this deck works, but you would need more land to expect bring out Lim-Dul. also, You have a good idea with the Rotlung Reanimator, but its kinda meant more for a Cleric Deck. And on that note, I would remove Lim-Dul and the Reanimators, even though their effects give you Zombies. Plus get rid of Shizo, cuz with Zombie Master and Urbog both out, your zombies cant be blocked anyway, so there would be no need for Fear. To replace these items, add more Swamps. Zombie decks are normally expensive.
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This is a nice deck, but where's Boggart Shenanigans? What if you do lose goblins? You should be prepared for such things to happen, especially if someone blocks Mogg Maniac. It should at least take even more with it than the damage dealt to it.
Oh, I forgot to mention, because you have so many enchantments, and some that can be returned to your hand to be played again, I would reckomend adding 4 Sigil of the Empty Throne from Conflux. Then you would be getting Angels for every enchantment played, plus giving your Pride of the Clouds strength.
Not bad. Like you said, its a little slow. but cards like Balance and Land Tax can help even the odds if you start to struggle. Your deck also reminded me of a card i need to get for one of my own decks. thanks, and keep up the good work!
Nice way to bring out Progenitus. But whats the signifigance with the Snow land?
Yes, it is an exciting Wall Deck. Good defense, good attack.
You got a nice idea of dealing damage whenever you attack, but you need to have more smaller creatures so that you could actually have a way to defend yourself against quick decks until you get your heavy hitters out.
Ive tried Skinthinners myself, and they havent worked for me at all. The Shepherds of Rot are actually more useful to me than the Skinthinners But thanks for the suggestion!
Nice deck
I like the theme and how you got everything going for a graveyard theme. but the Unearth feature and Liliana Vess doesnt go too well with Mortal Combat. Just something to think about.
by the looks of this, you rely your entire deck on just Cho-Manno. Not a great idea. because all you have to protect yourself until he comes out as well as Pariah is a few enchantments preventing your opponent's creatures from attacking. But you wont always be able to block everything from getting to you, even your burn spells. I would suggest getting some Idylllic Tutors to help you get your Pariah in case you dont have it when Cho-Manno finally comes out. Then You would want more land so you can get Cho-Manno out early, or better yet, when you can strike with Banefire. In order to get room for the Idyllic Tutors and extra land, I would remove all of your blue cards, cuz all you use them for is counterspell. I would still keep the Cascade Bluffs cuz you could use it to produce the extra Red mana. And also, add some other smaller creatures to help with blocking until Cho-Manno comes out.
I would take out the Marsh Flitter and replace it with 2 Siege-Gang Commander and 2 Wort, Boggart Auntie. And replace the Diabolic Tutors with Goblin Matrons. also, switch 2 of the Frogtosser Banneret with 2 Goblin Warchief. And it was a perfect decision when you put the Shenanigans in. Number one goblin card for a goblin deck where losing goblins is key.
this looks like your other ressurection deck, but with just a few tweeks.
same as with your other deck, youre depending upon one creature to win the game. there really isnt any strategy in this deck either. the only one i do see is with Gaddock Teeg.
I agree with LoyalRiver Having one strategy can be good for a deck where every card or combo revolves around it. But yours revolves around getting that one creature out. You should not depend on one card to win the game.
I would recommend not having that much land in this deck Usually in a classic burn deck you wouldnt need more than 25 land, even though you have those dragons as well. plus, you should find a way to add counters onto Sigil of Distinction, otherwise if your equipped creatures keep dieing, eventually it will be a useless artifact and taking up space in your deck. but i would add a Banefire or 2, and 3 or 4 Shock
This is a very slow deck. like you said, against an aggro deck, you're toast. it seems that you would have a great need to have at least one of each land out at once. one thing that could help with that would be Terramorphic Expanse. plus you also have a problem with mana cost, which you tried to solve using the Familiars. That'll work, but only for a short distance. you need to find a better way to defend yourself until you get your bigger creatures out other than Collective Restraint.
nicely done. looks like you need to find a way to copy donate
One thing you could add to your sideboard is Reap and Sow. it lets you destroy a land, search for one, or pay the kicker cost to do both
This is a nice deck. especially about that you wanted this to be an originally built deck
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