maybe something to deal with the small annoying creatures that you dont want to waste burn on like cunning sparkmage.
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not enough ramp to be playing stuff like eldrazi and blightsteel colossus and defintly not enough to play 16 lands... try oracle of mul daya or stuff like harrow/cultivate/explore instead. also maybe garruk or nissa.
guardian seraph is kinda shit. lose it and get +1 soul warden and soul's attendant. also get 1 more survival cache... brave the elements is pretty sick in a mono white deck... if this isn't T2 and you want it to be weenie, lose the wall and get knight of meadowgrain. also, lone missionary isnt that great... Oblivion ring is one of the best removal in white, also maybe unmake, i think it is better than your removal. good luck
i would lose the white knight, move it to sideboard along with kor firewalker celestial purge, combust etc.. maybe goblin guide or Goblin Bushwhacker or maybe signal pest good luck
I dont see why you play terra eternal :O also, i would lose genesis wave, and i like 4 harrow rather than 4 cultivate. the basalisk is nice, but im not so sure about him.... also im not sure about oracle of mul daya in a deck with overwhelming stampede... you would want some fetch lands like terramorphic expense (or the rares from zendikar - misty rainforest, arid mesa etc...)
i would probably lose the scout, maybe put in a bomb like wurmcoil engine or garruk for his ulti.... explore is also kinda blank here.... some more artifacts i think (20% and youre playing forger)
thank you, if you can please give me some advice on my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=155939
I prefer harrow to cultivate.... it sacs land that sun titan can then bring back I like Oracle of mul daya, but in a deck that has overwhelming stampede, playing with the top of your deck revealed isnt something you would want to do...... (Im not going to ditch overwhelming stampede)
your playing more cats than life gain... if you want lifegain, i would lose the leonin arbiter and get 4 soul's attendant. get rid of silence (doesnt affect spells on stack) and get serra ascendant. whitesun's passage for rest for the weary. ajani's mantra for survival cache maybe... elixir of immortality in side against mill. good luck
I would have to agree with ghost, white knight goes in side.
nice deck, i think i would lose the kabira crossroads, it kinda dead here, plus its annoying not being able to cast spells first turn because your stupid plains comes in tapped
maybe some mana excelleration? birds of paradise or cobra (of you have golden balls) also +1 dauntless (scary card) -1 doran
nice deck, though i'm not sure how good viridian claw is...
too many fetch lands ion my opinion, there is 12 damage worth of them in your deck.... seer's sundial is something you can drop, id get 2 more khalni heart expedition. also try to get a lotus cobra. in my opinion, harrow is better than explore and cultivate
condemn is great removal for infect. also this is extremely similar to the tournament infect deck, check it out
9 rares, my bad... fuck you more
8 rares? out of which 5 are mythic.... the sealed i know is 6 boosters, if you had an 8 booster draft... thats weird. if you didn't, and you opened 2 foil rare (or mythic) than fuck you, you lucky son of a bitch
Thanks for the comment, I'm not really sure about the summoning trap/ green sun's zenith, itll be nice with the mob, but I dont think ill put them in. Silence is kinda annoying since it doesn't affect plays on the stack. Im not sure about cultivate, i prefer harrow by far. I really want to keep the walls, the great for anti aggro, and much better mana acceleration than the birds (which i dont have, so im using the elves) or the spells ( id rather use harrow and cultivate once i have something with landfall on the battlefield rather than just acceleration) I opened elspeth tirel in the release, and i think she can fit nicely in this deck (that and the angels are my only answer to jace).
if he has a low enough curve to play 2 spells, and if his entire house is made out of gold, then yes, i would put in vengvine.
I see you put in oblivion ring, if you mean this to be extended then lose the mantra and 2 of the rest for the weary and put in 4 soul warden. your also playing only 20 lands, i would play 22 and cut back on the non basic ones. 3 ajani's is to much 2 is enough. also journey to nowhere is something you can lose completely if you put in 1 more oblivion ring.
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