I would also definitely run 4 Paradise Mantle over 2 Hermetic Study and 2 Psionic Gift for Gilder Bairn, unless you're playing against extraction.
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Only 1 Nocturnis? You must be bonkers man!! Lol You need AT LEAST 20 lands, period. Take out Sorin. He's very tempting for a vamp deck (for flavor), but he is such a bad, expensive planeswalker...it's not even worth it. You need 4 Gatekeepers, 4 Nighthawks, 4 Guul Draz Vampires, 4 Dark Rituals...there are some staples of GOOD vamp decks that just absolutely need to be here. Sign in Blood is an excellent card as well. I support Captivating Vampires, but this needs to be tightened up a bunch! Check out my vampire deck I made based off of my friend's IRL, maybe you can draw some inspiration from it... http://www.mtgvault.com/ViewDeck.aspx?DeckID=223554 If nothing else, you MUST put in 4 Dark Rituals. I understand that you want to have as many cheap vampires out as fast as possible, and Dark Ritual will absolutely help you accomplish that.
I must agree. There is absolutely no reason for all those whacky lands at all lol Drop all 4 Fetid Heath, all 4 Twilight Mire, and all 4 Unstable Frontier. Add 12 Swamps. Ta-da! And man I would seriously drop 2 of those Eye of Ugins and put in 2 Eldrazi Temples, or not even necessarily the Temples...but you definitely don't need 4 Eyes.
Surge Node, Voltaic Key, Unwinding Clock, more Tezzeret's Gambits. Lux Cannon, Tumble Magnet, more Everflowing Chalices.
Lol thanks man. And maybe you're right about explaining everything, I just like to let people know that there is a reason for every single card in a deck. But people commenting and asking questions is probably a good thing, right?
Oh yeah, and where is Myr Galvanizer??? 2 Myr Galvanizers + 1 Palladium Myr = infinite mana, easiest Myr infinite mana combo there is. Use 4 Palladiums and 4 Galvanizers.
Ashnod's Altar > Krark-Clan. Take out 2 Eye of Ugin, put in at least 1 Eldrazi Temple. Why do you only have 2 Myr Retrievers? They can be useful for so many combos...I would have 4. You can drop 1 or 2 Shirei's sine they are Legendary and honestly aren't even as useful as you might expect.
You need 4 of each Urza's land, definitely. Drop blue altogether and use 4 Clouldposts + 2 Glimmerposts or 2 Buried Ruins. Where are Surge Nodes? Unwinding Clocks? Tezzeret's Gambit? Tumble Magnet? You need more proliferate and some sort of defense/control. You could consider Magistrate's Scepter instead of something else... it's pretty powerful. I made a similar deck not too long ago but it is more focused on controlling the board than just hoping a win-con pans out, you should check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=218195
The bottom line is that it wouldn't be useful.
Assault Strobe is definitely crucial. I disagree with taking out Act of Treasons, because if your opponent only has one blocker (that you can't kill but can target) out and you want to smash with your insanely huge Kiln Fiend, Act of Treason will make that happen for you. Take out the Fire Servants. They're too expensive and you can win just as easily without them. - 2 Fire Servants - 1 Pyretic Ritual - 1 Flame Slash (since it can only target creatures) +4 Assault Strobes 1 Assault Strobe and 1 Bull Rush on your Fiend unanswered could mean 18 damage, and with a 2nd main phase Fling for 9 - that's basically game for 3 mana. I would also possibly consider Gut Shot(s) because they can beef without affecting your mana pool. I had reservations suggesting this because since everything in your deck is so cheap to cast, only doing one damage might not even be considered worth it with all of the other spells being more adaptive to the playing field. But! - 4 Burst Lightning + 4 Gut shot With the focal point of this deck being to beef and smash quickly, you are never going to play Burst Lighting with it's kicker cost - it would just be a waste of mana. Gut Shot can cost you a measly 2 life to beef your Kiln for that extra damage, and Burst Lightning is only doing 1 more damage. Gut Shot will take care of the majority of chump blockers, and honestly that extra beef for (basically) free could win you the game a turn earlier. Also I would totally drop the blue in the sideboard. First of all, unless you're playing limited, you must include Islands as a part of your 15 card total sideboard. This would consume a huge chunk. As a mainly blue player, I feel for the desire to have Distortion Strikes (which would completely rule with a pumped double striking Kiln beast) and Preordains (one of the best cards ever printed IMO), but you would have to severely alter the basis of this deck to accommodate the blue splash. Taking out the blue cards would make room for those Burst Lightnings (if someone is playing a deck with a lot of 2-toughness blockers). I would also keep Leylines of Punishment in the SB for facing health-gaining white decks that love to play Safe Passage on turn 3. I made a very similar deck a while ago if you want to check it out! It's basically the same but with different utility cards (and no Act of Treasons, I should probably change that lol) http://www.mtgvault.com/ViewDeck.aspx?DeckID=177700
Exactly. When you copy something, you copy all the costs that was paid for it as well. Reverberating a Fling on a Kiln Fiend would be ridiculous.
