Majician

83 Decks, 353 Comments, 32 Reputation

@ Betsy, that's what the counters are for.

This is cool and has potential to make gobs and gobs of golems, but it just takes so long to get out...it WILL take 9 turns no matter what. There has to be a way to get it out faster.

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Posted 15 May 2011 at 23:57 in reply to #155651 on Ancestral Recall in Standard

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I agree...people turn into whiny bitches when playing against infect. I suppose infect can be pretty annoying to play against, but it is also extremely easy to dismantle.

I do like the simplicity and speed here a lot, and I LOVE the mana curve.

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Posted 04 May 2011 at 21:44 in reply to #159135 on The Poisonous Push (Standard)

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dude first sample hand was 6 Swamps and a Gatekeeper lolz

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Posted 01 May 2011 at 05:57 as a comment on vampire railgun

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Deathtouch is pretty redundant with Death Pits of Rath. If Stoneforge ever got involved in this deck, it would probably be to bring out a baller sword (hmm what color is my opponent playing with?...I think I'll grab this one...)

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Posted 28 April 2011 at 10:47 in reply to #157747 on Death Knights v7

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Yes I see that you can do a lot of damage, but I was thinking about how quickly you can do it turn-wise, ya know? You want to kill someone as quickly as possible before they have a chance to kill/purge the cards you need for the combo. Turn 4 or 5 is still kind of late though, especially if you're going up against an Extraction or Counter deck

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Posted 28 April 2011 at 10:39 in reply to #157774 on Stacking Smashing Fling

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One of my friends loves red and is looking for a way to improve his Kiln Fiend/Chandra strategy (because his deck is way too unfocused), so there are really two reasons I made this deck. To help you, and to help him - though you did give me the motivation to do it tonight.

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Posted 28 April 2011 at 10:33 in reply to #157766 on Stacking Smashing Fling

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Oh yeah, almost forgot Cultivate.

You should definitely splash green for Cultivate and Overgrown Battlements!

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Posted 28 April 2011 at 09:16 in reply to #157727 on standard karn control

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Very nice! I like the ridiculous speed this deck can pull off. Have you played this against any counter decks? Any white purging anti-dragon decks? I would be extremely interested to see what happens!

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Posted 28 April 2011 at 08:54 as a comment on dragonstorm

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I like the idea, but there has to be some way to ramp your mana A LOT or you're not even going to get a chance to play Karn, let alone build him up on two separate turns. Consider splashing green (or just using green also) and you can use Overgrown Battlements, Awakening Zone, Growth Spasm, and/or Realms Uncharted if you want to keep it standard legal. I'd go with 4 Overgrown Battlements (they stack extremely nicely and are decent defenders) and maybe 2-3 Awakening Zones. I can't really think of any ways to ramp with blue/black like green...

You could also proliferate once Karn is out to possibly cut a turn, but that is probably counter-intuitive.

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Posted 28 April 2011 at 08:47 as a comment on standard karn control

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Oh yeah, consider Lotus Petals for mana acceleration. They also have the added bonus of not getting smashed by your Desolation Angel when you blow up all the land, so you could feasibly still be able to play spells if you need to. Although honestly I don't see anything you could get rid of for those, except maybe lands themselves...actually, switching out 1 Plains and 1 Swamp for 2 Lotus Petals could possibly work - free mana is so keeeeeeeeeeewl

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Posted 28 April 2011 at 08:15 in reply to #157600 on Death Knights v7

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Be wary of the amazing Enlightened Tutor (unless you can draw it immediately)! I'm sure you are aware of this, but if you use those you have to make sure to swap them out when you play against a discard deck! There are so many ways to get of the top card of someone's library...

As for what to switch out for Tutors...it's really a hard call. Like you said, your deck looks like it has great synergy as is, but I could see dropping 1 Wing Shards, 1 Black Knight and 1 White Knight, and putting in 3 Demonic Tutors or Enlightened Tutors. The Knights cost 2 of the same color, so it seems like they have the highest chance to trip you up (mana-wise) out of any of your creatures.

Also I could see Harm's Ways fitting quite nicely in this deck. They are very cheap and VERY effective, especially against red, which can quickly turn your own Pits against you (even with the Circle of Protection!)

Knight of Dawn and Knight of Meadowgrain are worth a look too. Meadowgrain can help if you are having life issues, and Knight of Dawn - while slightly expensive at 3 - can protect itself from any color on the fly.

