Interesting but I disagree on most parts considering the current meta in modern.
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jace's phantasm is an aggro creature if i drop it turn 1, archive trap them on their turn and drop a guide that's 7 power coming at them turn 2 you're right there are a lot better ways to attack for 7 turn 2 like um .................
It's called brewing, stick to net decking if that's what you like. This can absolutely be aggro and goblin guide gets land into your opponents hand every card out of there library is a plus.
Also dropped Snapcaster for ewit and down one cavern then.
It started budget on my phone, then yes I added snappy and cavern because everything is a human and it seemed really neat. I already own many of the cards so it's not that crazy to me like getting lotv and goyf would be but I'll edit the name lol.
It means no goys or lili's like description says. As in the cards I don't own and won't.
Yeah these things take testing and tweaking and more testing.
I've been loving harbinger so I decided to bring it into the main board and add another electrolyze moving the 3 Geist that I can't recur to the Sb to come in for its matchups. Lots of testing to do still but I honestly really like ojutai's command. That being said firecraft has been meh.
Yup it also bounces and draws a card, my spells are set up to deal with all the creatures you'd be tapping down so the question then becomes what non creature spells are the scariest plainswalkers (we have burn) hand disruption (we can reuse those cards) counter spells (still can reuse those too). Are there spots it might be better sure but also the 1UUU is worse than 2WU even more so if I'm trying later to buy back my command with soulfire. I already stated the point that I'm trying for max value and I think with these creatures it might be better than cryptic.
jace is a plainswalker more so than a creature so there are really only 3 legendary creatures. If I didn't want to be different sure I could run the general jeskai route but I'm trying to get the three for one off of the command rather than just a 2 for 1. For example rather than counter draw with cryptic I'd prefer to go creature (that also creates a card advantage, either now or later and draw) sure cryptic could counter any spell rather than just a creature but the only spells pre board that will be hard to deal with are enchantments and artifacts I think. I care little about hand disruption and targeted removal because the goal is to reuse those spells anyway so they are just one for ones where as later I want the 2 for one. I might cut a helix and run cryptic as a 1 of but I plan to keep the ojutai's at the moment until I get more reps in with them. Late game being sure you have a Soulfire is amazing with the buyback bolts and commands at end of turn. Honestly Geist should be a 4 of because I can't recur it but until I test a lot more I won't be sure what to cut for it. Path and mana leak work horribly together and one leak should likely be a deprive but I like the path's main right now.
Covered in deck description, I think getting a guy back can be just as good if not better than some modes on cryptic.
It's rarely a 3/2 that can just get clumped and the lifelink isn't as useful as the possibility of hitting one later game with the ability for card advantage. This deck has preformed amazingly for me but by all means tweak it and play it to your liking, that's what I did and I'm sure neither of us are as good as Paul is so we're just changing things to our liking.
I feel like red and blue are the more consistent colors in modern meta that I see. The extra card draw and damage seem better to me than any of the other swords abilities (close second would be f&f) for the colors they're in. The sideboard has so many options there is surely no 1 correct way to go about it. However as far as spot removal goes I'm not all that worried about it as geist can't be hit by it and my other creatures can just come back later in the game. That leaves the opponent with sweepers to take care of my few creatures and in that case i still gain value I think because I can't have 2 geist in play anyway and again the other little guys can just come back later game. I wanted to have an equipment to board in because I run 0 artifacts so the fact that they will not board any hate in for artifacts seems strong as just a 1 of. I'd be more than happy to hear others thoughts on some board options too.
What does more for the deck than ojutai's? It basically counters blockers and brings back threats. The gain 4 life is really the worst mode and even that isn't always bad if you just need to stay ahead a little on burn in game 1.
That's too linier I think.
Why? It's great to attack with turn 3 and who cares if a card gets exiled.
Very possibly but I was hating they scry land. I know it produced both colors but entering tapped was rough
If you watch the PT you know the correct build now lol
Days undoing is for the late game
I've been testing sultai control a lot and there are some great origins cards too. I love the new nissa, demonic pact, and clash of wills. I'm a bit heavier on the plainswalkers though and even am testing jace and kiora.
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