Ktrojan

216 Decks, 248 Comments, 55 Reputation

add blue for days undoing

0
Posted 11 July 2015 at 18:35 as a comment on Origins Standard Burn

Permalink

No not even close. It's very much just a casual thing.

0
Posted 09 July 2015 at 13:43 in reply to #555683 on Modern Painter?

Permalink

I had the sameish idea.

http://www.mtgvault.com/ktrojan/decks/land-fun-2/

0
Posted 08 July 2015 at 20:55 as a comment on Modern Painter?

Permalink

The problem is with the site itself. If they program the hot list better it wouldn't be an issue. One deck per person on the hot list, certain amount of deck types on there so everyone can have something that interests them to have a chance. Lastly its the just over abundance of decks you can post. the site could stop a lot of the spam and that's why i really only use it as a deck/idea tracker and go to the hot list sometimes for a laugh. If my decks make it there whatever but sometimes it's almost annoying because people don't read and just suggest random crap.

0
Posted 08 July 2015 at 19:38 as a comment on Brainstorming: Final Curtain

Permalink

abrupt decay, counterspells, charm, thoughtseize and it can fetch enough basics to be ok yeah

-1
Posted 08 July 2015 at 14:09 in reply to #555603 on When zombie fish dig up roots!

Permalink

Snapcasters and lands, the rest is cheap and less versatile.

0
Posted 07 July 2015 at 19:05 in reply to #555460 on When zombie fish dig up roots!

Permalink

Clique is really the only use you listed that it'd be good against. Delver you need to answer early when you also need to make your land drops and bob I have so many aggro creatures that he has a hard time out running these type of decks anyway.

-1
Posted 05 July 2015 at 11:55 in reply to #554698 on When zombie fish dig up roots!

Permalink

Yeah a lot of people still run yard hate. While I agree it's usual relic it is still everywhere in the format.

-1
Posted 05 July 2015 at 04:58 in reply to #555002 on When zombie fish dig up roots!

Permalink

Yeah mill seems bad in modern now with the delve creatures everywhere.

-1
Posted 05 July 2015 at 04:55 in reply to #555083 on When zombie fish dig up roots!

Permalink

Thank you!

-1
Posted 02 July 2015 at 14:37 in reply to #554878 on When zombie fish dig up roots!

Permalink

i'm not currently running loam so it'd be really bad in my build as i want to hit my land drops.

-1
Posted 01 July 2015 at 14:09 in reply to #554698 on When zombie fish dig up roots!

Permalink

To slow and too weak as a walker for my taste.

-1
Posted 30 June 2015 at 22:56 in reply to #554698 on When zombie fish dig up roots!

Permalink

Yeah but I don't want to spend two mana on my turn if it's not to cast a creature when there is so much I can do at instant speed in its stead.

-1
Posted 30 June 2015 at 17:39 in reply to #554698 on When zombie fish dig up roots!

Permalink

I think 3 salvage is fine. I have 3 flex spots right now 1 land (I think if I drop electolyze), tasigur, and electolize. Tasigur will likely go back to my 4th angler, electolyze will likely be thought scour, or salvage as I think I'm ok with the 3 denial main for game 1 and that would leave room for the other or a Snapcaster if I decide to go with the 4th thought scour. Drawing cards is still very important to me.

-1
Posted 30 June 2015 at 16:58 in reply to #554698 on When zombie fish dig up roots!

Permalink

Rarely it's a test as a 1 of for later game interactions. That's why it's stated as a test card slot. It likely won't stay but I do hit a lot of land drops and it's not a horrible card by any means.

-1
Posted 30 June 2015 at 16:18 in reply to #554698 on When zombie fish dig up roots!

Permalink

If you aren't going to read what I wrote just stop commenting. I discussed Hedron crab already. I've thought about satyr in place of salvage but I'm not sure it helps being that it isn't a zombie and would only get me a land. Not letting me cast the second creature could be rough.

-1
Posted 30 June 2015 at 14:26 in reply to #554698 on When zombie fish dig up roots!

Permalink

Sadly it's sorcery speed and cost 1U

-1
Posted 30 June 2015 at 13:19 in reply to #554698 on When zombie fish dig up roots!

Permalink

I played "regular" dredgevine for years it got boring so I've been playing this more control build. The first paragraph of my write up should have told you that it is more of a brew. I explained why I don't like a lot of the cards in the "normal" build so I guess i don't know what you are trying to say.

-1
Posted 30 June 2015 at 12:49 in reply to #554640 on When zombie fish dig up roots!

Permalink

Where does it say it's an aggro deck. Did you read anything that is written on the page?

-1
Posted 30 June 2015 at 12:17 in reply to #554640 on When zombie fish dig up roots!

Permalink

There are a lot of things denial hits. Just because the deck can keep recurring itself doesn't mean it's easy. We still have to have the ability to cast 2 creatures and that sometimes means we need a zombie on the battlefield and the correct ones in the yard. Things aren't getting easier either with hallowed moonlight coming down the pike. Cryptic commands are running rampant again as well and backed by snapcasters they can lock us out of attacks for enough turns that it doesn't matter haw great the army is if it's tapped down. Not to mention the anger of the gods and terminus type effects that you can run into. Also people comboing off early can be stopped thinks like coco, goryo's, early karns/ugins, splinter twins turn 4, shall I keep going? Taking 1 turn off from being total aggro and stoping these big plays out of nowhere (as you can see against a deck where your opponent sees a vengevine in your yard they are just going to go for it) can just win you a game by catching them off guard.

-1
Posted 30 June 2015 at 10:27 in reply to #554640 on When zombie fish dig up roots!

Permalink

21-40 of 248 items