Get those dual lands back!!! At least Marsh Flats and Caves of Koilos aren't absurdly expensive (I'm looking at you, Scrublands), and just 1 Gideon in here would serve your deck oh-so well!

Sorry for the long-winded comment lol and congrats on all the likes, you deserve it. I love this deck!

(Btw, could you check out my new Black/White deck and tell me what you think? It utitlizes the Bloodchief Ascension/Mindcrank combo!)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=177609

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Posted 28 April 2011 at 07:47 in reply to #157600 on Death Knights v7

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Nice nice lookin' good now. I would still put in some more early punch with creatures (maybe some small fliers or something, Welkin Tern or even Vampire Nighthawk comes to mind) but I like the defense you have.

And I had no idea that a comment = 2 likes lol so I guess here's 2 more for you!

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Posted 28 April 2011 at 06:40 in reply to #157666 on Mindcrank + Bloodchief Ascension

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Also the Sign in Bloods can help me draw towards what I need, depending on the situation. I love their versatility!

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Posted 28 April 2011 at 04:26 in reply to #157622 on BloodCrank

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I've been thinking about this. I really want to try this deck in real life (once Phyrexia drops) to see how it handles. The thing is that I feel like this deck will do pretty well even if I only have half of the combo out.

Any suggestions as to what I could possibly swap out for Diabolic Tutors? I'm thinking maybe 1 Go for the Throat, and 1 Wall of Omens (put 2 Diabolics in)?

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Posted 28 April 2011 at 04:23 in reply to #157622 on BloodCrank

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I don't mean to sound like a dick or anything, but why does this deck have 15 likes? There is literally no combo in it as of right now...unless the plan is to use this only in a multi game and let other players hit each other to buff your Bloodchief.

I remade my white/black Bloodcrank to be legal in standard, check it out. You may get some good ideas!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=177609

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Posted 28 April 2011 at 04:10 as a comment on Mindcrank + Bloodchief Ascension

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That's what I was saying... you don't have any creatures in here right now that can even do any damage! Frost Titans are good, albeit kind of slow. I made two versions of decks for Bloodchief Ascension/Mindcrank that work pretty well, pretty quickly. Take a look!

U/B - http://www.mtgvault.com/ViewDeck.aspx?DeckID=177215

W/B - http://www.mtgvault.com/ViewDeck.aspx?DeckID=177094

I think the white and black combination works the best, but blue and black is really fun to play with!

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Posted 28 April 2011 at 03:29 as a comment on Mindcrank + Bloodchief Ascension

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There is LITERALLY nothing in this deck that will cause loss of life to your opponent (except your sideboard, which are 3+ drops). There's no combo if you can't hurt them a little - what are you going to do with your Bloodchief Ascension with no quest counters on it?

Put in some creatures or spells that can ensure you are making your opponent lose at least 2 life each turn! Otherwise this is just a mill deck with no punch

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Posted 28 April 2011 at 03:02 as a comment on Mindcrank + Bloodchief Ascension

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Btw New Phyrexia has Marrow Shards = Rain of Blades. But if all of your mana is tapped, you can pay 2 life and sling it at your unsuspecting opponent's face!

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Posted 28 April 2011 at 02:54 as a comment on Death Knights v7

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Planar Void is an excellent choice because of how cheap it is, as is Nihil Spellbomb. Nihil Spellbomb has the advantage of being colorless (shouldn't really matter too much though), and can allow you to thin your deck if you have a spare black mana. It is just a one-shot exile, but it still works perfectly with Painter's/Stone. Also, there's always Stifle, but that wouldn't be good unless they only have say 1 or 2 graveyard-becomes-library Eldrazis...although it can't be disenchanted/destroyed like the other options!

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Posted 28 April 2011 at 02:47 in reply to #133412 on He sits on his throne and laughs

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Absolutely agree. Gideon is one of the best cards EVER for SO many different types of decks. Replace a Dark Ritual with a Gideon. If you can, put 2 Gideons in!

Also, consider putting Lightmine Field and Safe Passage in your sideboard. Lightmine + Rath = your opponent is never going to be able to attack. You could then use a Safe Passage when you want to attack your opponent (or disenchant Lightmine, though that is counter-intuitive.) Just a thought!

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Posted 28 April 2011 at 02:09 in reply to #157426 on Death Knights v7

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