need to cut all of your Artifacts, Instants, Sorceries and Enchantments. Add 9 more lands. Ya 9! 3 of which should be Sliver Hives and cut almost all the enters tapped lands. Basics are better If you can't play fetch lands and duals/shocks. Mainly green since Gemhide and Manaweft should be 4 ofs. All creatures that aren't slivers need to go. Especial the horrible un-hinged elemental. (who lets you play with that anyway?) Just about every sliver that cost 5 or more is garbage. The best slivers are Crystalline Sliver, Predatory Sliver, Muscle Sliver, Sinew Sliver, Galerider Sliver, Striking Sliver. 4 of'sDoing this would make it much closer to a "generic sliver deck". What you have here should never actually win a game. Sorry. Just being honest.
Disenchant should be coming in game 2 whenever you think your opponent is bringing in Leyline of Sanctity. Which shuts you down just as hard as Blood Moon if not more.
True on the flavor but it's still a bad idea from the competitive perspective. I was commenting with the idea Kellger wanted to eventually turn this into a competitive modern build. According to his (assuming gender lol) comment above. Where he will no doubt face all above mentioned removals. I will admit that I am a competitive player and it comes out in most of my comments.
You pretty much need all 8 sisters IMO. Healer of the Pride is a bad card. More often then not you're gonna play this investing 4 mana then your opponent will bolt it, path it or push it for one mana. It doesn't do anything when it enters unlike a card like Ranger of Eos. which would be great card for this build. It's only 2$ now for the MM version that was just reprinted. Healer of the Pride should be your first cut for the addition of the missing sisters. Divine Favour is also a bad idea. Auras in general end up being a horrible play because you are setting yourself up for getting 2 for 1'd. After that I think the main thing you need is a bit of removal. Condemn is a decent budget alternative to Path to Exile (Wrecks Death Shadow decks). I assume the long term goal is to acquire the play set of Serra Ascendant's which are Not Budget friendly. Just my opinions, take it for that. Happy Casting.
Let me know what you think. Would love to get a serious discussion on this build going. Weather it be negative criticism or positive suggestions. Let me hear what you have to say.
Mesmeric Orb will mill a lot more then the Minister will. I also agree that having the Surgicals in the main is necessary. Not only as graveyard hate but hitting Ad Nauseum, Scapeshift, Past in Flames etc.. proves to win games.Never forget that Fraying and Void are a non-bo. That said Void is to good against dredge and Emrakul not to have. I've often thought of using Ensnaring Bridge in my build but never got around to testing with it. Mainly because I don't own them. (yet)Well good luck with your milling strategy. Happy Casting.
This point is what makes Fraying Sanity so great. It essentially doubles all mill cards allowing for the needed removal cards.
Hello hello, look who joined the discussion. I will start off by introducing myself, by saying I have been playing competitive modern mill for about 3 years. I've had many discussions on the archetype with wickeddarkman and I will give credit where credit is due. He knows his mill! I've done extensive testing of my own and I have come to the conclusion that Minister is not that good at all. as well as Aether Hub not being worth Sacrificing Basic land slots in your deck. Basics are very important due to ghost Quartering your own lands to trigger Crab. (happens more then you'd think) Not to mention the ever increasing dominance of Blood Moon. I played with Manic Scribe for a bit and at first I was really impressed but this high was short lived. However I'm going on record that Fraying Sanity is one of the most powerful mill cards ever printed. In it's young life so far it has already proven to be something that needs immediate removal or it wins games. I've actually added 1 copy of Traumatize to the deck because of the 2 card kill combo. (i very well may cut this)Visions of Beyond IMO is one of the most important non mill cards that you could play. The simplest way I can phrase this would be to compare mill to burn.(It's very much the same). If burn had access to a draw 3 for 1 mana card for an opponent having 13 or less life it would be broken. Viisons is that card for mill. Play it! Here is my current up to date build if you wanna have a look. http://www.mtgvault.com/maniacalmaniac/decks/mlgnnt-mllng/ I run an Esper build, mainly because of the side board options white has (Leyline of Sanctity, Stony Silence and 2 Disenchants because I refuse to scoop on turn 1 to an opponent having their own Leyline out). Also since Condemn is so good main deck. (Death Shadow) It's better then Path to Exile more often then not since opponents life total does not matter. It's only downfall to a mill player is not being able to kill a mana dork or Bob(Dark Confidant). The main problem your current build has is 0 removal. Without a god hand any tier 1 deck will beat you because you simply can't deal with their threats. Take this for what it is. A lot of opinion with a dash of experience
Youhoo2645, Do you/have you actually played Zombies in standard? You're crazy if you think Mastery shouldn't be a 4 of. If it doesn't cause you to win the turn it enters by pumping your team it still really good value by putting 2 3/3 bodies into play for 5 mana. If your board gets wrath'd in some way, Diregraf Colossus tends to be an amazing follow up since it usually enters with 3 or 4 counters then creates tokens to re stabilize. Dark Salvation tends to be my favourite removal spell. Whenever I cast it, it builds my board at the same time. Having the ability to kill indestructible creatures is huge as well. Liliana really isn't good in many match ups so it is a side board card. Same thing with Fatal Push, it's amazing but in standard it's not the same power house that it is in modern.
I also disagree. youhoo2645 short of tweaking 2 or 3 cards for no other reason then personal choice. This build is as tuned as it can be right now in the current standard meta. What would you suggest changing and why?
Recurring Nightmare is banned. Also you have 2 copies of Burnished Hart
Never to Return should be in the S/B as a 2 of maybe. It's really not good in modern. 4x Fatal Push would be much better IMHO. as well I think From Under the Floorboards should be a 2 of and add the missing 2 Gravecrawlers.
Why is the deck called Gruul cycle? Gruul is R/G. R/B is Rakdos.
In all honesty Ember Swallower and the hammer are just bad cards. Hanweir Garrison would be better then the swallower since it works so well with Purphoros . Adding 2 more land would be a better idea then the hammer. Hanweir Battlement would be a good choice if you did choose to play the Garrison
Any thoughts on the inclusion of Venser, the Sojourner as well as Venser, Shaper Savant? They both seem to fit the general thyme of the deck. Also how much value are you really getting from Anointed Procession, it is a great card but I'm only seeing a total of 4 ways to produce tokens in the whole deck.
I know exactly why. They're gonna tell it's because it's so crucial to have access to 3 solid black for the first 3 turns. personally I think it makes for such great turn 4 plays that's it's worth the risk. Honestly when you start talking such small percentages of games it actual ends up effecting then You really shouldn't be running Blooming Marsh either, they should be Blood Crypts.
Currently testing it now. I did just that and removed 1 Ancient Grudge since my match up against Robots and Tron is already pretty solid IMO.
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