If you are going to stick with proliferating those charge counters, you need 4 Surge Nodes, possibly some Contagion Clasps (or Contagion Engines), and maybe Voltaic Keys. I use all of these in my Karn-Coil Cannon deck, it has a solid artifact charge counter engine but with different win-cons than your deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=218195
Gilder Bairn + Paradise Mantle + Training Ground + Darksteel Reactor = WIN. Those are what your 8 tutors are going to be looking for. Those are what you're going to be drawing for. This could be the main strategy for your deck. If this is for casual play (I'm assuming it is, you have 2 Demonic Tutors in it), then go ahead and use 4 Demonics and 4 Vampirics. Drop the shitty Diabolics and Cruels. I would run more Tezzeret's Gambits than 1.... 4 would be good. Card advantage and proliferate is extremely sweet, because drawing those cards will help you get to the main strategy. Now, for the mana base....you need: 4 Polluted Delta. You may want to consider Watery Grave and/or Underground River as well. You might not want to go for the aforementioned combo (you're probably going to stick with proliferate), but if you are thinking about it check out this deck http://www.mtgvault.com/EditDeck.aspx?DeckID=220569
There's no such thing as an "illegal" card in casual play, bro. Lol
Fetchlands are mainly used for deck thinning. They are also extremely useful for landfall, but their true worth comes from making your deck smaller and thus slightly increasing the chances of pulling what you need. @ Buddysystem, Wizards ftw! There is much awesomeness here.
(those symbols are badges of honor)
BUDDYSYSTEM #$*@#$)()@)($)(#@*$@*)(#$*)($*#)($*@ YOU ARE A BUNCH OF SYMBOLS!!!! lol
Even while an infinite loop is going on, if an opponent would be at 0 or less life, they lose the game when the game state is checked. 704.3. Whenever a player would get priority (see rule 115, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. 704.5a If a player has 0 or less life, he or she loses the game. WotC thought about just about everything, wouldn't you say?
I don't really want to get involved too much, but I really must say that bluewins does have some very valid points. I will also say that the way he initially approached making said points was completely off, and that aggression usually only begets aggression. It's blatantly obvious, Raggedjoe, that comments on a deck from people other than yourself = 3 points (excuse me, NOT likes.... because apparently they're different ._. ((they're not))). This isn't debatable. Perhaps bluewins comment wasn't constructive, but honestly guys most of your comments aren't either...which is OKAY. If you want to chat it up with each other on here, that's absolutely fine! But you seriously don't have to be a hypocrite about it (Ethan). I think the point he was initially trying to make, at least how I understand it, is that decks make the front page sometimes simply because people are having conversations in the posts. And many times these conversations are even't related to the actual deck itself. I thought the purpose of this site was to make decks and receive help/constructive criticism on how to improve them? Like I said, there is nothing wrong with posting as many comments as you would like (I pushed someone's deck into the 200's because he kept deleting my comments that explained how the stack worked, and he WOULDN'T BELIEVE ME even with rulebook excerpts), but do you really think that comments should directly affect the number which is considered 'likes'? Isn't that a bit misleading? And shouldn't the decks who the most people actually liked be the ones on the front page, for everyone to see first, not the ones with the most comments? I love this site because I can neatly build and organize decks and concepts, and can receive from or give ideas to other players who may have a different knowledge of the game. But the balance of how decks are rated is quite obviously not very fair, and I think that anyone who considers this rationally can see that. I apologize if this comment isn't "constructive", but it had to be said. And not in an asshole-ish manner.
This absolutely needs Enlightened Tutors. And Swiftfoot Boots to protect Stuffy Doll!!! Oblivion Ring says bye-bye stuffy dollllllll
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